Use GLC_TEXTURE for font rendering. Patch by Bertrand Coconnier in bug #10188.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2646 4a71c877-e1ca-e34f-864e-861f7616d084master
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e808d83f0c
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49df8ea371
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@ -47,17 +47,6 @@ extern unsigned int iV_GetCharWidth(uint32_t charCode);
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extern unsigned int iV_GetTextHeight(const char* string);
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extern void iV_SetTextColour(SWORD Index);
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/** Enable or disable anti-aliasing of text
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* \param enable set this to true to enable anti-aliassing of text,
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* set it to false to disable it.
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*/
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extern void iV_SetTextAntialias(bool enable);
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/** Find out if anti-aliasing of text is enabled or disabled
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* \return true if anti-aliassing of text is enabled, false otherwise
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*/
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extern bool iV_TextAntialiased(void);
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#define ASCII_SPACE (32)
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#define ASCII_NEWLINE ('@')
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#define ASCII_COLOURMODE ('#')
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@ -45,8 +45,6 @@ static GLint GLC_Context = 0;
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static GLint GLC_Font_Regular = 0;
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static GLint GLC_Font_Bold = 0;
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static bool anti_aliasing = true;
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/***************************************************************************/
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/*
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* Source
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@ -103,7 +101,7 @@ static void iV_initializeGLC()
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glcContext(GLC_Context);
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glcDisable(GLC_AUTO_FONT);
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glcRenderStyle(GLC_TRIANGLE);
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glcRenderStyle(GLC_TEXTURE);
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GLC_Font_Regular = glcGenFontID();
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GLC_Font_Bold = glcGenFontID();
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@ -180,16 +178,6 @@ void iV_TextShutdown()
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}
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}
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void iV_SetTextAntialias(bool enable)
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{
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anti_aliasing = enable;
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}
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bool iV_TextAntialiased()
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{
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return anti_aliasing;
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}
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void iV_SetFont(enum iV_fonts FontID)
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{
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switch (FontID)
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@ -612,15 +600,15 @@ UDWORD iV_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width
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void iV_DrawTextRotated(const char* string, float XPos, float YPos, float rotation)
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{
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GLint matrix_mode = 0;
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pie_SetTexturePage(-2);
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// Enable Anti Aliasing if it's enabled
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if (anti_aliasing)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glEnable(GL_POLYGON_SMOOTH);
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}
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glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(matrix_mode);
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if (rotation != 0.f)
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{
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@ -638,12 +626,9 @@ void iV_DrawTextRotated(const char* string, float XPos, float YPos, float rotati
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glcRenderString(string);
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glFrontFace(GL_CCW);
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// Turn off anti aliasing (if we enabled it above)
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if (anti_aliasing)
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{
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glDisable(GL_BLEND);
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glDisable(GL_POLYGON_SMOOTH);
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}
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glMatrixMode(GL_TEXTURE);
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glPopMatrix();
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glMatrixMode(matrix_mode);
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// Reset the current model view matrix
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glLoadIdentity();
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@ -33,7 +33,6 @@
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#include "lib/sound/track.h" // audio
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#include "lib/sound/cdaudio.h" // audio
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#include "lib/ivis_common/piestate.h" // setgamma.
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#include "lib/ivis_common/textdraw.h" // text-antialiassing
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#include "warzoneconfig.h" // renderMode
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#include "component.h"
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#include "text.h"
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@ -517,16 +516,6 @@ BOOL loadConfig(void)
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setWarzoneKeyNumeric("radarTerrainMode", radarDrawMode);
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}
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if (getWarzoneKeyNumeric("text-antialiassing", &val))
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{
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iV_SetTextAntialias(val);
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}
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else
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{
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iV_SetTextAntialias(true);
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setWarzoneKeyNumeric("text-antialiassing", true);
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}
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return closeWarzoneKey();
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}
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@ -633,8 +622,6 @@ BOOL saveConfig(void)
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setWarzoneKeyString("phrase4", ingame.phrases[4]);
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}
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setWarzoneKeyNumeric("text-antialiassing", iV_TextAntialiased());
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return closeWarzoneKey();
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}
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