game.maxPlayers cleanup - remove unnecessary references.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3977 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2008-03-09 15:45:05 +00:00
parent f7186877fe
commit 496b2a73fd
6 changed files with 4 additions and 34 deletions

View File

@ -410,17 +410,6 @@ BOOL loadConfig(void)
setWarzoneKeyNumeric("base", game.base);
}
//maxplay
if(getWarzoneKeyNumeric("maxPlay", &val))
{
game.maxPlayers =(UBYTE)val;
}
else
{
game.maxPlayers = 4;
setWarzoneKeyNumeric("maxPlay", game.maxPlayers);
}
//alliance
if(getWarzoneKeyNumeric("alliance", &val))
{
@ -626,7 +615,6 @@ BOOL saveConfig(void)
setWarzoneKeyNumeric("type", game.type); // game type
setWarzoneKeyNumeric("base", game.base); // size of base
setWarzoneKeyNumeric("fog", game.fog); // fog 'o war
setWarzoneKeyNumeric("maxPlay", game.maxPlayers); // max no of players
setWarzoneKeyNumeric("alliance", game.alliance); // allow alliances
setWarzoneKeyString("forceName", sForceName); // force
setWarzoneKeyString("playerName",(char*)sPlayer); // player name

View File

@ -412,8 +412,6 @@ BOOL systemInitialise(void)
buildMapList();
//loadLevels(DIR_CAMPAIGN);
// Initialize render engine
war_SetFog(FALSE);
if (!pie_Initialise()) {

View File

@ -2439,8 +2439,6 @@ BOOL processConsoleCommands( char *pName )
{
char tmpStr[255];
/* saveai x */
for(i=0;i<MAX_PLAYERS;i++)
{

View File

@ -21,8 +21,8 @@
* MultiInt.c
*
* Alex Lee, 98. Pumpkin Studios, Bath.
* Functions to display and handle the multiplayer interface screens
* Arena and Campaign styles, along with connection and game options.
* Functions to display and handle the multiplayer interface screens,
* along with connection and game options.
*/
#include "lib/framework/frame.h"
@ -832,7 +832,6 @@ static void addGameOptions(BOOL bRedo)
iV_GetImageHeight(FrontImages,IMAGE_RETURN),
_("Return To Previous Screen"),IMAGE_RETURN,IMAGE_RETURN_HI,TRUE);
// host Games button
if(ingame.bHostSetup && !bHosted)
{
@ -924,7 +923,7 @@ static void addColourChooser(UDWORD player)
MULTIOP_ROW_WIDTH,MULTIOP_PLAYERHEIGHT);
// add the flags
for(i=0;i<MAX_PLAYERS;i++) //game.maxPlayers;i++)
for (i = 0; i < MAX_PLAYERS; i++)
{
addMultiBut(psWScreen,MULTIOP_COLCHOOSER_FORM, MULTIOP_COLCHOOSER+i,
(i*(iV_GetImageWidth(FrontImages,IMAGE_PLAYER0) +5)+7) ,//x
@ -1129,7 +1128,7 @@ static void addTeamChooser(UDWORD player)
MULTIOP_ROW_WIDTH,MULTIOP_TEAMSHEIGHT);
// add the teams
for(i=0;i<MAX_PLAYERS;i++) //game.maxPlayers;i++)
for (i = 0; i < MAX_PLAYERS; i++)
{
W_BUTINIT sButInit;
@ -1560,9 +1559,7 @@ static void processMultiopWidgets(UDWORD id)
game.type = CAMPAIGN;
widgSetString(psWScreen, MULTIOP_MAP, DEFAULTCAMPAIGNMAP);
strcpy(game.map,widgGetString(psWScreen, MULTIOP_MAP));
game.maxPlayers = 4;
game.alliance = NO_ALLIANCES;
addGameOptions(FALSE);
break;
@ -1570,11 +1567,8 @@ static void processMultiopWidgets(UDWORD id)
widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN,0 );
widgSetButtonState(psWScreen, MULTIOP_SKIRMISH,WBUT_LOCK);
game.type = SKIRMISH;
widgSetString(psWScreen, MULTIOP_MAP, DEFAULTSKIRMISHMAP);
strcpy(game.map,widgGetString(psWScreen, MULTIOP_MAP));
game.maxPlayers = 4;
addGameOptions(FALSE);
break;
}

View File

@ -222,8 +222,6 @@ static BOOL enumerateMultiMaps(char *found, UDWORD *players,BOOL first, UBYTE ca
lev = lev->psNext;
return TRUE;
}
}
lev = lev->psNext;
}
@ -778,8 +776,6 @@ void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIG
if(isHumanPlayer(player) || (game.type == SKIRMISH && player<game.maxPlayers) )
{
//c2:name,
sprintf(str,"%d:", player);
strcat(str, getPlayerName(player));
@ -1234,7 +1230,6 @@ BOOL intAddMultiMenu(void)
formHeight = MULTIMENU_PLAYER_H+7;
for(i=0;i<MAX_PLAYERS;i++)
{
// if(isHumanPlayer(i) || (game.type == SKIRMISH && i<game.maxPlayers && game.skirmishPlayers[i] ))
if(isHumanPlayer(i) || (game.type == SKIRMISH && i<game.maxPlayers && game.skDiff[i] ))
{
formHeight += MULTIMENU_PLAYER_H;
@ -1261,7 +1256,6 @@ BOOL intAddMultiMenu(void)
// add any players
for(i=0;i<MAX_PLAYERS;i++)
{
// if(isHumanPlayer(i) || (game.type == SKIRMISH && i<game.maxPlayers && game.skirmishPlayers[i] ) )
if(isHumanPlayer(i) || (game.type == SKIRMISH && i<game.maxPlayers && game.skDiff[i] ) )
{
addMultiPlayer(i,pos);

View File

@ -374,7 +374,6 @@ BOOL joinCampaign(UDWORD gameNumber, char *sPlayer)
if(!ingame.localJoiningInProgress)
{
// game.type = CAMPAIGN;
NETjoinGame(gameNumber, sPlayer); // join
ingame.localJoiningInProgress = TRUE;
@ -617,7 +616,6 @@ static BOOL cleanMap(UDWORD player)
// reverse so we always remove the last object. re-reverse afterwards.
// reverseObjectList((BASE_OBJECT**)&apsStructLists[player]);
switch(game.base)
{
case CAMP_CLEAN: //clean map