Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter.
Removes the need for turnOffMultiMsg() in some places. Should reduce the number of messages sent over the network a bit. Also removes two unused functions in src/transporter.[ch].master
parent
40ffee51fc
commit
6f1fbbde33
16
src/action.c
16
src/action.c
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@ -991,7 +991,7 @@ void actionUpdateDroid(DROID *psDroid)
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psDroid->pos.y = droidY;
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//fly Transporter back to get some more droids
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orderDroidLoc( psDroid, DORDER_TRANSPORTIN,
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getLandingX(selectedPlayer), getLandingY(selectedPlayer));
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getLandingX(selectedPlayer), getLandingY(selectedPlayer), ModeImmediate);
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}
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else
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{
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@ -1951,7 +1951,7 @@ void actionUpdateDroid(DROID *psDroid)
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psDroid->action = DACTION_NONE;
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if (psNextWreck)
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{
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orderDroidObj(psDroid, DORDER_CLEARWRECK, (BASE_OBJECT *)psNextWreck);
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orderDroidObj(psDroid, DORDER_CLEARWRECK, (BASE_OBJECT *)psNextWreck, ModeImmediate);
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}
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}
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else
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@ -2273,7 +2273,7 @@ void actionUpdateDroid(DROID *psDroid)
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//if the order is RTR then resubmit order so that the unit will go to repair facility point
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if (orderState(psDroid,DORDER_RTR))
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{
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orderDroid(psDroid, DORDER_RTR);
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orderDroid(psDroid, DORDER_RTR, ModeImmediate);
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}
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}
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else
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@ -2343,7 +2343,7 @@ void actionUpdateDroid(DROID *psDroid)
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{
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// totally bunged up - give up
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objTrace(psDroid->id, "Couldn't find a clear tile near rearm pad - returning to base");
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orderDroid(psDroid, DORDER_RTB);
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orderDroid(psDroid, DORDER_RTB, ModeImmediate);
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break;
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}
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moveDroidToDirect(psDroid, droidX,droidY);
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@ -2526,7 +2526,7 @@ static void actionDroidBase(DROID *psDroid, DROID_ACTION_DATA *psAction)
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if (!actionVTOLLandingPos(psDroid, &droidX, &droidY))
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{
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// totally bunged up - give up
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orderDroid(psDroid, DORDER_RTB);
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orderDroid(psDroid, DORDER_RTB, ModeImmediate);
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break;
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}
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moveDroidToDirect(psDroid, droidX, droidY);
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@ -2540,7 +2540,7 @@ static void actionDroidBase(DROID *psDroid, DROID_ACTION_DATA *psAction)
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if (!actionVTOLLandingPos(psDroid, &droidX, &droidY))
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{
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// totally bunged up - give up
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orderDroid(psDroid, DORDER_RTB);
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orderDroid(psDroid, DORDER_RTB, ModeImmediate);
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break;
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}
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moveDroidToDirect(psDroid, droidX, droidY);
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@ -2826,7 +2826,7 @@ void moveToRearm(DROID *psDroid)
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{
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// no order set - use the rearm order to ensure the unit goes back
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// to the landing pad
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orderDroidObj(psDroid, DORDER_REARM, (BASE_OBJECT *)psStruct);
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orderDroidObj(psDroid, DORDER_REARM, (BASE_OBJECT *)psStruct, ModeImmediate);
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chosen=1;
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}
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else
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@ -2838,7 +2838,7 @@ void moveToRearm(DROID *psDroid)
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else
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{
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//return to base un-armed
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orderDroid( psDroid, DORDER_RTB );
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orderDroid(psDroid, DORDER_RTB, ModeImmediate);
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chosen =3;
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}
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}
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6
src/ai.c
6
src/ai.c
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@ -1057,7 +1057,7 @@ static BOOL updateAttackTarget(BASE_OBJECT * psAttacker, SDWORD weapon_slot)
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orderState(psDroid, DORDER_ATTACKTARGET)) &&
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weapon_slot == 0) //Watermelon:only primary slot(0) updates affect order
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{
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orderDroidObj((DROID *)psAttacker, DORDER_ATTACKTARGET, psBetterTarget);
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orderDroidObj((DROID *)psAttacker, DORDER_ATTACKTARGET, psBetterTarget, ModeImmediate);
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}
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else //can't override current order
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{
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@ -1207,14 +1207,14 @@ void aiUpdateDroid(DROID *psDroid)
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{
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if (aiChooseSensorTarget((BASE_OBJECT *)psDroid, &psTarget))
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{
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orderDroidObj(psDroid, DORDER_OBSERVE, psTarget);
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orderDroidObj(psDroid, DORDER_OBSERVE, psTarget, ModeImmediate);
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}
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}
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else
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{
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if (aiChooseTarget((BASE_OBJECT *)psDroid, &psTarget, 0, true, NULL))
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{
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orderDroidObj(psDroid, DORDER_ATTACKTARGET, psTarget);
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orderDroidObj(psDroid, DORDER_ATTACKTARGET, psTarget, ModeImmediate);
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}
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}
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}
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@ -104,7 +104,7 @@ void cmdDroidAddDroid(DROID *psCommander, DROID *psDroid)
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secondarySetState(psDroid, DSO_ATTACK_LEVEL, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_ALEV_MASK));
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secondarySetState(psDroid, DSO_HALTTYPE, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_HALT_MASK));
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orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander);
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orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander, ModeQueue);
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}
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}
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@ -434,7 +434,7 @@ void counterBatteryFire(BASE_OBJECT *psAttacker, BASE_OBJECT *psTarget)
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//inform viewer of target
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if (psViewer->type == OBJ_DROID)
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{
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orderDroidObj((DROID *)psViewer, DORDER_OBSERVE, psAttacker);
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orderDroidObj((DROID *)psViewer, DORDER_OBSERVE, psAttacker, ModeImmediate);
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}
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else if (psViewer->type == OBJ_STRUCTURE)
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{
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@ -1811,7 +1811,7 @@ static void dealWithLMBDroid(DROID* psDroid, SELECTION_TYPE selection)
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droidSensorDroidWeapon((BASE_OBJECT *)psDroid, psCurr))
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{
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bSensorAssigned = true;
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orderDroidObj(psCurr, DORDER_FIRESUPPORT, (BASE_OBJECT *)psDroid);
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orderDroidObj(psCurr, DORDER_FIRESUPPORT, (BASE_OBJECT *)psDroid, ModeQueue);
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FeedbackOrderGiven();
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}
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}
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@ -2091,7 +2091,7 @@ static void dealWithLMBFeature(FEATURE* psFeature)
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}
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else
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{
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orderDroidStatsLocDir(psCurr, DORDER_BUILD, (BASE_STATS*) &asStructureStats[i], psFeature->pos.x, psFeature->pos.y, player.r.y);
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orderDroidStatsLocDir(psCurr, DORDER_BUILD, (BASE_STATS*) &asStructureStats[i], psFeature->pos.x, psFeature->pos.y, player.r.y, ModeQueue);
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}
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++numTrucks;
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}
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@ -2125,7 +2125,7 @@ static void dealWithLMBFeature(FEATURE* psFeature)
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/* If so then find the nearest unit! */
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if (psNearestUnit) // bloody well should be!!!
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{
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orderDroidObj(psNearestUnit, DORDER_RECOVER, (BASE_OBJECT *)psFeature);
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orderDroidObj(psNearestUnit, DORDER_RECOVER, (BASE_OBJECT *)psFeature, ModeQueue);
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FeedbackOrderGiven();
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}
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else
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@ -461,7 +461,7 @@ static void driveMoveFollower(DROID *psDroid)
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// if the droid is currently guarding we need to change the order to a move
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if (psDroid->order==DORDER_GUARD)
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{
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orderDroidLoc(psDroid,DORDER_MOVE, psDrivenDroid->pos.x,psDrivenDroid->pos.y);
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orderDroidLoc(psDroid, DORDER_MOVE, psDrivenDroid->pos.x, psDrivenDroid->pos.y, ModeQueue);
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}
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else
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{
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@ -672,7 +672,7 @@ void droidBurn(DROID *psDroid)
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audio_PlayObjDynamicTrack( psDroid, ID_SOUND_BARB_SCREAM+(rand()%3), NULL );
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/* set droid running */
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orderDroid( psDroid, DORDER_RUNBURN );
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orderDroid(psDroid, DORDER_RUNBURN, ModeImmediate);
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}
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void _syncDebugDroid(const char *function, DROID *psDroid, char ch)
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@ -4294,7 +4294,7 @@ DROID * giftSingleDroid(DROID *psD, UDWORD to)
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if (bMultiPlayer)
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{
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// reset order
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orderDroid(psD, DORDER_STOP);
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orderDroid(psD, DORDER_STOP, ModeQueue);
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if (droidRemove(psD, apsDroidLists)) // remove droid from one list
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{
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@ -4363,7 +4363,7 @@ DROID * giftSingleDroid(DROID *psD, UDWORD to)
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{
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if (psCurr->psTarget == (BASE_OBJECT *)psD || psCurr->psActionTarget[0] == (BASE_OBJECT *)psD)
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{
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orderDroid(psCurr, DORDER_STOP);
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orderDroid(psCurr, DORDER_STOP, ModeQueue);
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}
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// check through order list
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for (i = 0; i < psCurr->listSize; i++)
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@ -171,7 +171,7 @@ PROPULSION_STATS *psPropStats;
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// if(orderState(psDroid,DORDER_ATTACK) == false)
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// {
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orderDroidLoc(psDroid,DORDER_MOVE,
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apsStructLists[otherPlayer]->pos.x, apsStructLists[otherPlayer]->pos.y);
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apsStructLists[otherPlayer]->pos.x, apsStructLists[otherPlayer]->pos.y, ModeQueue);
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// }
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if(!getWarCamStatus())
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@ -286,7 +286,7 @@ UDWORD i,numWith;
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{
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/* Make the droid attack the building - it'll indirectly route there too */
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orderDroidLoc(psDroid,DORDER_SCOUT,
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apsStructLists[otherPlayer]->pos.x, apsStructLists[otherPlayer]->pos.y);
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apsStructLists[otherPlayer]->pos.x, apsStructLists[otherPlayer]->pos.y, ModeQueue);
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}
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}
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}
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@ -3766,7 +3766,7 @@ BOOL saveGame(char *aFileName, GAME_TYPE saveType)
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//this is mainly for VTOLs
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setSaveDroidBase(psDroid, NULL);
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psDroid->cluster = 0;
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeImmediate);
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}
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}
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@ -5501,7 +5501,7 @@ static DROID* buildDroidFromSaveDroidV19(SAVE_DROID_V18* psSaveDroid, UDWORD ver
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{
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ASSERT( false,"loadUnit TargetStat not found" );
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psDroid->psTarStats = NULL;
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeImmediate);
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}
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}
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//warning V14 - v17 only
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44
src/group.c
44
src/group.c
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@ -323,7 +323,7 @@ void orderGroup(DROID_GROUP *psGroup, DROID_ORDER order)
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for (psCurr = psGroup->psList; psCurr; psCurr=psCurr->psGrpNext)
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{
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orderDroid(psCurr, order);
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orderDroid(psCurr, order, ModeQueue);
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}
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}
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@ -335,26 +335,11 @@ void orderGroupLoc(DROID_GROUP *psGroup, DROID_ORDER order, UDWORD x, UDWORD y)
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ASSERT(grpInitialized, "Group code not initialized yet");
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ASSERT_OR_RETURN(, psGroup != NULL,
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"orderGroupLoc: invalid droid group" );
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ASSERT_OR_RETURN(, validOrderForLoc(order), "SendGroupOrderGroup: Bad order");
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if(bMultiMessages)
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for (psCurr = psGroup->psList; psCurr != NULL; psCurr = psCurr->psGrpNext)
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{
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SendGroupOrderGroup(psGroup,order,x,y,NULL);
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return; // Wait for our order before changing the droids.
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bMultiMessages = false;
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for(psCurr=psGroup->psList; psCurr; psCurr = psCurr->psGrpNext)
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{
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orderDroidLoc(psCurr, order, x,y);
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}
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bMultiMessages = true;
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}
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else
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{
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for(psCurr=psGroup->psList; psCurr; psCurr = psCurr->psGrpNext)
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{
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orderDroidLoc(psCurr, order, x,y);
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}
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orderDroidLoc(psCurr, order, x, y, bMultiMessages? ModeQueue : ModeImmediate);
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}
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}
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@ -365,26 +350,11 @@ void orderGroupObj(DROID_GROUP *psGroup, DROID_ORDER order, BASE_OBJECT *psObj)
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ASSERT_OR_RETURN(, psGroup != NULL,
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"orderGroupObj: invalid droid group" );
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ASSERT_OR_RETURN(, validOrderForObj(order), "SendGroupOrderGroup: Bad order");
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if(bMultiMessages)
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for (psCurr = psGroup->psList; psCurr != NULL; psCurr = psCurr->psGrpNext)
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{
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SendGroupOrderGroup(psGroup,order,0,0,psObj);
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return; // Wait for our order before changing the droids.
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bMultiMessages = false;
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for(psCurr = psGroup->psList; psCurr; psCurr = psCurr->psGrpNext)
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{
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orderDroidObj(psCurr, order, (BASE_OBJECT *)psObj);
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}
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bMultiMessages = true;
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}
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else
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{
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for(psCurr = psGroup->psList; psCurr; psCurr = psCurr->psGrpNext)
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{
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orderDroidObj(psCurr, order, (BASE_OBJECT *)psObj);
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}
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orderDroidObj(psCurr, order, (BASE_OBJECT *)psObj, bMultiMessages? ModeQueue : ModeImmediate);
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}
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}
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@ -2018,7 +2018,7 @@ INT_RETVAL intRunWidgets(void)
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&& intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0
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&& psObjSelected != NULL)
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{
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orderDroidStatsTwoLocDir((DROID *)psObjSelected, DORDER_LINEBUILD, psPositionStats, structX, structY, structX2, structY2, player.r.y);
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orderDroidStatsTwoLocDir((DROID *)psObjSelected, DORDER_LINEBUILD, psPositionStats, structX, structY, structX2, structY2, player.r.y, ModeQueue);
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}
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else
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{
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@ -2063,7 +2063,7 @@ INT_RETVAL intRunWidgets(void)
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&& intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0
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&& psObjSelected != NULL)
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{
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orderDroidStatsLocDir((DROID *)psObjSelected, DORDER_BUILD, psPositionStats, structX, structY, player.r.y);
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orderDroidStatsLocDir((DROID *)psObjSelected, DORDER_BUILD, psPositionStats, structX, structY, player.r.y, ModeQueue);
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}
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else
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{
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@ -6142,13 +6142,13 @@ static BOOL setConstructionStats(BASE_OBJECT *psObj, BASE_STATS *psStats)
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}
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else
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{
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orderDroid(psDroid,DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeQueue);
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}
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}
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else
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{
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psDroid = (DROID *)psObj;
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orderDroid(psDroid,DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeQueue);
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}
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return true;
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}
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@ -2339,7 +2339,7 @@ void kf_SetDroidMoveHold( void )
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{
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if (psDroid->selected)
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{
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orderDroid(psDroid, DORDER_TEMP_HOLD);
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orderDroid(psDroid, DORDER_TEMP_HOLD, ModeQueue);
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}
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}
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}
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@ -700,8 +700,8 @@ void missionFlyTransportersIn( SDWORD iPlayer, BOOL bTrackTransporter )
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psTransporter->body = psTransporter->originalBody;
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/* set fly-in order */
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orderDroidLoc( psTransporter, DORDER_TRANSPORTIN,
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iLandX, iLandY );
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orderDroidLoc(psTransporter, DORDER_TRANSPORTIN,
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iLandX, iLandY, ModeImmediate);
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audio_PlayObjDynamicTrack( psTransporter, ID_SOUND_BLIMP_FLIGHT,
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moveCheckDroidMovingAndVisible );
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@ -790,12 +790,12 @@ static void saveMissionData(void)
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{
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if (psStructBeingBuilt->status == SS_BUILT)
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{
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeImmediate);
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}
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}
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else
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{
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeImmediate);
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}
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}
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@ -949,11 +949,11 @@ void saveMissionLimboData(void)
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{
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if (StructIsFactory(psStruct))
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{
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holdProduction(psStruct, ModeQueue);
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holdProduction(psStruct, ModeImmediate);
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}
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else if (psStruct->pStructureType->type == REF_RESEARCH)
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{
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holdResearch(psStruct, ModeQueue);
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holdResearch(psStruct, ModeImmediate);
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}
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}
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}
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@ -1033,7 +1033,7 @@ void restoreMissionLimboData(void)
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addDroid(psDroid, apsDroidLists);
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psDroid->cluster = 0;
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//reset droid orders
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeImmediate);
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//the location of the droid should be valid!
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}
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}
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@ -1309,7 +1309,7 @@ static void clearCampaignUnits(void)
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for (psDroid = apsDroidLists[selectedPlayer]; psDroid != NULL; psDroid = psDroid->psNext)
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{
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP, ModeImmediate);
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setDroidBase(psDroid, NULL);
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visRemoveVisibilityOffWorld((BASE_OBJECT *)psDroid);
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CHECK_DROID(psDroid);
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@ -1329,7 +1329,7 @@ static void processMission(void)
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{
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psNext = psDroid->psNext;
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//reset order - do this to all the droids that are returning from offWorld
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
|
||||
//remove out of stored list and add to current Droid list
|
||||
if (droidRemove(psDroid, apsDroidLists))
|
||||
|
@ -1400,7 +1400,7 @@ void processMissionLimbo(void)
|
|||
// This is mainly for VTOLs
|
||||
setDroidBase(psDroid, NULL);
|
||||
psDroid->cluster = 0;
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
numDroidsAddedToLimboList++;
|
||||
}
|
||||
}
|
||||
|
@ -1685,7 +1685,7 @@ static void missionResetDroids(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
|
||||
//KILL OFF TRANSPORTER
|
||||
|
@ -1877,7 +1877,7 @@ void unloadTransporter(DROID *psTransporter, UDWORD x, UDWORD y, BOOL goingHome)
|
|||
}
|
||||
|
||||
//reset droid orders
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
psDroid->selected = false;
|
||||
if (!bMultiPlayer)
|
||||
{
|
||||
|
@ -1923,7 +1923,7 @@ void unloadTransporter(DROID *psTransporter, UDWORD x, UDWORD y, BOOL goingHome)
|
|||
|
||||
/* Send transporter offworld */
|
||||
missionGetTransporterExit( psTransporter->player, &iX, &iY );
|
||||
orderDroidLoc(psTransporter, DORDER_TRANSPORTRETURN, iX, iY );
|
||||
orderDroidLoc(psTransporter, DORDER_TRANSPORTRETURN, iX, iY, ModeImmediate);
|
||||
|
||||
// Set the launch time so the transporter doesn't just disappear for CAMSTART/CAMCHANGE
|
||||
transporterSetLaunchTime(gameTime);
|
||||
|
|
|
@ -472,7 +472,7 @@ BOOL recvDroid(NETQUEUE queue)
|
|||
if (haveInitialOrders)
|
||||
{
|
||||
psDroid->secondaryOrder = initialOrders.secondaryOrder;
|
||||
orderDroidLoc(psDroid, DORDER_MOVE, initialOrders.moveToX, initialOrders.moveToY);
|
||||
orderDroidLoc(psDroid, DORDER_MOVE, initialOrders.moveToX, initialOrders.moveToY, ModeImmediate);
|
||||
cbNewDroid(IdToStruct(initialOrders.factoryId, ANYPLAYER), psDroid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -446,15 +446,13 @@ void formAlliance(uint8_t p1, uint8_t p2, BOOL prop, BOOL allowAudio, BOOL allow
|
|||
}
|
||||
|
||||
// Clear out any attacking orders
|
||||
turnOffMultiMsg(true);
|
||||
|
||||
for (psDroid = apsDroidLists[p1]; psDroid; psDroid = psDroid->psNext) // from -> to
|
||||
{
|
||||
if (psDroid->order == DORDER_ATTACK
|
||||
&& psDroid->psTarget
|
||||
&& psDroid->psTarget->player == p2)
|
||||
{
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
}
|
||||
for (psDroid = apsDroidLists[p2]; psDroid; psDroid = psDroid->psNext) // to -> from
|
||||
|
@ -463,11 +461,9 @@ void formAlliance(uint8_t p1, uint8_t p2, BOOL prop, BOOL allowAudio, BOOL allow
|
|||
&& psDroid->psTarget
|
||||
&& psDroid->psTarget->player == p1)
|
||||
{
|
||||
orderDroid(psDroid,DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
}
|
||||
|
||||
turnOffMultiMsg(false);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -387,9 +387,7 @@ BOOL recvDroidCheck(NETQUEUE queue)
|
|||
{
|
||||
debug(LOG_SYNC, "Droid %u out of synch, changing order from %s to %s(%d, %d).", pc.droidID, getDroidOrderName(pc2.order), getDroidOrderName(pc.order), pc.orderX, pc.orderY);
|
||||
// reroute the droid.
|
||||
turnOffMultiMsg(true);
|
||||
orderDroidLoc(pD, pc.order, pc.orderX, pc.orderY);
|
||||
turnOffMultiMsg(false);
|
||||
orderDroidLoc(pD, pc.order, pc.orderX, pc.orderY, ModeImmediate);
|
||||
}
|
||||
break;
|
||||
case DORDER_ATTACK:
|
||||
|
@ -400,9 +398,7 @@ BOOL recvDroidCheck(NETQUEUE queue)
|
|||
{
|
||||
debug(LOG_SYNC, "Droid %u out of synch, changing order from %s to %s(%u).", pc.droidID, getDroidOrderName(pc2.order), getDroidOrderName(pc.order), pc.targetID);
|
||||
// remote droid is attacking, not here tho!
|
||||
turnOffMultiMsg(true);
|
||||
orderDroidObj(pD, pc.order, IdToPointer(pc.targetID, ANYPLAYER));
|
||||
turnOffMultiMsg(false);
|
||||
orderDroidObj(pD, pc.order, IdToPointer(pc.targetID, ANYPLAYER), ModeImmediate);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
110
src/order.c
110
src/order.c
|
@ -300,7 +300,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
else if (hasCommander(psDroid) &&
|
||||
(psDroid->psTarStats != (BASE_STATS *) structGetDemolishStat())) // stop the constructor auto repairing when it is about to demolish
|
||||
{
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psDroid->psGroup->psCommander);
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psDroid->psGroup->psCommander, ModeImmediate);
|
||||
}
|
||||
else if (psDroid->droidType == DROID_TRANSPORTER && !bMultiPlayer)
|
||||
{
|
||||
|
@ -361,9 +361,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
secondaryGetState(psDroid, DSO_HALTTYPE) == DSS_HALT_GUARD &&
|
||||
!isVtolDroid(psDroid))
|
||||
{
|
||||
turnOffMultiMsg(true);
|
||||
orderDroidLoc(psDroid, DORDER_GUARD, psDroid->pos.x, psDroid->pos.y);
|
||||
turnOffMultiMsg(false);
|
||||
orderDroidLoc(psDroid, DORDER_GUARD, psDroid->pos.x, psDroid->pos.y, ModeImmediate);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -388,7 +386,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
//move droids in Transporter into holding list
|
||||
moveDroidsToSafety(psDroid);
|
||||
//we need the transporter to just sit off world for a while...
|
||||
orderDroid( psDroid, DORDER_TRANSPORTIN );
|
||||
orderDroid(psDroid, DORDER_TRANSPORTIN, ModeImmediate);
|
||||
/* set action transporter waits for timer */
|
||||
actionDroid( psDroid, DACTION_TRANSPORTWAITTOFLYIN );
|
||||
|
||||
|
@ -860,9 +858,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
CHECK_DROID(transporter);
|
||||
|
||||
// order the droid to stop so moveUpdateDroid does not process this unit
|
||||
turnOffMultiMsg(true); // Do this now, since synchronised. If sending later, it's too late.
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
turnOffMultiMsg(false);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
setDroidTarget(psDroid, NULL);
|
||||
psDroid->psTarStats = NULL;
|
||||
secondarySetState(psDroid, DSO_RETURN_TO_LOC, DSS_NONE);
|
||||
|
@ -925,7 +921,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
{
|
||||
// Our target got lost. Let's try again.
|
||||
psDroid->order = DORDER_NONE;
|
||||
orderDroid(psDroid, DORDER_RTR);
|
||||
orderDroid(psDroid, DORDER_RTR, ModeImmediate);
|
||||
}
|
||||
else if (psDroid->action == DACTION_NONE)
|
||||
{
|
||||
|
@ -954,7 +950,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
((psDroid->id + gameTime)/GAME_TICKS_PER_SEC != (psDroid->id + gameTime - deltaGameTime)/GAME_TICKS_PER_SEC))
|
||||
{
|
||||
// see if there is a repair facility nearer than the one currently selected
|
||||
orderDroid(psDroid, DORDER_RTR);
|
||||
orderDroid(psDroid, DORDER_RTR, ModeImmediate);
|
||||
}
|
||||
break;
|
||||
case DORDER_RUNBURN:
|
||||
|
@ -1230,7 +1226,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
if (psObj == NULL
|
||||
|| psObj != (BASE_OBJECT *)psDroid->psGroup->psCommander)
|
||||
{
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psDroid->psGroup->psCommander);
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psDroid->psGroup->psCommander, ModeImmediate);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1267,7 +1263,7 @@ void orderUpdateDroid(DROID *psDroid)
|
|||
}
|
||||
if (psObj)
|
||||
{
|
||||
orderDroidObj(psDroid, DORDER_REPAIR, psObj);
|
||||
orderDroidObj(psDroid, DORDER_REPAIR, psObj, ModeImmediate);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -1331,7 +1327,6 @@ static void orderCmdGroupBase(DROID_GROUP *psGroup, DROID_ORDER_DATA *psData)
|
|||
}
|
||||
}
|
||||
}
|
||||
turnOffMultiMsg(false);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1947,7 +1942,7 @@ void orderDroidBase(DROID *psDroid, DROID_ORDER_DATA *psOrder)
|
|||
}
|
||||
else
|
||||
{
|
||||
orderDroid(psDroid, DORDER_RTB);
|
||||
orderDroid(psDroid, DORDER_RTB, ModeImmediate);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1955,7 +1950,7 @@ void orderDroidBase(DROID *psDroid, DROID_ORDER_DATA *psOrder)
|
|||
// no repair facility or HQ go to the landing zone
|
||||
if (!bMultiPlayer && selectedPlayer == 0)
|
||||
{
|
||||
orderDroid(psDroid, DORDER_RTB);
|
||||
orderDroid(psDroid, DORDER_RTB, ModeImmediate);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -2091,7 +2086,7 @@ void orderDroidBase(DROID *psDroid, DROID_ORDER_DATA *psOrder)
|
|||
|
||||
|
||||
/* Give a droid an order */
|
||||
void orderDroid(DROID *psDroid, DROID_ORDER order)
|
||||
void orderDroid(DROID *psDroid, DROID_ORDER order, QUEUE_MODE mode)
|
||||
{
|
||||
DROID_ORDER_DATA sOrder;
|
||||
|
||||
|
@ -2113,10 +2108,9 @@ void orderDroid(DROID *psDroid, DROID_ORDER order)
|
|||
memset(&sOrder,0,sizeof(DROID_ORDER_DATA));
|
||||
sOrder.order = order;
|
||||
|
||||
if(bMultiMessages)
|
||||
if (mode == ModeQueue && bMultiPlayer)
|
||||
{
|
||||
SendDroidInfo(psDroid, order, 0, 0, NULL, NULL, 0, 0, 0);
|
||||
// Wait to receive our order before changing the droid.
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2145,18 +2139,17 @@ BOOL validOrderForLoc(DROID_ORDER order)
|
|||
}
|
||||
|
||||
/* Give a droid an order with a location target */
|
||||
void orderDroidLoc(DROID *psDroid, DROID_ORDER order, UDWORD x, UDWORD y)
|
||||
void orderDroidLoc(DROID *psDroid, DROID_ORDER order, UDWORD x, UDWORD y, QUEUE_MODE mode)
|
||||
{
|
||||
DROID_ORDER_DATA sOrder;
|
||||
|
||||
ASSERT_OR_RETURN(, psDroid != NULL, "Invalid unit pointer");
|
||||
ASSERT_OR_RETURN(, validOrderForLoc(order), "Invalid order for location");
|
||||
|
||||
if(bMultiMessages) //ajl
|
||||
if (mode == ModeQueue && bMultiPlayer) //ajl
|
||||
{
|
||||
SendDroidInfo(psDroid, order, x, y, NULL, NULL, 0, 0, 0);
|
||||
return; // Wait to receive our order before changing the droid.
|
||||
//turnOffMultiMsg(true); // msgs off.
|
||||
}
|
||||
|
||||
orderClearDroidList(psDroid);
|
||||
|
@ -2166,8 +2159,6 @@ void orderDroidLoc(DROID *psDroid, DROID_ORDER order, UDWORD x, UDWORD y)
|
|||
sOrder.x = (UWORD)x;
|
||||
sOrder.y = (UWORD)y;
|
||||
orderDroidBase(psDroid, &sOrder);
|
||||
|
||||
//turnOffMultiMsg(false); //msgs back on..
|
||||
}
|
||||
|
||||
|
||||
|
@ -2207,14 +2198,14 @@ BOOL validOrderForObj(DROID_ORDER order)
|
|||
}
|
||||
|
||||
/* Give a droid an order with an object target */
|
||||
void orderDroidObj(DROID *psDroid, DROID_ORDER order, BASE_OBJECT *psObj)
|
||||
void orderDroidObj(DROID *psDroid, DROID_ORDER order, BASE_OBJECT *psObj, QUEUE_MODE mode)
|
||||
{
|
||||
DROID_ORDER_DATA sOrder;
|
||||
|
||||
ASSERT(psDroid != NULL, "Invalid unit pointer");
|
||||
ASSERT(validOrderForObj(order), "Invalid order for object");
|
||||
|
||||
if(bMultiMessages) //ajl
|
||||
if (mode == ModeQueue && bMultiPlayer) //ajl
|
||||
{
|
||||
SendDroidInfo(psDroid, order, 0, 0, psObj, NULL, 0, 0, 0);
|
||||
return; // Wait for the order to be received before changing the droid.
|
||||
|
@ -2315,14 +2306,14 @@ BASE_OBJECT* orderStateObj(DROID *psDroid, DROID_ORDER order)
|
|||
|
||||
|
||||
/* Give a droid an order with a location and a stat */
|
||||
void orderDroidStatsLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x, UDWORD y, uint16_t direction)
|
||||
void orderDroidStatsLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x, UDWORD y, uint16_t direction, QUEUE_MODE mode)
|
||||
{
|
||||
DROID_ORDER_DATA sOrder;
|
||||
|
||||
ASSERT(psDroid != NULL, "Invalid unit pointer");
|
||||
ASSERT(order == DORDER_BUILD, "Invalid order for location");
|
||||
|
||||
if (bMultiMessages)
|
||||
if (mode == ModeQueue && bMultiPlayer)
|
||||
{
|
||||
SendDroidInfo(psDroid, order, x, y, NULL, psStats, 0, 0, direction);
|
||||
return; // Wait for our order before changing the droid.
|
||||
|
@ -2361,7 +2352,7 @@ void orderDroidStatsLocDirAdd(DROID *psDroid, DROID_ORDER order, BASE_STATS *psS
|
|||
|
||||
|
||||
/* Give a droid an order with a location and a stat */
|
||||
void orderDroidStatsTwoLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2, uint16_t direction)
|
||||
void orderDroidStatsTwoLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2, uint16_t direction, QUEUE_MODE mode)
|
||||
{
|
||||
DROID_ORDER_DATA sOrder;
|
||||
|
||||
|
@ -2369,7 +2360,7 @@ void orderDroidStatsTwoLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psS
|
|||
ASSERT(order == DORDER_LINEBUILD, "Invalid order for location");
|
||||
ASSERT(x1 == x2 || y1 == y2, "Invalid locations for LINEBUILD");
|
||||
|
||||
if (bMultiMessages)
|
||||
if (mode == ModeQueue && bMultiPlayer)
|
||||
{
|
||||
SendDroidInfo(psDroid, order, x1, y1, NULL, psStats, x2, y2, direction);
|
||||
return; // Wait for our order before changing the droid.
|
||||
|
@ -2768,7 +2759,6 @@ void orderSelectedLoc(uint32_t player, uint32_t x, uint32_t y, bool add)
|
|||
// note that an order list graphic needs to be displayed
|
||||
bOrderEffectDisplayed = false;
|
||||
return; // Wait to receive our order before changing the droids.
|
||||
turnOffMultiMsg(true);
|
||||
}
|
||||
|
||||
// remove any units from their command group
|
||||
|
@ -2800,12 +2790,10 @@ void orderSelectedLoc(uint32_t player, uint32_t x, uint32_t y, bool add)
|
|||
if (order != DORDER_NONE && !(add && orderDroidLocAdd(psCurr, order, x, y)))
|
||||
{
|
||||
// if not just do it straight off
|
||||
orderDroidLoc(psCurr, order, x,y);
|
||||
orderDroidLoc(psCurr, order, x, y, ModeQueue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
turnOffMultiMsg(false); // msgs back on...
|
||||
}
|
||||
|
||||
|
||||
|
@ -3143,7 +3131,6 @@ void orderSelectedObjAdd(UDWORD player, BASE_OBJECT *psObj, BOOL add)
|
|||
bOrderEffectDisplayed = false;
|
||||
orderPlayOrderObjAudio(player, psObj);
|
||||
return; // Wait to receive our order before changing anything.
|
||||
turnOffMultiMsg(true);
|
||||
}
|
||||
|
||||
|
||||
|
@ -3173,14 +3160,12 @@ void orderSelectedObjAdd(UDWORD player, BASE_OBJECT *psObj, BOOL add)
|
|||
if (!(add && orderDroidObjAdd(psCurr, order, &psObj)))
|
||||
{
|
||||
// if not just do it straight off
|
||||
orderDroidObj(psCurr, order, psObj);
|
||||
orderDroidObj(psCurr, order, psObj, ModeQueue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
orderPlayOrderObjAudio( player, psObj );
|
||||
|
||||
turnOffMultiMsg(false); //msgs back on.
|
||||
}
|
||||
|
||||
void orderSelectedObj(UDWORD player, BASE_OBJECT *psObj)
|
||||
|
@ -3209,7 +3194,7 @@ void orderSelectedStatsLocDir(UDWORD player, DROID_ORDER order, BASE_STATS *psSt
|
|||
}
|
||||
else
|
||||
{
|
||||
orderDroidStatsLocDir(psCurr, order, psStats, x, y, direction);
|
||||
orderDroidStatsLocDir(psCurr, order, psStats, x, y, direction, ModeQueue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3236,7 +3221,7 @@ void orderSelectedStatsTwoLocDir(UDWORD player, DROID_ORDER order, BASE_STATS *p
|
|||
}
|
||||
else
|
||||
{
|
||||
orderDroidStatsTwoLocDir(psCurr, order, psStats, x1, y1, x2, y2, direction);
|
||||
orderDroidStatsTwoLocDir(psCurr, order, psStats, x1, y1, x2, y2, direction, ModeQueue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3531,7 +3516,7 @@ void secondaryCheckDamageLevel(DROID *psDroid)
|
|||
}
|
||||
else
|
||||
{
|
||||
orderDroid(psDroid, DORDER_RTR);
|
||||
orderDroid(psDroid, DORDER_RTR, ModeImmediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3553,7 +3538,6 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
{
|
||||
sendDroidSecondary(psDroid,sec,State);
|
||||
return true; // Wait for our order before changing the droid.
|
||||
turnOffMultiMsg(true); // msgs off.
|
||||
}
|
||||
|
||||
|
||||
|
@ -3588,7 +3572,7 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
// orderState(psDroid, DORDER_FIRESUPPORT) )
|
||||
{
|
||||
// just kill these orders
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
if (isVtolDroid(psDroid))
|
||||
{
|
||||
moveToRearm(psDroid);
|
||||
|
@ -3699,7 +3683,7 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
{
|
||||
if (!orderState(psDroid, DORDER_RECYCLE))
|
||||
{
|
||||
orderDroid(psDroid, DORDER_RECYCLE);
|
||||
orderDroid(psDroid, DORDER_RECYCLE, ModeImmediate);
|
||||
}
|
||||
// CurrState &= ~(DSS_HOLD_SET|DSS_RTB_SET|DSS_RTR_SET|DSS_RECYCLE_SET);
|
||||
CurrState &= ~(DSS_RTL_MASK|DSS_RECYCLE_MASK|DSS_HALT_MASK);
|
||||
|
@ -3714,7 +3698,7 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
{
|
||||
psNext = psCurr->psGrpNext;
|
||||
grpLeave(psCurr->psGroup, psCurr);
|
||||
orderDroid(psCurr, DORDER_STOP);
|
||||
orderDroid(psCurr, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
}
|
||||
else if (psDroid->psGroup->type == GT_COMMAND)
|
||||
|
@ -3727,7 +3711,7 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
{
|
||||
if (orderState(psDroid, DORDER_RECYCLE))
|
||||
{
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
CurrState &= ~DSS_RECYCLE_MASK;
|
||||
}
|
||||
|
@ -3760,20 +3744,20 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
CurrState |= DSS_HALT_PURSUE;
|
||||
if (orderState(psDroid, DORDER_GUARD))
|
||||
{
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
break;
|
||||
case DSS_HALT_GUARD:
|
||||
CurrState &= ~ DSS_HALT_MASK;
|
||||
CurrState |= DSS_HALT_GUARD;
|
||||
orderDroidLoc(psDroid, DORDER_GUARD, psDroid->pos.x,psDroid->pos.y);
|
||||
orderDroidLoc(psDroid, DORDER_GUARD, psDroid->pos.x, psDroid->pos.y, ModeImmediate);
|
||||
break;
|
||||
case DSS_HALT_HOLD:
|
||||
CurrState &= ~ DSS_HALT_MASK;
|
||||
CurrState |= DSS_HALT_HOLD;
|
||||
if (!orderState(psDroid, DORDER_FIRESUPPORT))
|
||||
{
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -3785,7 +3769,7 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
orderState(psDroid, DORDER_RTB) ||
|
||||
orderState(psDroid, DORDER_EMBARK))
|
||||
{
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
}
|
||||
CurrState &= ~DSS_RTL_MASK;
|
||||
}
|
||||
|
@ -3834,7 +3818,7 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
CurrState |= DSS_RTL_TRANSPORT;
|
||||
if (!orderState(psDroid, DORDER_EMBARK))
|
||||
{
|
||||
orderDroidObj(psDroid, DORDER_EMBARK, (BASE_OBJECT *)psTransport);
|
||||
orderDroidObj(psDroid, DORDER_EMBARK, (BASE_OBJECT *)psTransport, ModeImmediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3849,7 +3833,7 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
}
|
||||
if (!orderState(psDroid, order))
|
||||
{
|
||||
orderDroid(psDroid, order);
|
||||
orderDroid(psDroid, order, ModeImmediate);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -3873,10 +3857,6 @@ BOOL secondarySetState(DROID *psDroid, SECONDARY_ORDER sec, SECONDARY_STATE Stat
|
|||
|
||||
psDroid->secondaryOrder = CurrState;
|
||||
|
||||
|
||||
turnOffMultiMsg(false);
|
||||
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
|
@ -4039,12 +4019,14 @@ void orderMoralCheck(UDWORD player)
|
|||
}
|
||||
|
||||
check = gameRand(100);
|
||||
syncDebug("Run check = %d", check);
|
||||
if (psCurr->droidType == DROID_PERSON)
|
||||
{
|
||||
if (check > personLShip)
|
||||
{
|
||||
// debug( LOG_NEVER, " DORDER_RUN: droid %d\n", psCurr->id );
|
||||
orderDroid(psCurr, DORDER_RUN);
|
||||
syncDebug("Person running.");
|
||||
orderDroid(psCurr, DORDER_RUN, ModeImmediate);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -4052,7 +4034,8 @@ void orderMoralCheck(UDWORD player)
|
|||
if (check > leadership)
|
||||
{
|
||||
// debug( LOG_NEVER, " DORDER_RUN: droid %d\n", psCurr->id );
|
||||
orderDroid(psCurr, DORDER_RUN);
|
||||
syncDebug("Droid running.");
|
||||
orderDroid(psCurr, DORDER_RUN, ModeImmediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4104,12 +4087,14 @@ void orderGroupMoralCheck(DROID_GROUP *psGroup)
|
|||
}
|
||||
|
||||
check = gameRand(100);
|
||||
syncDebug("Run check = %d", check);
|
||||
if (psCurr->droidType == DROID_PERSON)
|
||||
{
|
||||
if (check > personLShip)
|
||||
{
|
||||
// debug( LOG_NEVER, " DORDER_RUN: droid %d\n", psCurr->id );
|
||||
orderDroidLoc(psCurr, DORDER_RUN, psRunData->sPos.x, psRunData->sPos.y);
|
||||
syncDebug("Person running.");
|
||||
orderDroidLoc(psCurr, DORDER_RUN, psRunData->sPos.x, psRunData->sPos.y, ModeImmediate);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -4117,7 +4102,8 @@ void orderGroupMoralCheck(DROID_GROUP *psGroup)
|
|||
if (check > leadership)
|
||||
{
|
||||
// debug( LOG_NEVER, " DORDER_RUN: droid %d\n", psCurr->id );
|
||||
orderDroidLoc(psCurr, DORDER_RUN, psRunData->sPos.x, psRunData->sPos.y);
|
||||
syncDebug("Droid running.");
|
||||
orderDroidLoc(psCurr, DORDER_RUN, psRunData->sPos.x, psRunData->sPos.y, ModeImmediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4173,7 +4159,8 @@ void orderHealthCheck(DROID *psDroid)
|
|||
orderState(psDroid, DORDER_DESTRUCT)))
|
||||
{
|
||||
// debug( LOG_NEVER, " DORDER_RUN: droid %d\n", psDroid->id );
|
||||
orderDroidLoc(psDroid, DORDER_RUN, retreatX, retreatY);
|
||||
syncDebug("Droid running.");
|
||||
orderDroidLoc(psDroid, DORDER_RUN, retreatX, retreatY, ModeImmediate);
|
||||
}
|
||||
|
||||
// order each unit in the same group to run
|
||||
|
@ -4193,7 +4180,8 @@ void orderHealthCheck(DROID *psDroid)
|
|||
}
|
||||
|
||||
// debug( LOG_NEVER, " DORDER_RUN: droid %d\n", psCurr->id );
|
||||
orderDroidLoc(psCurr, DORDER_RUN, retreatX, retreatY);
|
||||
syncDebug("Group running.");
|
||||
orderDroidLoc(psCurr, DORDER_RUN, retreatX, retreatY, ModeImmediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
10
src/order.h
10
src/order.h
|
@ -153,7 +153,7 @@ extern void initRunData(void);
|
|||
extern void orderUpdateDroid(DROID *psDroid);
|
||||
|
||||
/* Give a droid an order */
|
||||
extern void orderDroid(DROID *psDroid, DROID_ORDER order);
|
||||
extern void orderDroid(DROID *psDroid, DROID_ORDER order, QUEUE_MODE mode);
|
||||
|
||||
/* Check the order state of a droid */
|
||||
extern BOOL orderState(DROID *psDroid, DROID_ORDER order);
|
||||
|
@ -165,26 +165,26 @@ BOOL validOrderForLoc(DROID_ORDER order);
|
|||
BOOL validOrderForObj(DROID_ORDER order);
|
||||
|
||||
/* Give a droid an order with a location target */
|
||||
extern void orderDroidLoc(DROID *psDroid, DROID_ORDER order, UDWORD x, UDWORD y);
|
||||
void orderDroidLoc(DROID *psDroid, DROID_ORDER order, UDWORD x, UDWORD y, QUEUE_MODE mode);
|
||||
|
||||
/* Get the state of a droid order with a location */
|
||||
extern BOOL orderStateLoc(DROID *psDroid, DROID_ORDER order, UDWORD *pX, UDWORD *pY);
|
||||
|
||||
/* Give a droid an order with an object target */
|
||||
extern void orderDroidObj(DROID *psDroid, DROID_ORDER order, BASE_OBJECT *psObj);
|
||||
void orderDroidObj(DROID *psDroid, DROID_ORDER order, BASE_OBJECT *psObj, QUEUE_MODE mode);
|
||||
|
||||
/* Get the state of a droid order with an object */
|
||||
extern BASE_OBJECT* orderStateObj(DROID *psDroid, DROID_ORDER order);
|
||||
|
||||
/* Give a droid an order with a location and a stat */
|
||||
extern void orderDroidStatsLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x, UDWORD y, uint16_t direction);
|
||||
void orderDroidStatsLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x, UDWORD y, uint16_t direction, QUEUE_MODE mode);
|
||||
|
||||
/* Get the state of a droid order with a location and a stat */
|
||||
extern BOOL orderStateStatsLoc(DROID *psDroid, DROID_ORDER order,
|
||||
BASE_STATS **ppsStats, UDWORD *pX, UDWORD *pY);
|
||||
|
||||
/* Give a droid an order with a location and a stat */
|
||||
void orderDroidStatsTwoLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2, uint16_t direction);
|
||||
void orderDroidStatsTwoLocDir(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2, uint16_t direction, QUEUE_MODE mode);
|
||||
|
||||
void orderDroidStatsTwoLocDirAdd(DROID *psDroid, DROID_ORDER order, BASE_STATS *psStats, UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2, uint16_t direction);
|
||||
|
||||
|
|
|
@ -514,7 +514,7 @@ BOOL scrOrderDroid(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
orderDroid(psDroid, order);
|
||||
orderDroid(psDroid, order, ModeQueue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -556,7 +556,7 @@ BOOL scrOrderDroidLoc(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
orderDroidLoc(psDroid, order, (UDWORD)x,(UDWORD)y);
|
||||
orderDroidLoc(psDroid, order, x, y, ModeQueue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -597,7 +597,7 @@ BOOL scrOrderDroidObj(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
orderDroidObj(psDroid, order, psObj);
|
||||
orderDroidObj(psDroid, order, psObj, ModeQueue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -658,7 +658,7 @@ BOOL scrOrderDroidStatsLoc(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
orderDroidStatsLocDir(psDroid, order, psStats, (UDWORD)x, (UDWORD)y, 0);
|
||||
orderDroidStatsLocDir(psDroid, order, psStats, x, y, 0, ModeQueue);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1989,11 +1989,11 @@ static BOOL defenseLocation(BOOL variantB)
|
|||
// first section.
|
||||
if(x1 == x2 && y1 == y2) //first sec is 1 tile only: ((2 tile gate) or (3 tile gate and first sec))
|
||||
{
|
||||
orderDroidStatsLocDir(psDroid, DORDER_BUILD, psWStats, x1, y1, 0);
|
||||
orderDroidStatsLocDir(psDroid, DORDER_BUILD, psWStats, x1, y1, 0, ModeQueue);
|
||||
}
|
||||
else
|
||||
{
|
||||
orderDroidStatsTwoLocDir(psDroid, DORDER_LINEBUILD, psWStats, x1, y1, x2, y2, 0);
|
||||
orderDroidStatsTwoLocDir(psDroid, DORDER_LINEBUILD, psWStats, x1, y1, x2, y2, 0, ModeQueue);
|
||||
}
|
||||
|
||||
// second section
|
||||
|
@ -2080,6 +2080,7 @@ BOOL scrActionDroidObj(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
syncDebug("TODO: Synchronise this!");
|
||||
actionDroidObj(psDroid, action, (BASE_OBJECT *)psObj);
|
||||
|
||||
return true;
|
||||
|
|
|
@ -2682,10 +2682,11 @@ static BOOL structPlaceDroid(STRUCTURE *psStructure, DROID_TEMPLATE *psTempl,
|
|||
|
||||
if ( psFact->psCommander != NULL )
|
||||
{
|
||||
syncDebug("Has commander.");
|
||||
if (idfDroid(psNewDroid) ||
|
||||
isVtolDroid(psNewDroid))
|
||||
{
|
||||
orderDroidObj(psNewDroid, DORDER_FIRESUPPORT, (BASE_OBJECT *)psFact->psCommander);
|
||||
orderDroidObj(psNewDroid, DORDER_FIRESUPPORT, (BASE_OBJECT *)psFact->psCommander, ModeImmediate);
|
||||
moveToRearm(psNewDroid);
|
||||
}
|
||||
else
|
||||
|
@ -2725,11 +2726,11 @@ static BOOL structPlaceDroid(STRUCTURE *psStructure, DROID_TEMPLATE *psTempl,
|
|||
UDWORD droidY = psFlag->coords.y;
|
||||
//find a suitable location near the delivery point
|
||||
actionVTOLLandingPos(psNewDroid, &droidX, &droidY);
|
||||
orderDroidLoc(psNewDroid,DORDER_MOVE,droidX,droidY);
|
||||
orderDroidLoc(psNewDroid, DORDER_MOVE, droidX, droidY, ModeQueue);
|
||||
}
|
||||
else
|
||||
{
|
||||
orderDroidLoc(psNewDroid,DORDER_MOVE,psFlag->coords.x,psFlag->coords.y);
|
||||
orderDroidLoc(psNewDroid, DORDER_MOVE, psFlag->coords.x, psFlag->coords.y, ModeQueue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3154,15 +3155,15 @@ static void aiUpdateStructure(STRUCTURE *psStructure, bool isMission)
|
|||
// return a droid to it's command group
|
||||
DROID *psCommander = psDroid->psGroup->psCommander;
|
||||
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander);
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander, ModeImmediate);
|
||||
}
|
||||
else if (psRepairFac->psDeliveryPoint != NULL)
|
||||
{
|
||||
// move the droid out the way
|
||||
objTrace(psDroid->id, "Repair not needed - move to delivery point");
|
||||
orderDroidLoc( psDroid, DORDER_MOVE,
|
||||
orderDroidLoc(psDroid, DORDER_MOVE,
|
||||
psRepairFac->psDeliveryPoint->coords.x,
|
||||
psRepairFac->psDeliveryPoint->coords.y );
|
||||
psRepairFac->psDeliveryPoint->coords.y, ModeImmediate);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -3650,7 +3651,7 @@ static void aiUpdateStructure(STRUCTURE *psStructure, bool isMission)
|
|||
DROID *psCommander = psDroid->psGroup->psCommander;
|
||||
|
||||
objTrace(psDroid->id, "Repair complete - move to commander");
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander);
|
||||
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander, ModeImmediate);
|
||||
}
|
||||
else if (psRepairFac->psDeliveryPoint != NULL)
|
||||
{
|
||||
|
@ -3658,7 +3659,7 @@ static void aiUpdateStructure(STRUCTURE *psStructure, bool isMission)
|
|||
objTrace(psDroid->id, "Repair complete - move to delivery point");
|
||||
orderDroidLoc( psDroid, DORDER_MOVE,
|
||||
psRepairFac->psDeliveryPoint->coords.x,
|
||||
psRepairFac->psDeliveryPoint->coords.y );
|
||||
psRepairFac->psDeliveryPoint->coords.y, ModeImmediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7816,14 +7817,14 @@ STRUCTURE * giftSingleStructure(STRUCTURE *psStructure, UBYTE attackPlayer, BOOL
|
|||
{
|
||||
if (psCurr->psTarget == (BASE_OBJECT *)psStructure)
|
||||
{
|
||||
orderDroid(psCurr, DORDER_STOP);
|
||||
orderDroid(psCurr, DORDER_STOP, ModeImmediate);
|
||||
break;
|
||||
}
|
||||
for (i = 0;i < psCurr->numWeaps;i++)
|
||||
{
|
||||
if (psCurr->psActionTarget[i] == (BASE_OBJECT *)psStructure)
|
||||
{
|
||||
orderDroid(psCurr, DORDER_STOP);
|
||||
orderDroid(psCurr, DORDER_STOP, ModeImmediate);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1072,71 +1072,6 @@ bool transporterIsEmpty(const DROID* psTransporter)
|
|||
|| psTransporter->psGroup->psList == psTransporter);
|
||||
}
|
||||
|
||||
#define MAX_TRANSPORTERS 8
|
||||
|
||||
|
||||
// Order all selected droids to embark all avaialable transporters.
|
||||
//
|
||||
BOOL OrderDroidsToEmbark(void)
|
||||
{
|
||||
UWORD NumTransporters = 0;
|
||||
UWORD CurrentTransporter;
|
||||
DROID *psTransporters[MAX_TRANSPORTERS];
|
||||
DROID *psDroid;
|
||||
BOOL Ok = false;
|
||||
|
||||
// First build a list of transporters.
|
||||
for(psDroid = apsDroidLists[selectedPlayer]; (psDroid != NULL); psDroid = psDroid->psNext) {
|
||||
if( psDroid->droidType == DROID_TRANSPORTER ) {
|
||||
psTransporters[NumTransporters] = psDroid;
|
||||
NumTransporters++;
|
||||
ASSERT( NumTransporters <= MAX_TRANSPORTERS,"MAX_TRANSPORTERS Exceeded" );
|
||||
}
|
||||
}
|
||||
|
||||
// Now order any selected droids to embark them.
|
||||
if(NumTransporters) {
|
||||
CurrentTransporter = 0;
|
||||
for(psDroid = apsDroidLists[selectedPlayer]; (psDroid != NULL); psDroid =
|
||||
psDroid->psNext)
|
||||
{
|
||||
if( psDroid->selected && (psDroid->droidType != DROID_TRANSPORTER) )
|
||||
{
|
||||
orderDroidObj(psDroid, DORDER_EMBARK, (BASE_OBJECT *)psTransporters[CurrentTransporter]);
|
||||
|
||||
// Step through the available transporters.
|
||||
CurrentTransporter++;
|
||||
if(CurrentTransporter >= NumTransporters) {
|
||||
CurrentTransporter = 0;
|
||||
}
|
||||
|
||||
Ok = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Order a single droid to embark any available transporters.
|
||||
//
|
||||
BOOL OrderDroidToEmbark(DROID *psDroid)
|
||||
{
|
||||
DROID *psTransporter;
|
||||
|
||||
psTransporter = FindATransporter(psDroid->player);
|
||||
|
||||
if(psTransporter != NULL)
|
||||
{
|
||||
orderDroidObj(psDroid, DORDER_EMBARK, (BASE_OBJECT *)psTransporter);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static void intSetTransCapacityLabel(char *Label)
|
||||
{
|
||||
UDWORD capacity = TRANSPORTER_CAPACITY;
|
||||
|
@ -1379,7 +1314,7 @@ void transporterRemoveDroid(UDWORD id)
|
|||
// Not sure how to fix this...
|
||||
debug(LOG_ERROR, "TODO: Can't unload single droids, sending order to unload all at once, because this code is so convoluted.");
|
||||
// All at once is better than nothing...
|
||||
orderDroidLoc(psCurrTransporter, DORDER_DISEMBARK, psCurrTransporter->pos.x, psCurrTransporter->pos.y);
|
||||
orderDroidLoc(psCurrTransporter, DORDER_DISEMBARK, psCurrTransporter->pos.x, psCurrTransporter->pos.y, ModeQueue);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1456,7 +1391,7 @@ void transporterRemoveDroid(UDWORD id)
|
|||
//initialise the movement data
|
||||
initDroidMovement(psDroid);
|
||||
//reset droid orders
|
||||
orderDroid(psDroid, DORDER_STOP);
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
psDroid->cluster = 0;
|
||||
// check if it is a commander
|
||||
if (psDroid->droidType == DROID_COMMAND)
|
||||
|
@ -1676,7 +1611,7 @@ BOOL launchTransporter(DROID *psTransporter)
|
|||
{
|
||||
//tell the transporter to move to the new offworld location
|
||||
missionGetTransporterExit( psTransporter->player, &iX, &iY );
|
||||
orderDroidLoc(psTransporter, DORDER_TRANSPORTOUT, iX, iY );
|
||||
orderDroidLoc(psTransporter, DORDER_TRANSPORTOUT, iX, iY, ModeQueue);
|
||||
//g_iLaunchTime = gameTime;
|
||||
transporterSetLaunchTime(gameTime);
|
||||
}
|
||||
|
@ -1697,7 +1632,7 @@ BOOL launchTransporter(DROID *psTransporter)
|
|||
//psTransporter->pos.y = getLandingY(psTransporter->player);
|
||||
//unloadTransporter(psTransporter, psTransporter->pos.x, psTransporter->pos.y, false);
|
||||
|
||||
orderDroid( psTransporter, DORDER_TRANSPORTIN );
|
||||
orderDroid(psTransporter, DORDER_TRANSPORTIN, ModeImmediate);
|
||||
/* set action transporter waits for timer */
|
||||
actionDroid( psTransporter, DACTION_TRANSPORTWAITTOFLYIN );
|
||||
|
||||
|
|
|
@ -66,11 +66,6 @@ extern BOOL launchTransporter(DROID *psTransporter);
|
|||
have arrived - returns true when there*/
|
||||
extern BOOL updateTransporter(DROID *psTransporter);
|
||||
|
||||
// Order all selected droids to embark all avaialable transporters.
|
||||
extern BOOL OrderDroidsToEmbark(void);
|
||||
// Order a single droid to embark any available transporters.
|
||||
extern BOOL OrderDroidToEmbark(DROID *psDroid);
|
||||
|
||||
extern void intUpdateTransCapacity(WIDGET *psWidget, W_CONTEXT *psContext);
|
||||
|
||||
/* Remove the Transporter Launch widget from the screen*/
|
||||
|
|
Loading…
Reference in New Issue