Access OpenGL headers on Mac OSX through OpenGL/<header> instead of opengl/<header> (lower case)

This fixes a compile error reported by <ruud> on IRC

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5641 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-07-22 20:23:24 +00:00
parent 38f5b64c91
commit 7125ab811c
3 changed files with 3 additions and 3 deletions

View File

@ -22,7 +22,7 @@
#include "lib/framework/frame.h" #include "lib/framework/frame.h"
#ifdef __APPLE__ #ifdef __APPLE__
#include <opengl/glu.h> #include <OpenGL/glu.h>
#else #else
#include <GL/glu.h> #include <GL/glu.h>
#endif #endif

View File

@ -32,7 +32,7 @@
#include <physfs.h> #include <physfs.h>
#ifdef __APPLE__ #ifdef __APPLE__
#include <opengl/glu.h> #include <OpenGL/glu.h>
#else #else
#include <GL/glu.h> #include <GL/glu.h>
#endif #endif

View File

@ -20,7 +20,7 @@
#include <SDL_opengl.h> #include <SDL_opengl.h>
#ifdef __APPLE__ #ifdef __APPLE__
#include <opengl/glu.h> #include <OpenGL/glu.h>
#else #else
#include <GL/glu.h> #include <GL/glu.h>
#endif #endif