Remove unused TILE_BITMASK and use INT32_MAX instead of possibly undefined INT_MAX.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1786 4a71c877-e1ca-e34f-864e-861f7616d084master
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b532b1cc60
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3bc52689dc
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@ -3951,7 +3951,7 @@ static void locateMouse(void)
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{
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const POINT pt = {mouseXPos, mouseYPos};
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const POINT pt = {mouseXPos, mouseYPos};
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unsigned int i;
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unsigned int i;
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int nearestZ = INT_MAX;
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int nearestZ = INT32_MAX;
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for(i = 0; i < visibleXTiles; ++i)
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for(i = 0; i < visibleXTiles; ++i)
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{
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{
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@ -67,7 +67,6 @@ typedef enum _terrain_type
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#define TILE_NOTBLOCKING 0x0200 // units can drive on this even if there is a structure or feature on it
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#define TILE_NOTBLOCKING 0x0200 // units can drive on this even if there is a structure or feature on it
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#define TILE_NUMMASK 0x01ff
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#define TILE_NUMMASK 0x01ff
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#define TILE_BITMASK 0xfe00
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#define BITS_NODRAWTILE 0x4
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#define BITS_NODRAWTILE 0x4
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#define BITS_FPATHBLOCK 0x10 // bit set temporarily by find path to mark a blocking tile
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#define BITS_FPATHBLOCK 0x10 // bit set temporarily by find path to mark a blocking tile
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