Patch by Giel van Schijndel: fixes usage of enum with an increment operator.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@940 4a71c877-e1ca-e34f-864e-861f7616d084
master
Roman C 2006-12-30 17:04:38 +00:00
parent 4e28453441
commit 5363029ebb
1 changed files with 4 additions and 4 deletions

View File

@ -4395,7 +4395,7 @@ DROID* buildDroid(DROID_TEMPLATE *pTemplate, UDWORD x, UDWORD y, UDWORD player,
{ {
for (inc = 0; inc < NUM_WEAPON_CLASS; inc++) for (inc = 0; inc < NUM_WEAPON_CLASS; inc++)
{ {
for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++) for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
{ {
//psDroid->armour[inc] = (asBodyStats + pTemplate->asParts[COMP_BODY])->armourValue[inc]; //psDroid->armour[inc] = (asBodyStats + pTemplate->asParts[COMP_BODY])->armourValue[inc];
psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate-> psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate->
@ -4407,7 +4407,7 @@ DROID* buildDroid(DROID_TEMPLATE *pTemplate, UDWORD x, UDWORD y, UDWORD player,
{ {
for (inc = 0; inc < NUM_WEAPON_CLASS; inc++) for (inc = 0; inc < NUM_WEAPON_CLASS; inc++)
{ {
for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++) for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
{ {
psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate-> psDroid->armour[impact_side][inc] = bodyArmour(asBodyStats + pTemplate->
asParts[COMP_BODY], (UBYTE)player, DROID_BODY_UPGRADE, (WEAPON_CLASS)inc, impact_side); asParts[COMP_BODY], (UBYTE)player, DROID_BODY_UPGRADE, (WEAPON_CLASS)inc, impact_side);
@ -7104,7 +7104,7 @@ DROID * giftSingleDroid(DROID *psD, UDWORD to)
x = psD->x; x = psD->x;
y = psD->y; y = psD->y;
body = psD->body; body = psD->body;
for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++) for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
{ {
armourK[impact_side] = psD->armour[impact_side][WC_KINETIC]; armourK[impact_side] = psD->armour[impact_side][WC_KINETIC];
armourH[impact_side] = psD->armour[impact_side][WC_HEAT]; armourH[impact_side] = psD->armour[impact_side][WC_HEAT];
@ -7129,7 +7129,7 @@ DROID * giftSingleDroid(DROID *psD, UDWORD to)
{ {
addDroid(psNewDroid, apsDroidLists); addDroid(psNewDroid, apsDroidLists);
psNewDroid->body = body; psNewDroid->body = body;
for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side++) for (impact_side = 0;impact_side < NUM_HIT_SIDES;impact_side=impact_side+1)
{ {
psNewDroid->armour[impact_side][WC_KINETIC] = armourK[impact_side]; psNewDroid->armour[impact_side][WC_KINETIC] = armourK[impact_side];
psNewDroid->armour[impact_side][WC_HEAT] = armourH[impact_side]; psNewDroid->armour[impact_side][WC_HEAT] = armourH[impact_side];