Fix MSVC compilation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4658 4a71c877-e1ca-e34f-864e-861f7616d084master
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f432051012
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55c1d4362e
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@ -669,9 +669,10 @@ BOOL formationMember(FORMATION *psFormation, const DROID* psDroid)
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SDWORD formationObjRadius(const DROID* psDroid)
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SDWORD formationObjRadius(const DROID* psDroid)
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{
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{
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const BODY_STATS* psBdyStats = &asBodyStats[psDroid->asBits[COMP_BODY].nStat];
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ASSERT(psDroid->type == OBJ_DROID, "We got passed a DROID that isn't a DROID!");
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ASSERT(psDroid->type == OBJ_DROID, "We got passed a DROID that isn't a DROID!");
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const BODY_STATS* psBdyStats = &asBodyStats[psDroid->asBits[COMP_BODY].nStat];
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switch (psBdyStats->size)
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switch (psBdyStats->size)
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{
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{
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case SIZE_LIGHT:
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case SIZE_LIGHT:
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