perform endian swapping for MSG_PLAYER_INFO messages;
NOTE: reverting r3669 (or re-applying r3643) would be better, though unfortunately it doesn't work... git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3729 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
e11b841e68
commit
65a3ff6a8b
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@ -261,9 +261,15 @@ static void NET_InitPlayers(void)
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static void NETBroadcastPlayerInfo(int dpid)
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{
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NET_PLAYER* player = (NET_PLAYER*)message.body;
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message.type = MSG_PLAYER_INFO;
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message.size = sizeof(NET_PLAYER);
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memcpy(message.body, &players[dpid], sizeof(NET_PLAYER));
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player->id = SDL_SwapBE32(player->id);
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player->flags = SDL_SwapBE32(player->flags);
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NETbcast(&message, TRUE);
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}
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@ -788,7 +794,12 @@ BOOL NETprocessSystemMessage(NETMSG * pMsg)
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{
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case MSG_PLAYER_INFO: {
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NET_PLAYER* pi = (NET_PLAYER*)(pMsg->body);
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int dpid = pi->id;
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unsigned int dpid;
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pi->id = SDL_SwapBE32(pi->id);
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pi->flags = SDL_SwapBE32(pi->flags);
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dpid = pi->id;
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debug(LOG_NET, "NETprocessSystemMessage: Receiving MSG_PLAYER_INFO for player %d", dpid);
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