Remove non-working terrain outline feature
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2945 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
97006ed5a9
commit
466b3c6248
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@ -179,9 +179,6 @@ static Vector3i imdRot,imdRot2;
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/* How far away are we from the terrain */
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/* How far away are we from the terrain */
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UDWORD distance = START_DISTANCE;//(DISTANCE - (DISTANCE/6));
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UDWORD distance = START_DISTANCE;//(DISTANCE - (DISTANCE/6));
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/* Are we outlining the terrain tile triangles */
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UDWORD terrainOutline = FALSE;
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/* Stores the screen coordinates of the transformed terrain tiles */
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/* Stores the screen coordinates of the transformed terrain tiles */
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TERRAIN_VERTEX tileScreenInfo[LAND_YGRD][LAND_XGRD];
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TERRAIN_VERTEX tileScreenInfo[LAND_YGRD][LAND_XGRD];
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@ -4015,19 +4012,6 @@ static void drawTerrainTile(UDWORD i, UDWORD j, BOOL onWaterEdge)
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pie_DrawTerrainTriangle(i * 2 + j * VISIBLE_XTILES * 2 + 1, vertices);
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pie_DrawTerrainTriangle(i * 2 + j * VISIBLE_XTILES * 2 + 1, vertices);
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}
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}
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/* Outline the tile if necessary */
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if(!onWaterEdge && terrainOutline)
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{
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iV_Line(tileScreenInfo[i+0][j+0].screen.x, tileScreenInfo[i+0][j+0].screen.y,
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tileScreenInfo[i+0][j+1].screen.x, tileScreenInfo[i+0][j+1].screen.y, 255);
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iV_Line(tileScreenInfo[i+0][j+1].screen.x, tileScreenInfo[i+0][j+1].screen.y,
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tileScreenInfo[i+1][j+1].screen.x, tileScreenInfo[i+1][j+1].screen.y, 255);
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iV_Line(tileScreenInfo[i+1][j+1].screen.x, tileScreenInfo[i+1][j+1].screen.y,
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tileScreenInfo[i+1][j+0].screen.x, tileScreenInfo[i+1][j+0].screen.y, 255);
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iV_Line(tileScreenInfo[i+1][j+0].screen.x, tileScreenInfo[i+1][j+0].screen.y,
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tileScreenInfo[i+0][j+0].screen.x, tileScreenInfo[i+0][j+0].screen.y, 255);
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}
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if(!onWaterEdge && bOutlined)
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if(!onWaterEdge && bOutlined)
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{
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{
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if(outlineColour3D == outlineOK3D)
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if(outlineColour3D == outlineOK3D)
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@ -87,7 +87,6 @@ extern BOOL init3DView(void);
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extern void initViewPosition(void);
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extern void initViewPosition(void);
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extern iView player;
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extern iView player;
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extern UDWORD distance;
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extern UDWORD distance;
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extern UDWORD terrainOutline;
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extern UDWORD xOffset,yOffset;
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extern UDWORD xOffset,yOffset;
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extern BOOL selectAttempt;
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extern BOOL selectAttempt;
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extern BOOL draggingTile;
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extern BOOL draggingTile;
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@ -346,22 +346,6 @@ void kf_ToggleRadar( void )
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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/* Toggles the outline around the map tiles */
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void kf_ToggleOutline( void )
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{
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if(terrainOutline)
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{
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terrainOutline = FALSE;
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}
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else
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{
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terrainOutline = TRUE;
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}
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addConsoleMessage("Tile outline display toggled",DEFAULT_JUSTIFY);
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}
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// --------------------------------------------------------------------------
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/* Toggles infinite power on/off */
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/* Toggles infinite power on/off */
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void kf_TogglePower( void )
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void kf_TogglePower( void )
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{
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{
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@ -27,7 +27,6 @@ extern void kf_BuildInfo( void );
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extern void kf_FrameRate( void );
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extern void kf_FrameRate( void );
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extern void kf_ShowNumObjects( void );
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extern void kf_ShowNumObjects( void );
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extern void kf_ToggleRadar( void );
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extern void kf_ToggleRadar( void );
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extern void kf_ToggleOutline( void );
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extern void kf_TogglePower( void );
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extern void kf_TogglePower( void );
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extern void kf_RecalcLighting( void );
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extern void kf_RecalcLighting( void );
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extern void kf_RaiseGamma( void );
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extern void kf_RaiseGamma( void );
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11
src/keymap.c
11
src/keymap.c
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@ -242,7 +242,7 @@ _keymapsave keyMapSaveTable[] =
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kf_SystemClose,
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kf_SystemClose,
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kf_ToggleShadows,
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kf_ToggleShadows,
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kf_RaiseTile,
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kf_RaiseTile,
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kf_ToggleOutline,
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kf_NOOP, // unused
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kf_TriFlip,
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kf_TriFlip,
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kf_RaiseGamma,
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kf_RaiseGamma,
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kf_LowerGamma,
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kf_LowerGamma,
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@ -483,16 +483,7 @@ void keyInitMappings( BOOL bForceDefaults )
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keyAddMapping(KEYMAP__DEBUG,KEY_LALT,KEY_F6,KEYMAP_PRESSED,kf_SelectPlayer, "Select player 5");
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keyAddMapping(KEYMAP__DEBUG,KEY_LALT,KEY_F6,KEYMAP_PRESSED,kf_SelectPlayer, "Select player 5");
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keyAddMapping(KEYMAP__DEBUG,KEY_LALT,KEY_F7,KEYMAP_PRESSED,kf_SelectPlayer, "Select player 6");
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keyAddMapping(KEYMAP__DEBUG,KEY_LALT,KEY_F7,KEYMAP_PRESSED,kf_SelectPlayer, "Select player 6");
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keyAddMapping(KEYMAP__DEBUG,KEY_LALT,KEY_F8,KEYMAP_PRESSED,kf_SelectPlayer, "Select player 7");
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keyAddMapping(KEYMAP__DEBUG,KEY_LALT,KEY_F8,KEYMAP_PRESSED,kf_SelectPlayer, "Select player 7");
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// would be nice, but does not currently work - Per
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keyAddMapping(KEYMAP__DEBUG,KEY_LCTRL,KEY_P,KEYMAP_PRESSED,kf_ToggleOutline, "Tile Outline");
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*/
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*/
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// ------------------------ OLD STUFF - Store here!
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}
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}
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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