Rename the generic wzapp_c.h to wzapp.h.

The _c was a leftover from the good old days, when this was written in C and everyone used RFC 1149.
master
Cyp 2011-12-12 00:07:02 +01:00
parent 692b7f4207
commit 675ddce69e
32 changed files with 31 additions and 41 deletions

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@ -54,7 +54,7 @@ noinst_HEADERS = \
endian_hack.h \
gettext.h \
macros.h \
wzapp_c.h \
wzapp.h \
wzfs.h \
wzglobal.h

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@ -30,7 +30,7 @@
#include <stdio.h>
#include <time.h>
#include "string_ext.h"
#include "lib/framework/wzapp_c.h"
#include "wzapp.h"
#include "lib/gamelib/gtime.h"
#ifdef WZ_OS_LINUX

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@ -28,7 +28,7 @@
*/
#include "frame.h"
#include "file.h"
#include "wzapp_c.h"
#include "wzapp.h"
#include <physfs.h>

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@ -25,7 +25,7 @@
*/
#include "lib/framework/frame.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "gtime.h"
#include "src/multiplay.h"
#include "lib/netplay/netplay.h"

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@ -28,7 +28,7 @@
#include "lib/framework/frame.h"
#include "lib/framework/opengl.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/ivis_opengl/piedef.h"
#include "lib/ivis_opengl/piestate.h"

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@ -24,7 +24,7 @@
*/
#include "lib/framework/frame.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/string_ext.h"
#include "lib/framework/crc.h"
#include "lib/framework/file.h"

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@ -24,11 +24,9 @@
*/
#include "lib/framework/frame.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "netsocket.h"
#include "lib/framework/wzapp_c.h"
#include <vector>
#include <algorithm>
#include <map>

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@ -42,7 +42,7 @@
#include "lib/ivis_opengl/piestate.h"
#include "lib/ivis_opengl/pieclip.h"
#include "lib/ivis_opengl/screen.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "src/main.h"
#include "src/configuration.h"
#include "lib/gamelib/gtime.h"

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@ -27,7 +27,7 @@
#include "lib/framework/frame.h"
#include "lib/framework/utf.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "widget.h"
#include "widgint.h"
#include "editbox.h"

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@ -22,7 +22,7 @@
*/
#include "lib/framework/frame.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/frameint.h"
#include "widget.h"
#include "widgint.h"

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@ -24,7 +24,7 @@
*/
#include <QtCore/QSettings>
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/wzconfig.h"
#include "lib/framework/input.h"
#include "lib/netplay/netplay.h"

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@ -30,7 +30,7 @@
#include "lib/framework/strres.h"
#include "lib/ivis_opengl/piestate.h"
#include "lib/framework/fixedpoint.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "action.h"
#include "display.h"

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@ -35,7 +35,7 @@
* STILL NEED TO REMOVE SOME MAGIC NUMBERS INTO #DEFINES!!! *
************************************************************
*/
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/wzconfig.h"
#include "lib/framework/frameresource.h"
#include "lib/framework/input.h"

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@ -28,7 +28,7 @@
#include "lib/framework/crc.h"
#include "lib/netplay/netplay.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "objects.h"
#include "map.h"

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@ -24,7 +24,7 @@
* Alex Lee. Pumpkin Studios. Eidos PLC 98,
*/
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#if defined(WZ_OS_WIN)
# include <shellapi.h> /* For ShellExecute */

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@ -17,7 +17,7 @@
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include <QtCore/QMap>
/* Standard library headers */

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@ -26,7 +26,7 @@
#include <string.h>
#include "lib/framework/frame.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/strres.h"
#include "lib/widget/widget.h"
#include "lib/netplay/netplay.h"

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@ -32,7 +32,7 @@
#include "lib/framework/file.h"
#include "lib/framework/physfs_ext.h"
#include "lib/framework/strres.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/ivis_opengl/piemode.h"
#include "lib/ivis_opengl/piestate.h"
#include "lib/ivis_opengl/tex.h"

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@ -23,7 +23,7 @@
#include "lib/framework/strres.h"
#include "lib/framework/stdio_ext.h"
#include "lib/framework/utf.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "objects.h"
#include "basedef.h"
#include "map.h"

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@ -26,7 +26,7 @@
#include "lib/framework/frame.h"
#include "lib/framework/input.h"
#include "lib/framework/strres.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/ivis_opengl/pieblitfunc.h"
#include "lib/ivis_opengl/piestate.h" //ivis render code

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@ -22,7 +22,7 @@
*/
// Get platform defines before checking for them!
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include <QtCore/QTextCodec>
#include <QtGui/QApplication>
#include <QtGui/QMessageBox>
@ -37,7 +37,6 @@
#include "lib/framework/input.h"
#include "lib/framework/frameint.h"
#include "lib/framework/physfs_ext.h"
#include "lib/framework/wzapp_c.h"
#include "lib/exceptionhandler/exceptionhandler.h"
#include "lib/exceptionhandler/dumpinfo.h"
#include "lib/framework/wzfs.h"

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@ -50,7 +50,7 @@
#include "fpath.h"
#include "levels.h"
#include "scriptfuncs.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#define GAME_TICKS_FOR_DANGER (GAME_TICKS_PER_SEC * 2)

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@ -25,7 +25,7 @@
#include "mission.h"
#include "lib/framework/frame.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/math_ext.h"
#include "lib/ivis_opengl/bitimage.h"
#include "lib/ivis_opengl/textdraw.h"

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@ -26,7 +26,7 @@
*/
#include "lib/framework/frame.h" // LEAVE THIS ALONE, it *must* be first for compiler specific fixes.
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/wzconfig.h"
#include <time.h>

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@ -54,15 +54,8 @@
#include "multirecv.h"
#include "scriptfuncs.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
// ////////////////////////////////////////////////////////////////////////////
// External Variables
extern char buildTime[8];
// ////////////////////////////////////////////////////////////////////////////
// ////////////////////////////////////////////////////////////////////////////
// send complete game info set!
void sendOptions()

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@ -34,7 +34,7 @@
#include <QtCore/QString>
#include <QtCore/QStringList>
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/wzconfig.h"
#include "lib/framework/file.h"
#include "lib/gamelib/gtime.h"

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@ -22,7 +22,7 @@
* New scripting system -- script functions
*/
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/wzconfig.h"
#include "lib/sound/audio.h"
#include "lib/netplay/netplay.h"

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@ -27,7 +27,7 @@
#include <string.h>
// --------------------------------------------------------------------
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/wzconfig.h"
#include "lib/framework/math_ext.h"
#include "lib/framework/strres.h"

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@ -24,7 +24,7 @@
*
*/
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/strres.h"
#include "lib/framework/stdio_ext.h"
#include "lib/widget/widget.h"

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@ -25,7 +25,7 @@
*/
#include <string.h>
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "lib/framework/wzconfig.h"
#include "lib/framework/endian_hack.h"
#include "lib/framework/strres.h"

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@ -32,7 +32,7 @@
#include "lib/ivis_opengl/screen.h"
#include "lib/netplay/netplay.h" // multiplayer
#include "lib/sound/audio.h"
#include "lib/framework/wzapp_c.h"
#include "lib/framework/wzapp.h"
#include "frontend.h"
#include "keyedit.h"