Remove unused aMapLinePoints global.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4891 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
1423e2d742
commit
6f7ee5236e
13
src/game.c
13
src/game.c
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@ -2334,11 +2334,6 @@ BOOL loadGame(const char *pGameToLoad, BOOL keepObjects, BOOL freeMem, BOOL User
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{
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{
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// free(psMapTiles);
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// free(psMapTiles);
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}
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}
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if (aMapLinePoints)
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{
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free(aMapLinePoints);
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aMapLinePoints = NULL;
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}
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//clear all the messages?
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//clear all the messages?
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releaseAllProxDisp();
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releaseAllProxDisp();
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}
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}
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@ -2732,7 +2727,6 @@ BOOL loadGame(const char *pGameToLoad, BOOL keepObjects, BOOL freeMem, BOOL User
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//load the map and the droids then swap pointers
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//load the map and the droids then swap pointers
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// psMapTiles = NULL;
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// psMapTiles = NULL;
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// aMapLinePoints = NULL;
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//load in the map file
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//load in the map file
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aFileName[fileExten] = '\0';
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aFileName[fileExten] = '\0';
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strcat(aFileName, "mission.map");
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strcat(aFileName, "mission.map");
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@ -2891,7 +2885,6 @@ BOOL loadGame(const char *pGameToLoad, BOOL keepObjects, BOOL freeMem, BOOL User
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{
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{
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LOADBARCALLBACK(); // loadingScreenCallback();
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LOADBARCALLBACK(); // loadingScreenCallback();
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psMapTiles = NULL;
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psMapTiles = NULL;
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aMapLinePoints = NULL;
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//load in the map file
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//load in the map file
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aFileName[fileExten] = '\0';
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aFileName[fileExten] = '\0';
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strcat(aFileName, "game.map");
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strcat(aFileName, "game.map");
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@ -3515,13 +3508,7 @@ error:
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{
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{
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// free(psMapTiles);
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// free(psMapTiles);
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}
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}
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if (aMapLinePoints)
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{
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free(aMapLinePoints);
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aMapLinePoints = NULL;
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}
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psMapTiles = NULL;
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psMapTiles = NULL;
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aMapLinePoints = NULL;
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/*if (!loadFile("blank.map", &pFileData, &fileSize))
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/*if (!loadFile("blank.map", &pFileData, &fileSize))
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{
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{
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@ -120,9 +120,6 @@ typedef struct _zonemap_save_header {
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UDWORD mapWidth = 0, mapHeight = 0;
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UDWORD mapWidth = 0, mapHeight = 0;
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MAPTILE *psMapTiles = NULL;
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MAPTILE *psMapTiles = NULL;
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/* The map tiles generated by map calc line */
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TILE_COORD *aMapLinePoints = NULL;
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/* Look up table that returns the terrain type of a given tile texture */
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/* Look up table that returns the terrain type of a given tile texture */
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UBYTE terrainTypes[MAX_TILE_TEXTURES];
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UBYTE terrainTypes[MAX_TILE_TEXTURES];
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@ -143,8 +140,6 @@ BOOL mapNew(UDWORD width, UDWORD height)
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freeAllFeatures();
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freeAllFeatures();
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freeAllFlagPositions();
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freeAllFlagPositions();
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proj_FreeAllProjectiles();
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proj_FreeAllProjectiles();
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free(aMapLinePoints);
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aMapLinePoints = NULL;
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free(psMapTiles);
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free(psMapTiles);
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psMapTiles = NULL;
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psMapTiles = NULL;
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initStructLimits();
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initStructLimits();
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@ -276,9 +276,6 @@ typedef struct _tile_coord
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MAPTILE *psTile;
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MAPTILE *psTile;
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} TILE_COORD;
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} TILE_COORD;
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/* The map tiles generated by map calc line */
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extern TILE_COORD *aMapLinePoints;
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/* Return height of x,y */
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/* Return height of x,y */
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extern SWORD map_Height(int x, int y);
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extern SWORD map_Height(int x, int y);
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@ -327,7 +327,6 @@ BOOL missionShutDown(void)
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}
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}
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psMapTiles = mission.psMapTiles;
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psMapTiles = mission.psMapTiles;
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aMapLinePoints = mission.aMapLinePoints;
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mapWidth = mission.mapWidth;
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mapWidth = mission.mapWidth;
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mapHeight = mission.mapHeight;
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mapHeight = mission.mapHeight;
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psGateways = mission.psGateways;
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psGateways = mission.psGateways;
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@ -727,7 +726,6 @@ void saveMissionData(void)
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//save the mission data
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//save the mission data
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mission.psMapTiles = psMapTiles;
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mission.psMapTiles = psMapTiles;
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mission.aMapLinePoints = aMapLinePoints;
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mission.mapWidth = mapWidth;
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mission.mapWidth = mapWidth;
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mission.mapHeight = mapHeight;
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mission.mapHeight = mapHeight;
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mission.scrollMinX = scrollMinX;
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mission.scrollMinX = scrollMinX;
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@ -900,7 +898,6 @@ void restoreMissionData(void)
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psMapTiles = mission.psMapTiles;
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psMapTiles = mission.psMapTiles;
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aMapLinePoints = mission.aMapLinePoints;
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mapWidth = mission.mapWidth;
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mapWidth = mission.mapWidth;
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mapHeight = mission.mapHeight;
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mapHeight = mission.mapHeight;
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scrollMinX = mission.scrollMinX;
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scrollMinX = mission.scrollMinX;
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@ -910,7 +907,6 @@ void restoreMissionData(void)
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psGateways = mission.psGateways;
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psGateways = mission.psGateways;
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//and clear the mission pointers
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//and clear the mission pointers
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mission.psMapTiles = NULL;
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mission.psMapTiles = NULL;
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mission.aMapLinePoints = NULL;
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mission.mapWidth = 0;
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mission.mapWidth = 0;
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mission.mapHeight = 0;
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mission.mapHeight = 0;
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mission.scrollMinX = 0;
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mission.scrollMinX = 0;
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@ -46,7 +46,6 @@ typedef struct _mission
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//MISSION_TYPE type; //defines which start and end functions to use
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//MISSION_TYPE type; //defines which start and end functions to use
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UDWORD type; //defines which start and end functions to use - see levels_type in levels.h
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UDWORD type; //defines which start and end functions to use - see levels_type in levels.h
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MAPTILE *psMapTiles; //the original mapTiles
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MAPTILE *psMapTiles; //the original mapTiles
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TILE_COORD *aMapLinePoints; //the original mapLinePoints
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UDWORD mapWidth; //the original mapWidth
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UDWORD mapWidth; //the original mapWidth
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UDWORD mapHeight; //the original mapHeight
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UDWORD mapHeight; //the original mapHeight
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struct _gateway *psGateways; //the gateway list
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struct _gateway *psGateways; //the gateway list
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