Don't count cheated games as wins/losses in multiplayer stats.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7227 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
b8772dd066
commit
663321709e
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@ -40,6 +40,7 @@
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#include "multirecv.h"
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#include "multistat.h"
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#include "multiint.h"
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#include "mission.h" // for cheats
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extern char MultiPlayersPath[PATH_MAX];
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@ -205,6 +206,11 @@ void updateMultiStatsDamage(UDWORD attacker, UDWORD defender, UDWORD inflicted)
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{
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PLAYERSTATS st;
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if (Cheated)
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{
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return;
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}
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if(isHumanPlayer(attacker))
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{
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st = getMultiStats(attacker,true); // get stats
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@ -248,6 +254,10 @@ void updateMultiStatsGames(void)
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{
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PLAYERSTATS st;
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if (Cheated)
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{
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return;
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}
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st = getMultiStats(selectedPlayer,true);
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st.played ++;
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setMultiStats(player2dpid[selectedPlayer], st, true);
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@ -257,6 +267,10 @@ void updateMultiStatsGames(void)
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void updateMultiStatsWins(void)
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{
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PLAYERSTATS st;
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if (Cheated)
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{
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return;
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}
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st = getMultiStats(selectedPlayer,true);
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st.wins ++;
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setMultiStats(player2dpid[selectedPlayer], st, true);
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@ -266,6 +280,10 @@ void updateMultiStatsWins(void)
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void updateMultiStatsLoses(void)
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{
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PLAYERSTATS st;
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if (Cheated)
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{
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return;
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}
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st = getMultiStats(selectedPlayer,true);
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++st.losses;
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setMultiStats(player2dpid[selectedPlayer], st, true);
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@ -276,6 +294,10 @@ void updateMultiStatsKills(BASE_OBJECT *psKilled,UDWORD player)
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{
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PLAYERSTATS st;
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if (Cheated)
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{
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return;
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}
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if(isHumanPlayer(player))
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{
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st = getMultiStats(player,true);
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