Fix some warnings generated by -Wextra
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4492 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
3c516a43f4
commit
3dafc4e62a
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@ -33,7 +33,7 @@
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#if defined(WZ_OS_WIN)
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const static struct
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static const struct
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{
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const char * language;
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const char * name;
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@ -54,7 +54,7 @@ const static struct
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# endif
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};
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#else
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const static struct
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static const struct
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{
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const char *language;
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const char *name;
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@ -55,7 +55,7 @@
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#include "projectile.h"
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static void unsetMatrix(void);
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static void setMatrix(Vector3i *Position, Vector3i *Rotation, Vector3i *CameraPos, BOOL RotXYZ);
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static void setMatrix(Vector3i *Position, Vector3i *Rotation, BOOL RotXYZ);
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#define BLIP_ANIM_DURATION 200
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#define DEFAULT_COMPONENT_TRANSLUCENCY 128
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@ -128,7 +128,7 @@ void updateLightLevels(void)
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}
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static void setMatrix(Vector3i *Position, Vector3i *Rotation, Vector3i *CameraPos, BOOL RotXYZ)
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static void setMatrix(Vector3i *Position, Vector3i *Rotation, BOOL RotXYZ)
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{
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pie_PerspectiveBegin();
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pie_MatBegin();
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@ -251,9 +251,7 @@ UDWORD getStructureStatHeight(STRUCTURE_STATS *psStat)
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void displayIMDButton(iIMDShape *IMDShape, Vector3i *Rotation, Vector3i *Position, BOOL RotXYZ, SDWORD scale)
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{
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Vector3i TmpCamPos = {0,0,0};
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setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
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setMatrix(Position, Rotation, RotXYZ);
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pie_MatScale(scale);
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pie_SetFogStatus(false);
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@ -269,7 +267,6 @@ void displayStructureButton(STRUCTURE *psStructure, Vector3i *Rotation, Vector3i
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iIMDShape *mountImd[STRUCT_MAXWEAPS];
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iIMDShape *weaponImd[STRUCT_MAXWEAPS];
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UDWORD nWeaponStat;
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Vector3i TmpCamPos = {0,0,0};
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int i;
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/*HACK HACK HACK!
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@ -281,10 +278,9 @@ void displayStructureButton(STRUCTURE *psStructure, Vector3i *Rotation, Vector3i
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Position->y -= 20;
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}
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setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
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setMatrix(Position, Rotation, RotXYZ);
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pie_MatScale(scale);
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/* Draw the building's base first */
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baseImd = psStructure->pStructureType->pBaseIMD;
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if(baseImd!=NULL) {
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@ -420,8 +416,6 @@ void displayStructureStatButton(STRUCTURE_STATS *Stats,UDWORD Player, Vector3i *
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iIMDShape *baseImd,*strImd;//*mountImd,*weaponImd;
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iIMDShape *mountImd[STRUCT_MAXWEAPS];
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iIMDShape *weaponImd[STRUCT_MAXWEAPS];
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Vector3i TmpCamPos = {0,0,0};
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//UDWORD nWeaponStat;
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UBYTE i;
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/*HACK HACK HACK!
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@ -433,7 +427,7 @@ void displayStructureStatButton(STRUCTURE_STATS *Stats,UDWORD Player, Vector3i *
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Position->y -= 20;
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}
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setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
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setMatrix(Position, Rotation, RotXYZ);
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pie_MatScale(scale);
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/* Draw the building's base first */
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@ -584,9 +578,8 @@ void displayComponentButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posi
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iIMDShape *ComponentIMD = NULL;
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iIMDShape *MountIMD = NULL;
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SDWORD compID;
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Vector3i TmpCamPos = {0,0,0};
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setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
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setMatrix(Position, Rotation, RotXYZ);
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pie_MatScale(scale);
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compID = StatIsComponent(Stat);
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@ -626,11 +619,10 @@ void displayResearchButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posit
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{
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iIMDShape *ResearchIMD = ((RESEARCH *)Stat)->pIMD;
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iIMDShape *MountIMD = ((RESEARCH *)Stat)->pIMD2;
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Vector3i TmpCamPos = {0,0,0};
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if(ResearchIMD)
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{
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setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
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setMatrix(Position, Rotation, RotXYZ);
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pie_MatScale(scale);
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if(MountIMD) {
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@ -654,12 +646,11 @@ void displayComponentButtonTemplate(DROID_TEMPLATE *psTemplate, Vector3i *Rotati
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{
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static DROID Droid; // Made static to reduce stack usage.
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SDWORD difference;
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Vector3i TmpCamPos = {0,0,0};
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/* init to NULL */
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memset( &Droid, 0, sizeof(DROID) );
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setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
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setMatrix(Position, Rotation, RotXYZ);
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pie_MatScale(scale);
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// Decide how to sort it.
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@ -693,9 +684,8 @@ void displayComponentButtonTemplate(DROID_TEMPLATE *psTemplate, Vector3i *Rotati
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void displayComponentButtonObject(DROID *psDroid, Vector3i *Rotation, Vector3i *Position, BOOL RotXYZ, SDWORD scale)
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{
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SDWORD difference;
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Vector3i TmpCamPos = {0,0,0};
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setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
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setMatrix(Position, Rotation, RotXYZ);
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pie_MatScale(scale);
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// Decide how to sort it.
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@ -4588,11 +4588,9 @@ static BOOL intAddObjectWindow(BASE_OBJECT *psObjects, BASE_OBJECT *psSelected,B
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if (Droid->droidType == DROID_CONSTRUCT ||
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Droid->droidType == DROID_CYBORG_CONSTRUCT)
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{
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ASSERT( Droid->asBits[COMP_CONSTRUCT].nStat,"intUpdateProgressBar: invalid droid type" );
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ASSERT( Droid->asBits[COMP_CONSTRUCT].nStat,"intAddObjectWindow: invalid droid type" );
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psStats = (BASE_STATS*)(asConstructStats + Droid->asBits[COMP_CONSTRUCT].nStat);
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//sBarInit2.size = (UWORD)((CONSTRUCT_STATS*)psStats)->constructPoints; // Need to scale? YEP!
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sBarInit2.size = (UWORD)constructorPoints((CONSTRUCT_STATS*)psStats,
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Droid->player);
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sBarInit2.size = (UWORD)constructorPoints((CONSTRUCT_STATS*)psStats, Droid->player);
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if (sBarInit2.size > WBAR_SCALE)
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{
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sBarInit2.size = WBAR_SCALE;
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