Fix erroneous name and documentation of function campInit(), which is not campaign specific.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9148 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
b0c4e40934
commit
6404ceef2b
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@ -659,8 +659,7 @@ static BOOL cleanMap(UDWORD player)
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}
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// ////////////////////////////////////////////////////////////////////////////
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// setup a campaign game
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static BOOL campInit(void)
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static BOOL gameInit(void)
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{
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UDWORD player;
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@ -690,10 +689,15 @@ static BOOL campInit(void)
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// we want to remove disabled AI & all the other players that don't belong
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if (game.skDiff[player] == 0 || player >= game.maxPlayers)
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{
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clearPlayer(player, true, false);
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debug(LOG_NET, "removing disabled AI (%d) from map.", player);
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clearPlayer(player, true, false);
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debug(LOG_NET, "Removing disabled AI (%d) from map.", player);
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}
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}
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}
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else
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{
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// ugly hack for now
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game.skDiff[7] = DIFF_SLIDER_STOPS / 2;
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}
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if (NetPlay.isHost) // add oil drums
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@ -734,7 +738,7 @@ BOOL multiGameInit(void)
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openchannels[player] =true; //open comms to this player.
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}
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campInit();
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gameInit();
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InitializeAIExperience();
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msgStackReset(); //for multiplayer msgs, reset message stack
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