Rename PIELIGHT.argb to PIELIGHT.rgba so that it reflects its actual format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4509 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
5bcc0ed6df
commit
6459f52cf2
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@ -84,7 +84,7 @@ typedef struct { UBYTE r, g, b, a; } PIELIGHTBYTES;
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/** Our basic colour type. Use whenever you want to define a colour.
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* Set bytes separetely, and do not assume a byte order between the components. */
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typedef union { PIELIGHTBYTES byte; UDWORD argb; UBYTE vector[4]; } PIELIGHT;
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typedef union { PIELIGHTBYTES byte; UDWORD rgba; UBYTE vector[4]; } PIELIGHT;
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typedef struct
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{
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@ -30,7 +30,7 @@ void pie_SetDefaultStates(void)//Sets all states
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rendStates.fogEnabled = false;// enable fog before renderer
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rendStates.fog = false;//to force reset to false
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pie_SetFogStatus(false);
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black.argb = 0;
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black.rgba = 0;
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black.byte.a = 255;
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pie_SetFogColour(black);//nicks colour
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@ -74,7 +74,7 @@ void pie_EnableFog(BOOL val)
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{
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PIELIGHT black;
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black.argb = 0;
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black.rgba = 0;
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black.byte.a = 255;
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pie_SetFogColour(black); // clear background to black
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}
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@ -4608,9 +4608,9 @@ static void addConstructionLine(DROID *psDroid, STRUCTURE *psStructure)
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colour.byte.r = 0;
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colour.byte.g = 0;
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}
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pts[0].light.argb = 0xff000000;
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pts[1].light.argb = 0xff000000;
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pts[2].light.argb = 0xff000000;
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pts[0].light.rgba = 0xff000000;
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pts[1].light.rgba = 0xff000000;
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pts[2].light.rgba = 0xff000000;
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pts[0].u = 0;
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pts[0].v = 0;
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@ -2467,7 +2467,7 @@ BOOL loadGame(const char *pGameToLoad, BOOL keepObjects, BOOL freeMem, BOOL User
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fogStatus = saveGameData.fogState;
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fogStatus &= FOG_FLAGS;
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}
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colour.argb = saveGameData.fogColour;
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colour.rgba = saveGameData.fogColour;
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pie_SetFogColour(colour);
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}
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if (saveGameVersion >= VERSION_19)//V21
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@ -4599,7 +4599,7 @@ bool gameLoadV(PHYSFS_file* fileHandle, unsigned int version)
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fogStatus = saveGameData.fogState;
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fogStatus &= FOG_FLAGS;
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}
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colour.argb = saveGameData.fogColour;
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colour.rgba = saveGameData.fogColour;
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pie_SetFogColour(colour);
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}
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@ -4923,7 +4923,7 @@ static bool writeGameFile(const char* fileName, SDWORD saveType)
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saveGame.offWorldKeepLists = offWorldKeepLists;
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saveGame.RubbleTile = getRubbleTileNum();
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saveGame.WaterTile = getWaterTileNum();
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saveGame.fogColour = pie_GetFogColour().argb;
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saveGame.fogColour = pie_GetFogColour().rgba;
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saveGame.fogState = fogStatus;
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if(pie_GetFogEnabled())
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{
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@ -155,7 +155,7 @@ GAMECODE gameLoop(void)
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// set the fog color to black (RGB)
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// the fogbox will get this color
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black.argb = 0;
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black.rgba = 0;
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black.byte.a = 255;
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pie_SetFogColour(black);
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}
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18
src/radar.c
18
src/radar.c
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@ -352,7 +352,7 @@ static void ClearRadar(UDWORD *screen)
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{
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for (j = 0; j < RadarHeight; j++)
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{
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*pScr++ = WZCOL_RADAR_BACKGROUND.argb;
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*pScr++ = WZCOL_RADAR_BACKGROUND.rgba;
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}
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}
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}
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@ -441,9 +441,9 @@ static void DrawRadarTiles(UDWORD *screen,UDWORD Modulus,UWORD boxSizeH,UWORD bo
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{
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if (!getRevealStatus() || TEST_TILE_VISIBLE(selectedPlayer, WTile) || godMode)
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{
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*WScr = appliedRadarColour(radarDrawMode, WTile).argb;
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*WScr = appliedRadarColour(radarDrawMode, WTile).rgba;
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} else {
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*WScr = WZCOL_RADAR_BACKGROUND.argb;
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*WScr = WZCOL_RADAR_BACKGROUND.rgba;
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}
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/* Next pixel, next tile */
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WScr++;
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@ -471,7 +471,7 @@ static void DrawRadarTiles(UDWORD *screen,UDWORD Modulus,UWORD boxSizeH,UWORD bo
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col.byte.r = sqrtf(col.byte.r * WTile->illumination);
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col.byte.b = sqrtf(col.byte.b * WTile->illumination);
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col.byte.g = sqrtf(col.byte.g * WTile->illumination);
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Val = col.argb;
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Val = col.rgba;
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for(c=0; c<SizeV; c++)
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{
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@ -479,7 +479,7 @@ static void DrawRadarTiles(UDWORD *screen,UDWORD Modulus,UWORD boxSizeH,UWORD bo
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for(d=0; d<SizeH; d++)
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{
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*WPtr = appliedRadarColour(radarDrawMode, WTile).argb;
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*WPtr = appliedRadarColour(radarDrawMode, WTile).rgba;
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WPtr++;
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}
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Ptr += Modulus;
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@ -496,7 +496,7 @@ static void DrawRadarTiles(UDWORD *screen,UDWORD Modulus,UWORD boxSizeH,UWORD bo
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for(d=0; d<SizeH; d++)
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{
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*WPtr = WZCOL_RADAR_BACKGROUND.argb;
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*WPtr = WZCOL_RADAR_BACKGROUND.rgba;
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WPtr++;
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}
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Ptr += Modulus;
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@ -597,7 +597,7 @@ static void DrawRadarObjects(UDWORD *screen,UDWORD Modulus,UWORD boxSizeH,UWORD
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WPtr = Ptr;
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for(d=0; d<SizeH; d++)
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{
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*WPtr = col.argb;
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*WPtr = col.rgba;
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WPtr++;
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}
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Ptr += Modulus;
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@ -696,7 +696,7 @@ static void DrawRadarObjects(UDWORD *screen,UDWORD Modulus,UWORD boxSizeH,UWORD
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WPtr = Ptr;
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for(d=0; d<SSizeH; d++)
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{
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*WPtr = col.argb;
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*WPtr = col.rgba;
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WPtr++;
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}
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Ptr += Modulus;
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@ -849,7 +849,7 @@ static void drawViewingWindow( UDWORD x, UDWORD y, UDWORD boxSizeH, UDWORD boxSi
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colour.byte.b = 0x3f;
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default:
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// black
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colour.argb = 0;
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colour.rgba = 0;
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colour.byte.a = 0x3f;
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break;
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@ -159,7 +159,7 @@ void war_SetFog(BOOL val)
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PIELIGHT black;
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setRevealStatus(true);
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black.argb = 0;
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black.rgba = 0;
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black.byte.a = 255;
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pie_SetFogColour(black);
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}
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