Remove some dead code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5822 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2008-08-15 20:40:38 +00:00
parent 535c97354f
commit 4cfdec7d58
3 changed files with 1 additions and 24 deletions

View File

@ -32,20 +32,6 @@
#include "lib/framework/frame.h"
#include "pietypes.h"
/***************************************************************************/
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
#define iV_SCANTABLE_MAX 1024
// texture animation defines
#define iV_IMD_ANIM_FRAMES 8
//*************************************************************************
//
// screen surface structure
@ -62,7 +48,6 @@ typedef struct _iSurface {
iClip clip;
UBYTE *buffer;
Sint32 scantable[iV_SCANTABLE_MAX]; // currently uses 4k per structure (!)
int width;
int height;

View File

@ -38,7 +38,6 @@ iSurface *psRendSurface;
iSurface *iV_SurfaceCreate(Uint32 flags, int width, int height, int xp, int yp, UBYTE *buffer)
{
iSurface *s = malloc(sizeof(iSurface));
int i;
assert(buffer!=NULL); // on playstation this MUST be null
@ -56,13 +55,7 @@ iSurface *iV_SurfaceCreate(Uint32 flags, int width, int height, int xp, int yp,
s->width = width;
s->height = height;
s->size = width * height;
s->buffer = buffer;
for (i=0; i<iV_SCANTABLE_MAX; i++)
{
s->scantable[i] = i * width;
}
s->clip.left = 0;
s->clip.right = width-1;
s->clip.top = 0;

View File

@ -1327,8 +1327,7 @@ void intDisplayFLICView(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIG
seq_RenderVideoToBuffer(NULL, psViewResearch->sequenceName,
gameTime2, SEQUENCE_HOLD);
//download to screen now
seq_BlitBufferToScreen((SBYTE *)rendSurface.buffer, rendSurface.scantable[1],
x0, y0);
seq_BlitBufferToScreen((SBYTE *)rendSurface.buffer, x0, y0);
CloseButtonRender();
}