Fix showing the unit count in debug mode
2.3: r11030 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11031 4a71c877-e1ca-e34f-864e-861f7616d084master
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c77a8f43f9
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4e51a7c144
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@ -960,12 +960,12 @@ static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset,
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if(getDebugMappingStatus()) //Won't pass this when in both release and multiplayer modes
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{
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//c10: Total number of player units in possession
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sprintf(str,"%d",getNumDroids(player));
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sprintf(str,"%d",getNumDroids(player) + getNumTransporterDroids(player));
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iV_DrawText(str, x+MULTIMENU_C10, y+MULTIMENU_FONT_OSET);
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//c11: Player power
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sprintf(str, "%u", (int)getPower(player));
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iV_DrawText(str, MULTIMENU_FORM_X+MULTIMENU_C11, y+MULTIMENU_FONT_OSET);
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iV_DrawText(str, MULTIMENU_FORM_X+MULTIMENU_C11, y+MULTIMENU_FONT_OSET);
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}
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// a droid of theirs.
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