Make build progress bar look nicer - some guy on the forums was complaining about it.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9158 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
c9c8b1dbe4
commit
6762bad5ca
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@ -2988,7 +2988,6 @@ static void drawStructureHealth(STRUCTURE *psStruct)
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static void drawStructureBuildProgress(STRUCTURE *psStruct)
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{
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SDWORD scrX,scrY,scrR;
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PIELIGHT powerCol = WZCOL_BLACK;
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UDWORD health,width;
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UDWORD scale;
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@ -2998,11 +2997,11 @@ static void drawStructureBuildProgress(STRUCTURE *psStruct)
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scrY = psStruct->sDisplay.screenY + (scale*10);
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scrR = width;
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health = PERCENT(psStruct->currentBuildPts , psStruct->pStructureType->buildPoints);
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powerCol = WZCOL_YELLOW;
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health = (((width*10000)/100)*health)/10000;
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health*=2;
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pie_BoxFill(scrX - scrR - 1, scrY - 1 + 5, scrX + scrR + 1, scrY + 3 + 5, WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX - scrR, scrY + 5, scrX - scrR + health, scrY + 2 + 5, powerCol);
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pie_BoxFill(scrX - scrR, scrY + 5, scrX - scrR + health, scrY + 1+5, WZCOL_HEALTH_MEDIUM_SHADOW);
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pie_BoxFill(scrX - scrR, scrY + 1+5, scrX - scrR + health, scrY + 2+5, WZCOL_HEALTH_MEDIUM);
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}
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/// Draw the health of structures and show enemy structures being targetted
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