Access OpenGL headers on Mac OSX through OpenGL/<header> instead of opengl/<header> (lower case)
This fixes a compile error reported by <ruud> on IRC git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5641 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
38f5b64c91
commit
7125ab811c
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@ -22,7 +22,7 @@
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#include "lib/framework/frame.h"
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#include "lib/framework/frame.h"
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include <opengl/glu.h>
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#include <OpenGL/glu.h>
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#else
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#else
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#include <GL/glu.h>
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#include <GL/glu.h>
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#endif
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#endif
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@ -32,7 +32,7 @@
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#include <physfs.h>
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#include <physfs.h>
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include <opengl/glu.h>
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#include <OpenGL/glu.h>
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#else
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#else
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#include <GL/glu.h>
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#include <GL/glu.h>
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#endif
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#endif
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@ -20,7 +20,7 @@
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#include <SDL_opengl.h>
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#include <SDL_opengl.h>
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include <opengl/glu.h>
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#include <OpenGL/glu.h>
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#else
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#else
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#include <GL/glu.h>
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#include <GL/glu.h>
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#endif
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#endif
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