Output gameTime for debug messages. Should make it easier to recognize relevant messages and their relation over time.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5317 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2008-06-24 18:07:45 +00:00
parent cf8430a142
commit 452b737b64
1 changed files with 3 additions and 1 deletions

View File

@ -32,6 +32,8 @@
#include "frameint.h"
#include "strnlen1.h"
#include "lib/gamelib/gtime.h"
#define MAX_LEN_LOG_LINE 512
char last_called_script_event[MAX_EVENT_NAME_LEN];
@ -387,7 +389,7 @@ void _debug( code_part part, const char *function, const char *str, ... )
if (!repeated)
{
// Assemble the outputBuffer:
snprintf( outputBuffer, MAX_LEN_LOG_LINE, "%-8s: %s", code_part_names[part], useInputBuffer1 ? inputBuffer[1] : inputBuffer[0] );
snprintf( outputBuffer, MAX_LEN_LOG_LINE, "%-8s|%012u: %s", code_part_names[part], gameTime, useInputBuffer1 ? inputBuffer[1] : inputBuffer[0] );
while (curCallback) {
curCallback->callback( &curCallback->data, outputBuffer );