Fix warnings on MacOS builds that were caused by [10179].
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10183 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
9e3cde7a7a
commit
5c64a642a4
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@ -78,7 +78,7 @@ static char *readShaderBuf(const char *name)
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// Retrieve shader compilation errors
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static void printShaderInfoLog(GLuint shader)
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{
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int infologLen = 0;
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GLint infologLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLen);
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if (infologLen > 0)
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@ -95,7 +95,7 @@ static void printShaderInfoLog(GLuint shader)
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// Retrieve shader linkage errors
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static void printProgramInfoLog(GLuint program)
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{
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int infologLen = 0;
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GLint infologLen = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infologLen);
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if (infologLen > 0)
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@ -199,7 +199,7 @@ bool screenInitialise(
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debug(LOG_3D, " * Vertex Buffer Object (VBO) %s supported.", GL_ARB_vertex_buffer_object ? "is" : "is NOT");
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glMaxTUs);
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debug(LOG_3D, " * Total number of Texture Units (TUs) supported is %d.", glMaxTUs);
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debug(LOG_3D, " * Total number of Texture Units (TUs) supported is %d.", (int) glMaxTUs);
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if (!GLEE_VERSION_1_4)
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{
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@ -240,7 +240,7 @@ bool screenInitialise(
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addDumpInfo(buf);
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &glMaxTIUs);
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debug(LOG_3D, " * Total number of Texture Image Units (TIUs) supported is %d.", glMaxTIUs);
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debug(LOG_3D, " * Total number of Texture Image Units (TIUs) supported is %d.", (int) glMaxTIUs);
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if (!pie_LoadShaders())
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debug(LOG_WARNING, "Can't use shaders! Switching back to fixed pipeline...");;
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