Semi-transparent production points. Closes #1700.
Updated graphics utilizes 8-bit alpha channel, please don't crush it accidentally. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10382 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -2423,16 +2423,16 @@ void renderDeliveryPoint(FLAG_POSITION *psPosition, BOOL blueprint)
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pie_MatScale(50); // they are all big now so make this one smaller too
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if (blueprint)
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{
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pieFlag = pie_TRANSLUCENT;
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pieFlagData = BLUEPRINT_OPACITY;
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if (blueprint)
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{
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colour = (buildState == BUILD3D_VALID) ? WZCOL_BLUEPRINT_VALID : WZCOL_BLUEPRINT_INVALID;
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}
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else
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{
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pieFlag = 0;
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pieFlagData = 0;
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pieFlag |= pie_FORCE_FOG;
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colour = WZCOL_WHITE;
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}
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pie_Draw3DShape(pAssemblyPointIMDs[psPosition->factoryType][psPosition->factoryInc], 0, 0, colour, WZCOL_BLACK, pieFlag, pieFlagData);
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