Don't add %valprefix to %max

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5490 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-07-11 11:13:01 +00:00
parent 9e57d0b4ce
commit 3ca7c41f58
3 changed files with 7 additions and 7 deletions

View File

@ -185,7 +185,7 @@ sub printEnum()
$$output .= "\t/**\n" $$output .= "\t/**\n"
. "\t * The number of enumerators in this enum.\n" . "\t * The number of enumerators in this enum.\n"
. "\t */\n" . "\t */\n"
. "\t${valprefix}${${$enum}{\"qualifiers\"}}{\"max\"},\n"; . "\t${${$enum}{\"qualifiers\"}}{\"max\"},\n";
} }
# Finish printing the enum # Finish printing the enum

View File

@ -11,7 +11,7 @@ struct BASE
end; end;
enum COMPONENT_TYPE enum COMPONENT_TYPE
%max "NUMCOMPONENTS"; %max "COMP_NUMCOMPONENTS";
%valprefix "COMP_"; %valprefix "COMP_";
UNKNOWN UNKNOWN

View File

@ -1,7 +1,7 @@
# if any types are added BEFORE 'COMP_BODY' - then Save/Load Game will have to # if any types are added BEFORE 'COMP_BODY' - then Save/Load Game will have to
# be altered since it loops through the components from 1->MAX_COMP # be altered since it loops through the components from 1->MAX_COMP
enum COMPONENT_TYPE enum COMPONENT_TYPE
%max "NUMCOMPONENTS"; %max "COMP_NUMCOMPONENTS";
%valprefix "COMP_"; %valprefix "COMP_";
UNKNOWN UNKNOWN
@ -33,7 +33,7 @@ end;
# only using KINETIC and HEAT for now # only using KINETIC and HEAT for now
enum WEAPON_CLASS enum WEAPON_CLASS
%max "NUM_WEAPON_CLASSES"; %max "WC_NUM_WEAPON_CLASSES";
%valprefix "WC_"; %valprefix "WC_";
# Bullets, etc. # Bullets, etc.
@ -46,7 +46,7 @@ enum WEAPON_CLASS
HEAT HEAT
# others we haven't thought of! - classed as HEAT now to save space in DROID # others we haven't thought of! - classed as HEAT now to save space in DROID
#WC_MISC, ///< #WC_MISC,
end; end;
# weapon subclasses used to define which weapons are affected by weapon upgrade # weapon subclasses used to define which weapons are affected by weapon upgrade
@ -54,7 +54,7 @@ end;
# #
# Watermelon:added a new subclass to do some tests # Watermelon:added a new subclass to do some tests
enum WEAPON_SUBCLASS enum WEAPON_SUBCLASS
%max "NUM_WEAPON_SUBCLASSES"; %max "WSC_NUM_WEAPON_SUBCLASSES";
%valprefix "WSC_"; %valprefix "WSC_";
MGUN MGUN
@ -82,7 +82,7 @@ enum WEAPON_SUBCLASS
end; end;
enum PROPULSION_TYPE enum PROPULSION_TYPE
%max "NUM"; %max "PROPULSION_TYPE_NUM";
WHEELED WHEELED
TRACKED TRACKED
LEGGED LEGGED