parent
395cb1bf50
commit
5506daef71
|
@ -1203,7 +1203,8 @@ void ExchndlSetup(const char *packageVersion)
|
|||
// NOTE: CSIDL_PERSONAL = C:\Users\user name\Documents
|
||||
if ( SUCCEEDED( SHGetFolderPathW( NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, miniDumpPath ) ))
|
||||
{
|
||||
PathAppendW( miniDumpPath, L"Warzone 2100 master\\logs" );
|
||||
PathAppendW( miniDumpPath, WZ_WRITEDIR);
|
||||
PathAppendW( miniDumpPath, L"\\logs" );
|
||||
|
||||
if( !PathFileExistsW( miniDumpPath ) )
|
||||
{
|
||||
|
|
|
@ -61,6 +61,14 @@ typedef uint16_t PlayerMask;
|
|||
#error Warzone 2100 is not a MMO.
|
||||
#endif
|
||||
|
||||
#if defined(WZ_OS_WIN)
|
||||
# define WZ_WRITEDIR "Warzone 2100 master"
|
||||
#elif defined(WZ_OS_MAC)
|
||||
# define WZ_WRITEDIR "Warzone 2100 master"
|
||||
#else
|
||||
# define WZ_WRITEDIR ".warzone2100-master"
|
||||
#endif
|
||||
|
||||
enum QUEUE_MODE
|
||||
{
|
||||
ModeQueue, ///< Sends a message on the game queue, which will get synchronised, by sending a GAME_ message.
|
||||
|
|
|
@ -98,14 +98,6 @@ enum FOCUS_STATE
|
|||
FOCUS_IN, // Window has got the focus
|
||||
};
|
||||
|
||||
#if defined(WZ_OS_WIN)
|
||||
# define WZ_WRITEDIR "Warzone 2100 master"
|
||||
#elif defined(WZ_OS_MAC)
|
||||
# define WZ_WRITEDIR "Warzone 2100 master"
|
||||
#else
|
||||
# define WZ_WRITEDIR ".warzone2100-master"
|
||||
#endif
|
||||
|
||||
bool customDebugfile = false; // Default false: user has NOT specified where to store the stdout/err file.
|
||||
|
||||
char datadir[PATH_MAX] = ""; // Global that src/clparse.c:ParseCommandLine can write to, so it can override the default datadir on runtime. Needs to be empty on startup for ParseCommandLine to work!
|
||||
|
|
Loading…
Reference in New Issue