newnet: Make main thread block on second call to fpathDroidRoute. This makes the code more deterministic, improving synch a lot.

Also, merge most of fpath.c from Qt branch, fixes a useless delay before pathfinding starts and should reduce merge conflicts later.
master
Cyp 2010-02-12 16:41:37 +01:00
parent 864b830a44
commit 6cdde8d607
1 changed files with 95 additions and 32 deletions

View File

@ -24,6 +24,22 @@
*
*/
// TODO Delete these defines during Qt merge.
#define WZ_THREAD SDL_Thread
#define WZ_MUTEX SDL_mutex
#define WZ_SEMAPHORE SDL_sem
#define wzMutexLock SDL_LockMutex
#define wzMutexUnlock SDL_UnlockMutex
#define wzSemaphoreCreate SDL_CreateSemaphore
#define wzSemaphoreDestroy SDL_DestroySemaphore
#define wzSemaphoreWait SDL_SemWait
#define wzSemaphorePost SDL_SemPost
#define wzThreadJoin(x) SDL_WaitThread(x, NULL)
#define wzMutexDestroy SDL_DestroyMutex
#define wzMutexCreate SDL_CreateMutex
#define wzYieldCurrentThread() SDL_Delay(10)
#define wzThreadCreate SDL_CreateThread
#define wzThreadStart(x)
#include <SDL.h>
#include <SDL_thread.h>
@ -75,11 +91,15 @@ static const Vector2i aDirOffset[NUM_DIR] =
};
// threading stuff
static SDL_Thread *fpathThread = NULL;
static SDL_sem *fpathSemaphore = NULL;
static WZ_THREAD *fpathThread = NULL;
static WZ_MUTEX *fpathMutex = NULL;
static WZ_SEMAPHORE *fpathSemaphore = NULL;
static PATHJOB *firstJob = NULL;
static PATHRESULT *firstResult = NULL;
static bool waitingForResult = false;
static uint32_t waitingForResultId;
static WZ_SEMAPHORE *waitingForResultSemaphore = NULL;
static void fpathExecute(PATHJOB *psJob, PATHRESULT *psResult);
@ -90,14 +110,14 @@ static int fpathJobQueueLength(void)
PATHJOB *psJob;
int count = 0;
SDL_SemWait(fpathSemaphore);
wzMutexLock(fpathMutex);
psJob = firstJob;
while (psJob)
{
count++;
psJob = psJob->next;
}
SDL_SemPost(fpathSemaphore);
wzMutexUnlock(fpathMutex);
return count;
}
@ -108,7 +128,7 @@ static int fpathResultQueueLength(void)
PATHRESULT *psResult;
int count = 0;
SDL_SemWait(fpathSemaphore);
wzMutexLock(fpathMutex);
psResult = firstResult;
while (psResult)
{
@ -118,7 +138,7 @@ static int fpathResultQueueLength(void)
}
psResult = psResult->next;
}
SDL_SemPost(fpathSemaphore);
wzMutexUnlock(fpathMutex);
return count;
}
@ -126,7 +146,7 @@ static int fpathResultQueueLength(void)
/** This runs in a separate thread */
static int fpathThreadFunc(WZ_DECL_UNUSED void *data)
{
SDL_SemWait(fpathSemaphore);
wzMutexLock(fpathMutex);
while (!fpathQuit)
{
@ -148,9 +168,10 @@ static int fpathThreadFunc(WZ_DECL_UNUSED void *data)
if (!gotWork)
{
SDL_SemPost(fpathSemaphore);
SDL_Delay(100);
SDL_SemWait(fpathSemaphore);
ASSERT(!waitingForResult, "Waiting for a result (id %u) that doesn't exist.", waitingForResultId);
wzMutexUnlock(fpathMutex);
wzSemaphoreWait(fpathSemaphore); // Go to sleep until needed.
wzMutexLock(fpathMutex);
continue;
}
@ -166,14 +187,14 @@ static int fpathThreadFunc(WZ_DECL_UNUSED void *data)
firstResult = psResult;
psResult = NULL; // now hands off
SDL_SemPost(fpathSemaphore);
wzMutexUnlock(fpathMutex);
// Execute path-finding for this job using our local temporaries
memset(&result, 0, sizeof(result));
result.sMove.asPath = NULL;
fpathExecute(&job, &result);
SDL_SemWait(fpathSemaphore);
wzMutexLock(fpathMutex);
// Find our result again, and replace it with our local temporary
// We do it this way to avoid a race condition where a droid dies
@ -189,8 +210,16 @@ static int fpathThreadFunc(WZ_DECL_UNUSED void *data)
psResult->retval = result.retval;
psResult->done = true;
}
// Unblock the main thread, if it was waiting for this particular result.
if (waitingForResult && waitingForResultId == job.droidID)
{
waitingForResult = false;
objTrace(waitingForResultId, "These are the droids you are looking for.");
wzSemaphorePost(waitingForResultSemaphore);
}
}
SDL_SemPost(fpathSemaphore);
wzMutexUnlock(fpathMutex);
return 0;
}
@ -203,8 +232,11 @@ BOOL fpathInitialise(void)
if (!fpathThread)
{
fpathSemaphore = SDL_CreateSemaphore(1);
fpathThread = SDL_CreateThread(fpathThreadFunc, NULL);
fpathMutex = wzMutexCreate();
fpathSemaphore = wzSemaphoreCreate(0);
waitingForResultSemaphore = wzSemaphoreCreate(0);
fpathThread = wzThreadCreate(fpathThreadFunc, NULL);
wzThreadStart(fpathThread);
}
return true;
@ -215,14 +247,19 @@ void fpathShutdown()
{
// Signal the path finding thread to quit
fpathQuit = true;
wzSemaphorePost(fpathSemaphore); // Wake up thread.
fpathHardTableReset();
if (fpathThread)
{
SDL_WaitThread(fpathThread, NULL);
wzThreadJoin(fpathThread);
fpathThread = NULL;
SDL_DestroySemaphore(fpathSemaphore);
wzMutexDestroy(fpathMutex);
fpathMutex = NULL;
wzSemaphoreDestroy(fpathSemaphore);
fpathSemaphore = NULL;
wzSemaphoreDestroy(waitingForResultSemaphore);
waitingForResultSemaphore = NULL;
}
}
@ -345,7 +382,7 @@ void fpathRemoveDroidData(int id)
PATHRESULT *psResult;
PATHRESULT *psPrevResult = NULL;
SDL_SemWait(fpathSemaphore);
wzMutexLock(fpathMutex);
psJob = firstJob;
psResult = firstResult;
@ -398,14 +435,14 @@ void fpathRemoveDroidData(int id)
psResult = psResult->next;
}
}
SDL_SemPost(fpathSemaphore);
wzMutexUnlock(fpathMutex);
}
static FPATH_RETVAL fpathRoute(MOVE_CONTROL *psMove, int id, int startX, int startY, int tX, int tY, PROPULSION_TYPE propulsionType, DROID_TYPE droidType, FPATH_MOVETYPE moveType, int owner)
{
PATHJOB *psJob = NULL;
int count;
int count;
objTrace(id, "called(*,id=%d,sx=%d,sy=%d,ex=%d,ey=%d,prop=%d,type=%d,move=%d,owner=%d)", id, startX, startY, tX, tY, (int)propulsionType, (int)droidType, (int)moveType, owner);
@ -418,12 +455,12 @@ static FPATH_RETVAL fpathRoute(MOVE_CONTROL *psMove, int id, int startX, int sta
}
// Check if waiting for a result
if (psMove->Status == MOVEWAITROUTE)
while (psMove->Status == MOVEWAITROUTE)
{
PATHRESULT *psPrev = NULL, *psNext;
objTrace(id, "Checking if we have a path yet");
SDL_SemWait(fpathSemaphore);
wzMutexLock(fpathMutex);
// psNext should be _declared_ here, after the mutex lock! Used to be a race condition, thanks to -Wdeclaration-after-statement style pseudocompiler compatibility.
psNext = firstResult;
@ -461,7 +498,7 @@ static FPATH_RETVAL fpathRoute(MOVE_CONTROL *psMove, int id, int startX, int sta
ASSERT(retval != FPR_OK || psMove->asPath, "Ok result but no path after copy");
ASSERT(retval != FPR_OK || psMove->numPoints > 0, "Ok result but path empty after copy");
free(psNext);
SDL_SemPost(fpathSemaphore);
wzMutexUnlock(fpathMutex);
objTrace(id, "Got a path to (%d, %d)! Length=%d Retval=%d", (int)psMove->DestinationX,
(int)psMove->DestinationY, (int)psMove->numPoints, (int)retval);
return retval;
@ -469,9 +506,33 @@ static FPATH_RETVAL fpathRoute(MOVE_CONTROL *psMove, int id, int startX, int sta
psPrev = psNext;
psNext = psNext->next;
}
SDL_SemPost(fpathSemaphore);
// Sanity check that the job we are waiting for exists, at least.
for (psJob = firstJob; psJob != NULL; psJob = psJob->next)
{
if (psJob->droidID == id)
{
goto ok;
}
}
for (psNext = firstResult; psNext != NULL; psNext = psNext->next)
{
if (psNext->droidID == id)
{
goto ok;
}
}
// This should never happen, but apparently does. Is psMove->Status == MOVEWAITROUTE getting synched, or something ridiculous like that?
debug(LOG_ERROR, "Waiting for fpath result of droid %u, but the job doesn't exist. This may cause synch errors.", id);
wzMutexUnlock(fpathMutex);
return FPR_FAILED;
ok:
objTrace(id, "No path yet. Waiting.");
return FPR_WAIT; // keep waiting
waitingForResult = true;
waitingForResultId = id;
wzMutexUnlock(fpathMutex);
wzSemaphoreWait(waitingForResultSemaphore); // keep waiting
}
// We were not waiting for a result, and found no trivial path, so create new job and start waiting
@ -496,29 +557,30 @@ static FPATH_RETVAL fpathRoute(MOVE_CONTROL *psMove, int id, int startX, int sta
// job or result for each droid in the system at any time.
fpathRemoveDroidData(id);
SDL_SemWait(fpathSemaphore);
wzMutexLock(fpathMutex);
// Add to end of list
count = 0;
if (!firstJob)
{
firstJob = psJob;
count = 0;
wzSemaphorePost(fpathSemaphore); // Wake up processing thread.
}
else
{
PATHJOB *psNext = firstJob;
++count;
count = 0;
while (psNext->next != NULL)
{
psNext = psNext->next;
count++;
++count;
}
psNext->next = psJob;
}
SDL_SemPost(fpathSemaphore);
wzMutexUnlock(fpathMutex);
objTrace(id, "Queued up a path-finding request to (%d, %d), %d items earlier in queue", tX, tY, count);
return FPR_WAIT; // wait while polling result queue
@ -688,6 +750,7 @@ void fpathTest(int x, int y, int x2, int y2)
/* Check initial state */
assert(fpathThread != NULL);
assert(fpathMutex != NULL);
assert(fpathSemaphore != NULL);
assert(firstJob == NULL);
assert(firstResult == NULL);
@ -709,7 +772,7 @@ void fpathTest(int x, int y, int x2, int y2)
assert(fpathJobQueueLength() == 1 || fpathResultQueueLength() == 1);
fpathRemoveDroidData(2); // should not crash, nor remove our path
assert(fpathJobQueueLength() == 1 || fpathResultQueueLength() == 1);
while (fpathResultQueueLength() == 0) SDL_Delay(10);
while (fpathResultQueueLength() == 0) wzYieldCurrentThread();
assert(fpathJobQueueLength() == 0);
assert(fpathResultQueueLength() == 1);
r = fpathSimpleRoute(&sMove, 1, x, y, x2, y2);
@ -726,7 +789,7 @@ void fpathTest(int x, int y, int x2, int y2)
r = fpathSimpleRoute(&sMove, i, x, y, x2, y2);
assert(r == FPR_WAIT);
}
while (fpathResultQueueLength() != 100) SDL_Delay(10);
while (fpathResultQueueLength() != 100) wzYieldCurrentThread();
assert(fpathJobQueueLength() == 0);
for (i = 1; i <= 100; i++)
{