* Apply a large quantity of style changes from patch #888 by EvilGuru (it's a backport from the netcode branch btw) (to reduce the diff-size of it)

* Remove some useless casts
  * Rewrite some "else { if (X) { } }" statements to "else if (X) { }"
  * Rewrite several "if (X) { if (Y) { } }" statements to "if (X && Y) { }"
  * Remove some commented out (and sometimes also duplicated) code
  * Add some tiny bits of comments here & there


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3119 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2007-12-22 00:30:27 +00:00
parent 75753bc3f8
commit 50c444f6e6
1 changed files with 99 additions and 175 deletions

View File

@ -92,7 +92,7 @@ BOOL recvGift(NETMSG *pMsg)
}
// play some audio.
if(to == selectedPlayer)
if (to == selectedPlayer)
{
audio_QueueTrack(ID_GIFT);
switch(t)
@ -153,9 +153,9 @@ void giftRadar(UDWORD from, UDWORD to,BOOL send)
{
NETMSG m;
hqReward((UBYTE)from, (UBYTE)to);
hqReward(from, to);
if(send)
if (send)
{
m.body[0] = RADAR_GIFT;
m.body[1] = (UBYTE)from;
@ -164,20 +164,16 @@ void giftRadar(UDWORD from, UDWORD to,BOOL send)
m.size = 3;
NETbcast(&m,TRUE); //send it
}
else
else if (to == selectedPlayer)
{
if(to == selectedPlayer)
{
CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You A Visibility Report"),
getPlayerName(from)));
}
CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You A Visibility Report"),
getPlayerName(from)));
}
}
static void recvGiftDroids(UDWORD from,UDWORD to,NETMSG *pMsg)
{
UDWORD id,pos=3;
DROID *pD;
@ -186,16 +182,15 @@ static void recvGiftDroids(UDWORD from,UDWORD to,NETMSG *pMsg)
NetGet(pMsg,pos,id);
pos += sizeof(UDWORD);
if(IdToDroid(id,from,&pD)) // find the droid.
if (IdToDroid(id, from, &pD)) // find the droid.
{
//giftSingleDroid(pD,from,to); // give it away.
(void)giftSingleDroid(pD,to); // give it away.
giftSingleDroid(pD,to); // give it away.
}
}
if(to == selectedPlayer)
if (to == selectedPlayer)
{
CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You Units"),getPlayerName(from) ));
CONPRINTF(ConsoleString, (ConsoleString, _("%s Gives You Units"), getPlayerName(from)));
}
}
@ -257,27 +252,19 @@ static void giftResearch(UDWORD from,UDWORD to,BOOL send)
pR = asPlayerResList[from];
pRto = asPlayerResList[to];
for(i=0; i<numResearch; i++) // do for each topic.
// For each topic
for (i = 0; i < numResearch; i++)
{
if(IsResearchCompleted(&pR[i]) )
// If they have it and we don't research it
if (IsResearchCompleted(&pR[i])
&& !IsResearchCompleted(&pRto[i]))
{
if(IsResearchCompleted(&pRto[i])==FALSE)
{
MakeResearchCompleted(&pRto[i]);
researchResult(i,(UBYTE)to,FALSE,NULL);
}
MakeResearchCompleted(&pRto[i]);
researchResult(i, to, FALSE, NULL);
}
}
/* pPlayerRes = asPlayerResList[player];
pPlayerRes += index;
if(IsResearchCompleted(pPlayerRes)==FALSE)
{
MakeResearchCompleted(pPlayerRes);
rese
*/
if(send)
if (send)
{
m.body[0] = RESEARCH_GIFT;
m.body[1] = (UBYTE)from;
@ -286,12 +273,9 @@ static void giftResearch(UDWORD from,UDWORD to,BOOL send)
m.size = 3;
NETbcast(&m,TRUE); //send it
}
else
else if (to == selectedPlayer)
{
if(to == selectedPlayer)
{
CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You Technology Documents"),getPlayerName(from) ));
}
CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You Technology Documents"),getPlayerName(from) ));
}
}
@ -304,20 +288,21 @@ void giftPower(UDWORD from,UDWORD to,BOOL send)
UDWORD gifval;
NETMSG m;
if(from == ANYPLAYER)
if (from == ANYPLAYER)
{
gifval = OILDRUM_POWER;
}
else
{
gifval = asPower[from]->currentPower /3;
// Give 1/3 of our power away
gifval = asPower[from]->currentPower / 3;
// asPower[from]->currentPower -= gifval;
usePower(from, gifval);
}
addPower(to,gifval);
if(send)
if (send)
{
m.body[0] = POWER_GIFT;
m.body[1] = (UBYTE)from;
@ -326,12 +311,9 @@ void giftPower(UDWORD from,UDWORD to,BOOL send)
m.size = 3;
NETbcast(&m,TRUE); //send it
}
else
else if (to == selectedPlayer)
{
if(to == selectedPlayer)
{
CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You Power"),getPlayerName(from) ));
}
CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You Power"),getPlayerName(from)));
}
}
@ -341,45 +323,46 @@ void giftPower(UDWORD from,UDWORD to,BOOL send)
void requestAlliance(UBYTE from ,UBYTE to,BOOL prop,BOOL allowAudio)
{
alliances[from][to] = ALLIANCE_REQUESTED; // we've asked.
alliances[to][from] = ALLIANCE_INVITATION; // they've been invited.
alliances[from][to] = ALLIANCE_REQUESTED; // We've asked
alliances[to][from] = ALLIANCE_INVITATION; // They've been invited
CBallFrom = from;
CBallTo = to;
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_ALLIANCEOFFER);
if(to == selectedPlayer)
if (to == selectedPlayer)
{
CONPRINTF(ConsoleString,(ConsoleString,_("%s Requests An Alliance With You"),getPlayerName(from) ));
if(allowAudio)
CONPRINTF(ConsoleString,(ConsoleString,_("%s Requests An Alliance With You"),getPlayerName(from)));
if (allowAudio)
{
audio_QueueTrack(ID_ALLIANCE_OFF);
}
}
if(from == selectedPlayer)
if (from == selectedPlayer)
{
CONPRINTF(ConsoleString,(ConsoleString,_("You Invite %s To Form An Alliance"),getPlayerName(to) ));
if(allowAudio)
CONPRINTF(ConsoleString,(ConsoleString,_("You Invite %s To Form An Alliance"),getPlayerName(to)));
if (allowAudio)
{
audio_QueueTrack(ID_ALLIANCE_OFF);
}
}
if(prop)
if (prop)
{
sendAlliance(from,to,ALLIANCE_REQUESTED,0);
sendAlliance(from, to, ALLIANCE_REQUESTED, FALSE);
}
}
void breakAlliance(UBYTE p1, UBYTE p2,BOOL prop,BOOL allowAudio)
{
char tm1[128];
if(alliances[p1][p2] == ALLIANCE_FORMED)
if (alliances[p1][p2] == ALLIANCE_FORMED)
{
strlcpy(tm1, getPlayerName(p1), sizeof(tm1));
CONPRINTF(ConsoleString,(ConsoleString,_("%s Breaks The Alliance With %s"),tm1,getPlayerName(p2) ));
if(allowAudio && (p1 == selectedPlayer || p2 == selectedPlayer))
if (allowAudio && (p1 == selectedPlayer || p2 == selectedPlayer))
{
audio_QueueTrack(ID_ALLIANCE_BRO);
}
@ -388,9 +371,9 @@ void breakAlliance(UBYTE p1, UBYTE p2,BOOL prop,BOOL allowAudio)
alliances[p1][p2] = ALLIANCE_BROKEN;
alliances[p2][p1] = ALLIANCE_BROKEN;
if(prop)
if (prop)
{
sendAlliance(p1,p2,ALLIANCE_BROKEN,0);
sendAlliance(p1, p2, ALLIANCE_BROKEN, FALSE);
}
}
@ -399,54 +382,51 @@ void formAlliance(UBYTE p1, UBYTE p2,BOOL prop,BOOL allowAudio,BOOL allowNotific
DROID *psDroid;
char tm1[128];
// dont add message if already allied,
if(bMultiPlayer && !(alliances[p1][p2] == ALLIANCE_FORMED) && allowNotification )
// Don't add message if already allied
if (bMultiPlayer && alliances[p1][p2] != ALLIANCE_FORMED && allowNotification)
{
strlcpy(tm1, getPlayerName(p1), sizeof(tm1));
CONPRINTF(ConsoleString,(ConsoleString,_("%s Forms An Alliance With %s"),tm1,getPlayerName(p2) ));
CONPRINTF(ConsoleString,(ConsoleString,_("%s Forms An Alliance With %s"),tm1,getPlayerName(p2)));
}
alliances[p1][p2] = ALLIANCE_FORMED;
alliances[p2][p1] = ALLIANCE_FORMED;
//make sure they can see our base location
if(allowAudio && (p1 == selectedPlayer || p2== selectedPlayer))
if (allowAudio && (p1 == selectedPlayer || p2== selectedPlayer))
{
audio_QueueTrack(ID_ALLIANCE_ACC);
}
if(bMultiPlayer)//jps 15apr99
if (bMultiPlayer && prop)
{
if(prop)
{
sendAlliance(p1,p2,ALLIANCE_FORMED,0);
}
sendAlliance(p1, p2, ALLIANCE_FORMED, FALSE);
}
if((bMultiPlayer || game.type == SKIRMISH) && game.alliance == ALLIANCES_TEAMS) //not campaign and alliances are transitive
// Not campaign and alliances are transitive
if ((bMultiPlayer || game.type == SKIRMISH) && game.alliance == ALLIANCES_TEAMS)
{
giftRadar(p1,p2,FALSE);
giftRadar(p2,p1,FALSE);
giftRadar(p1, p2, FALSE);
giftRadar(p2, p1, FALSE);
}
// clear out any attacking orders.
// Clear out any attacking orders
turnOffMultiMsg(TRUE);
for(psDroid= apsDroidLists[p1];psDroid;psDroid=psDroid->psNext) // from -> to
for (psDroid = apsDroidLists[p1]; psDroid; psDroid = psDroid->psNext) // from -> to
{
if (psDroid->order == DORDER_ATTACK
&& psDroid->psTarget
&& psDroid->psTarget->player == p2)
&& psDroid->psTarget
&& psDroid->psTarget->player == p2)
{
orderDroid(psDroid,DORDER_STOP);
orderDroid(psDroid, DORDER_STOP);
}
}
for(psDroid= apsDroidLists[p2];psDroid;psDroid=psDroid->psNext) // to -> from
for (psDroid = apsDroidLists[p2]; psDroid; psDroid = psDroid->psNext) // to -> from
{
if (psDroid->order == DORDER_ATTACK
&& psDroid->psTarget
&& psDroid->psTarget->player == p1)
&& psDroid->psTarget
&& psDroid->psTarget->player == p1)
{
orderDroid(psDroid,DORDER_STOP);
}
@ -581,9 +561,6 @@ void technologyGiveAway(STRUCTURE *pS)
void addLoserGifts(void)
{
// DROID *psD;
// DROID_TEMPLATE *psTempl;
// Vector3i position;
static UDWORD lastgift=0;
UDWORD i,x,y,quantity,count;
UWORD nx,ny;
@ -592,22 +569,24 @@ void addLoserGifts(void)
SDWORD type = FEAT_OIL_DRUM;
STRUCTURE *psStruct;
if(lastgift>gameTime)lastgift=0; // might be a restart
if (lastgift > gameTime)
lastgift = 0; // might be a restart
// player has no power
if(apsStructLists[selectedPlayer] && asPower[selectedPlayer]->currentPower < 10) // give some oil drums.
// Player has no power, so give the player some oil
if (apsStructLists[selectedPlayer]
&& asPower[selectedPlayer]->currentPower < 10) // give some oil drums.
{
// only proceed if it's been a while
if(gameTime - lastgift< GIFTFREQ)
// Only proceed if it's been a while
if (gameTime - lastgift < GIFTFREQ)
{
return;
}
// only proceed if no powergen.
for(psStruct = apsStructLists[selectedPlayer];
// Only proceed if no powergen
for (psStruct = apsStructLists[selectedPlayer];
psStruct && psStruct->pStructureType->type != REF_POWER_GEN;
psStruct = psStruct->psNext);
if(psStruct)
if (psStruct)
{
return;
}
@ -623,7 +602,7 @@ void addLoserGifts(void)
NetAdd(m,m.size,type);
m.size += sizeof(type);
for(count = 0;count<quantity;count++)
for (count = 0; count < quantity; count++)
{
x = map_coord(apsStructLists[selectedPlayer]->pos.x);
y = map_coord(apsStructLists[selectedPlayer]->pos.y);
@ -652,51 +631,7 @@ void addLoserGifts(void)
audio_QueueTrack(ID_GIFT);
m.type = NET_ARTIFACTS;
NETbcast(&m,FALSE); // tell everyone.
}
/* removed. too confusing.. con droids all over!
// player has no construction droids
for(psD=apsDroidLists[selectedPlayer];(psD != NULL)&&(psD->droidType !=DROID_CONSTRUCT);psD = psD->psNext);
if(!psD)
{
for(psTempl=apsDroidTemplates[selectedPlayer];
psTempl && (psTempl->asParts[COMP_CONSTRUCT] == 0);
psTempl = psTempl->psNext);
if(psTempl)
{
// give player a construction Droid.right now!
if(apsStructLists[selectedPlayer])
{
x = map_coord(apsStructLists[selectedPlayer]->pos.x);
y = map_coord(apsStructLists[selectedPlayer]->pos.y);
z = map_coord(apsStructLists[selectedPlayer]->pos.z);
pickATileGen(&x,&y,LOOK_FOR_EMPTY_TILE,normalPAT);
position.x = world_coord(x); // Add an effect
position.z = world_coord(y);
position.y = world_coord(z);
if(gameTime - lastgift< GIFTFREQ)
{
return;
}
lastgift = gameTime;
powerCalc(FALSE);
psD=buildDroid( psTempl, world_coord(x), world_coord(y), selectedPlayer, FALSE);
if(psD)
{
audio_QueueTrack(ID_GIFT);
addDroid(psD,apsDroidLists); // add droid. telling everyone
addEffect(&position,EFFECT_EXPLOSION,EXPLOSION_TYPE_DISCOVERY,FALSE,NULL,FALSE);
}
powerCalc(TRUE); // power back on.
}
}
}
*/
}
@ -717,12 +652,12 @@ void addMultiPlayerRandomArtifacts(UDWORD quantity,SDWORD type)
NetAdd(m,m.size,type);
m.size += sizeof(type);
for(i=0; (i<numFeatureStats) && (asFeatureStats[i].subType != type); i++);
for (i = 0; i < numFeatureStats && asFeatureStats[i].subType != type; i++);
ASSERT( mapWidth>20,"map not big enough" );
ASSERT( mapHeight>20,"map not big enough" );
for(count = 0;count<quantity;count++)
for (count = 0; count < quantity; count++)
{
x = (rand()% (mapWidth-20))+10 ; //( between 10 and mapwidth-10)
y = (rand()% (mapHeight-20))+10 ;
@ -757,7 +692,7 @@ void addMultiPlayerRandomArtifacts(UDWORD quantity,SDWORD type)
// ///////////////////////////////////////////////////////////////
BOOL addOilDrum(UDWORD count)
{
addMultiPlayerRandomArtifacts(count,FEAT_OIL_DRUM);
addMultiPlayerRandomArtifacts(count, FEAT_OIL_DRUM);
return TRUE;
}
@ -776,9 +711,9 @@ void recvMultiPlayerRandomArtifacts(NETMSG *pMsg)
NetGet(pMsg,index,type);
index += sizeof(type);
for(i=0; (i<numFeatureStats) && (asFeatureStats[i].subType != type); i++);
for (i = 0; i < numFeatureStats && asFeatureStats[i].subType != type; i++);
for(count = 0;count<quantity;count++)
for (count = 0; count < quantity; count++)
{
NetGet(pMsg,index,tx);
index += sizeof(tx);
@ -799,7 +734,7 @@ void recvMultiPlayerRandomArtifacts(NETMSG *pMsg)
}
// ///////////////////////////////////////////////////////////////
void giftArtifact(UDWORD owner,UDWORD x,UDWORD y)
void giftArtifact(UDWORD owner, UDWORD x, UDWORD y)
{
PLAYER_RESEARCH *pO,*pR;
UDWORD topic=0;
@ -817,9 +752,10 @@ void giftArtifact(UDWORD owner,UDWORD x,UDWORD y)
{
pO = asPlayerResList[owner];
for(topic =numResearch; topic>0; topic--)
for (topic = numResearch; topic > 0; topic--)
{
if( (IsResearchCompleted(&pO[topic]) ) && (IsResearchPossible(&pR[topic])==FALSE ) )
if (IsResearchCompleted(&pO[topic])
&& !IsResearchPossible(&pR[topic]))
{
MakeResearchPossible(&pR[topic]);
CONPRINTF(ConsoleString,(ConsoleString,_("You Discover Blueprints For %s"),
@ -855,7 +791,7 @@ void processMultiPlayerArtifacts(void)
// artifacts
if(pF->psStats->subType == FEAT_GEN_ARTE)
{
found = objectInRange((BASE_OBJECT *)apsDroidLists[selectedPlayer], pF->pos.x,pF->pos.y,(TILE_UNITS+(TILE_UNITS/3)) );
found = objectInRange((BASE_OBJECT *)apsDroidLists[selectedPlayer], pF->pos.x, pF->pos.y, (TILE_UNITS+(TILE_UNITS/3)) );
if(found)
{
position.x = pF->pos.x; // Add an effect
@ -863,51 +799,39 @@ void processMultiPlayerArtifacts(void)
position.y = pF->pos.z;
addEffect(&position,EFFECT_EXPLOSION,EXPLOSION_TYPE_DISCOVERY,FALSE,NULL,FALSE);
x = pF->pos.x;
y = pF->pos.y;
pl= pF->player;
removeFeature(pF); // remove artifact+ send info.
giftArtifact(pl,x,y); // reward player.
pF->player = 0;
audio_QueueTrack( ID_SOUND_ARTIFACT_RECOVERED );
x = pF->pos.x;
y = pF->pos.y;
pl= pF->player;
removeFeature(pF); // remove artifact+ send info.
giftArtifact(pl,x,y); // reward player.
pF->player = 0;
audio_QueueTrack( ID_SOUND_ARTIFACT_RECOVERED );
}
}
// oil drums
// if(pF->psStats->subType == FEAT_OIL_DRUM)
// {
// found = objectInRange((BASE_OBJECT *)apsDroidLists[selectedPlayer], pF->pos.x,pF->pos.y,(TILE_UNITS+(TILE_UNITS/3)) );
// if(found)
// {
// giftPower(ANYPLAYER,selectedPlayer,TRUE); // give power and tell everyone.
// removeFeature(pF); // remove artifact+ send info.
// addOilDrum(1);
// }
// }
}
}
/* Ally team members with each other */
void createTeamAlliances(void)
{
UDWORD i,j;
int i, j;
debug(LOG_WZ, "Creating teams");
for(i=0; i<MAX_PLAYERS; i++ )
for (i = 0; i < MAX_PLAYERS; i++)
{
for(j=0; j<MAX_PLAYERS; j++ )
for (j = 0; j < MAX_PLAYERS; j++)
{
if( i!=j && (playerTeam[i] == playerTeam[j]) //wto different players belonging to the same team
&& !aiCheckAlliances(i,j) && (playerTeam[i] >= 0)) //not allied and not ignoring teams
if (i != j
&& playerTeam[i] == playerTeam[j] // Wto different players belonging to the same team
&& !aiCheckAlliances(i, j)
&& playerTeam[i] >= 0
&& game.skDiff[i]
&& game.skDiff[j]) // Not allied and not ignoring teams
{
if(game.skDiff[i] && game.skDiff[j]) //make sure both players are enabled
formAlliance(i,j,FALSE,FALSE,FALSE); //create silently
// Create silently
formAlliance(i, j, FALSE, FALSE, FALSE);
}
}
}
}