Allow changing game speed in multiplayer when debug mode is enabled.
All players should change to the same speed, unless wanting to test what happens if some computers are too slow.master
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57e5ef77da
commit
40ffee51fc
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@ -2603,7 +2603,7 @@ void kf_SpeedUp( void )
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unsigned int i;
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// Bail out if we're running a _true_ multiplayer game or are playing a tutorial
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if (runningMultiplayer() || bInTutorial)
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if ((runningMultiplayer() && !getDebugMappingStatus()) || bInTutorial)
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{
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if (!bInTutorial)
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{
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@ -2646,7 +2646,7 @@ void kf_SlowDown( void )
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int i;
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// Bail out if we're running a _true_ multiplayer game or are playing a tutorial
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if (runningMultiplayer() || bInTutorial)
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if ((runningMultiplayer() && !getDebugMappingStatus()) || bInTutorial)
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{
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if (!bInTutorial)
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{
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