Allow changing game speed in multiplayer when debug mode is enabled.

All players should change to the same speed, unless wanting to test what happens if some computers are too slow.
master
Cyp 2010-10-24 11:39:07 +02:00
parent 57e5ef77da
commit 40ffee51fc
1 changed files with 2 additions and 2 deletions

View File

@ -2603,7 +2603,7 @@ void kf_SpeedUp( void )
unsigned int i;
// Bail out if we're running a _true_ multiplayer game or are playing a tutorial
if (runningMultiplayer() || bInTutorial)
if ((runningMultiplayer() && !getDebugMappingStatus()) || bInTutorial)
{
if (!bInTutorial)
{
@ -2646,7 +2646,7 @@ void kf_SlowDown( void )
int i;
// Bail out if we're running a _true_ multiplayer game or are playing a tutorial
if (runningMultiplayer() || bInTutorial)
if ((runningMultiplayer() && !getDebugMappingStatus()) || bInTutorial)
{
if (!bInTutorial)
{