Patch by Giel van Schijndel: fixes usage of enum with an increment operator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@940 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
4e28453441
commit
5363029ebb
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@ -4395,7 +4395,7 @@ DROID* buildDroid(DROID_TEMPLATE *pTemplate, UDWORD x, UDWORD y, UDWORD player,
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{
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{
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for (inc = 0; inc < NUM_WEAPON_CLASS; inc++)
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for (inc = 0; inc < NUM_WEAPON_CLASS; inc++)
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{
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{
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++)
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
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{
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{
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//psDroid->armour[inc] = (asBodyStats + pTemplate->asParts[COMP_BODY])->armourValue[inc];
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//psDroid->armour[inc] = (asBodyStats + pTemplate->asParts[COMP_BODY])->armourValue[inc];
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psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate->
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psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate->
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@ -4407,7 +4407,7 @@ DROID* buildDroid(DROID_TEMPLATE *pTemplate, UDWORD x, UDWORD y, UDWORD player,
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{
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{
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for (inc = 0; inc < NUM_WEAPON_CLASS; inc++)
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for (inc = 0; inc < NUM_WEAPON_CLASS; inc++)
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{
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{
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++)
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
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{
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{
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psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate->
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psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate->
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asParts[COMP_BODY], (UBYTE)player, DROID_BODY_UPGRADE, (WEAPON_CLASS)inc, impact_side);
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asParts[COMP_BODY], (UBYTE)player, DROID_BODY_UPGRADE, (WEAPON_CLASS)inc, impact_side);
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@ -7104,7 +7104,7 @@ DROID * giftSingleDroid(DROID *psD, UDWORD to)
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x = psD->x;
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x = psD->x;
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y = psD->y;
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y = psD->y;
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body = psD->body;
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body = psD->body;
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++)
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
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{
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{
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armourK[impact_side] = psD->armour[impact_side][WC_KINETIC];
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armourK[impact_side] = psD->armour[impact_side][WC_KINETIC];
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armourH[impact_side] = psD->armour[impact_side][WC_HEAT];
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armourH[impact_side] = psD->armour[impact_side][WC_HEAT];
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@ -7129,7 +7129,7 @@ DROID * giftSingleDroid(DROID *psD, UDWORD to)
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{
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{
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addDroid(psNewDroid, apsDroidLists);
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addDroid(psNewDroid, apsDroidLists);
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psNewDroid->body = body;
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psNewDroid->body = body;
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++)
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for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
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{
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{
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psNewDroid->armour[impact_side][WC_KINETIC] = armourK[impact_side];
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psNewDroid->armour[impact_side][WC_KINETIC] = armourK[impact_side];
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psNewDroid->armour[impact_side][WC_HEAT] = armourH[impact_side];
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psNewDroid->armour[impact_side][WC_HEAT] = armourH[impact_side];
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