* Use spaces for line-out purposes (rather than tabs)
* Tune down the volume of the oil-pumps, power-spikes and power hums a bit, to make them less dominant (and annoying) (from patch #822 by Buginator) git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2681 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -401,9 +401,9 @@ audio_module
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/*Building FX*/
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audio "oilpump.ogg" loop 20 1800
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audio "powerhum.ogg" loop 20 1800
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audio "powerspk.ogg" oneshot 20 1800
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audio "oilpump.ogg" loop 10 1800
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audio "powerhum.ogg" loop 15 1800
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audio "powerspk.ogg" oneshot 15 1800
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audio "steam.ogg" oneshot 20 1800
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audio "ecmtower.ogg" oneshot 20 1800
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audio "freroar.ogg" oneshot 100 1800
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@ -421,7 +421,7 @@ BOOL sound_Play2DSample( TRACK *psTrack, AUDIO_SAMPLE *psSample, BOOL bQueued )
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return FALSE;
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}
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volume = ((float)psTrack->iVol / 100.0f); // each object can have OWN volume!
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psSample->fVol = volume; // save volume
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psSample->fVol = volume; // save computed volume
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volume *= sfx_volume; // and now take into account the Users sound Prefs.
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alGenSources( 1, &(psSample->iSample) );
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alSourcef( psSample->iSample, AL_PITCH, 1.0f );
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