Update TODO
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@672 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
f879573c3f
commit
67aefda0d5
14
TODO
14
TODO
|
@ -1,6 +1,4 @@
|
|||
Easy:
|
||||
- Add a shadow toggle to src/clparse.c
|
||||
|
||||
- Add an option to directly host or join a multiplay game to src/clparse.c
|
||||
|
||||
- Make Warzone respond to the SDL_QUIT event so it can be closed with ^C, ALT+F4 or closing the window.
|
||||
|
@ -28,17 +26,23 @@ More difficult:
|
|||
|
||||
- Convert existing scripts to LUA (depends on [LUA])
|
||||
|
||||
- [GUI] Rewrite the GUI to be scriptable (depends on [LUA])
|
||||
- [GUI] Rewrite the GUI to be scriptable. Use CEGUI? (depends on [LUA])
|
||||
|
||||
- Improve the menus for usability (esp. networking) (depends on [GUI])
|
||||
|
||||
- Improve loading of data / dataformat. Should be possible to load all maps
|
||||
in all techlevels for campaign as well as multiplay mode. This would hopefully
|
||||
fix those bugs where maps are missing or the campaign breaks because of maps.
|
||||
Would involve modification of data and YaCC/Lex files.
|
||||
Would involve modification of data and YaCC/Lex files. Use LUA?
|
||||
|
||||
- [network] Rewrite the system how Warzone handles networking.
|
||||
New system should be more stable (no out of sync bugs)
|
||||
and handle cheat checking without preventing games between ppl using Windows and Linux
|
||||
|
||||
- Adapt the master server to that system (depends on [network])
|
||||
- Integrate Karma's masterserver into Warzone
|
||||
|
||||
- Use OGRE3D for rendering?
|
||||
|
||||
- Remove dependencies on sound libraries?
|
||||
|
||||
- Revise input handling to support multiple keymaps. (eg. for task #3506)
|
||||
|
|
Loading…
Reference in New Issue