Don't add %valprefix to %max

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5490 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-07-11 11:13:01 +00:00
parent 9e57d0b4ce
commit 3ca7c41f58
3 changed files with 7 additions and 7 deletions

View File

@ -185,7 +185,7 @@ sub printEnum()
$$output .= "\t/**\n"
. "\t * The number of enumerators in this enum.\n"
. "\t */\n"
. "\t${valprefix}${${$enum}{\"qualifiers\"}}{\"max\"},\n";
. "\t${${$enum}{\"qualifiers\"}}{\"max\"},\n";
}
# Finish printing the enum

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@ -11,7 +11,7 @@ struct BASE
end;
enum COMPONENT_TYPE
%max "NUMCOMPONENTS";
%max "COMP_NUMCOMPONENTS";
%valprefix "COMP_";
UNKNOWN

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@ -1,7 +1,7 @@
# if any types are added BEFORE 'COMP_BODY' - then Save/Load Game will have to
# be altered since it loops through the components from 1->MAX_COMP
enum COMPONENT_TYPE
%max "NUMCOMPONENTS";
%max "COMP_NUMCOMPONENTS";
%valprefix "COMP_";
UNKNOWN
@ -33,7 +33,7 @@ end;
# only using KINETIC and HEAT for now
enum WEAPON_CLASS
%max "NUM_WEAPON_CLASSES";
%max "WC_NUM_WEAPON_CLASSES";
%valprefix "WC_";
# Bullets, etc.
@ -46,7 +46,7 @@ enum WEAPON_CLASS
HEAT
# others we haven't thought of! - classed as HEAT now to save space in DROID
#WC_MISC, ///<
#WC_MISC,
end;
# weapon subclasses used to define which weapons are affected by weapon upgrade
@ -54,7 +54,7 @@ end;
#
# Watermelon:added a new subclass to do some tests
enum WEAPON_SUBCLASS
%max "NUM_WEAPON_SUBCLASSES";
%max "WSC_NUM_WEAPON_SUBCLASSES";
%valprefix "WSC_";
MGUN
@ -82,7 +82,7 @@ enum WEAPON_SUBCLASS
end;
enum PROPULSION_TYPE
%max "NUM";
%max "PROPULSION_TYPE_NUM";
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