Misc display3d cleanups
parent
5ef1eff3ea
commit
36c835ad0e
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@ -433,7 +433,7 @@ void bucketRenderCurrentList(void)
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renderEffect((EFFECT*)thisTag->pObject);
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break;
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case RENDER_DROID:
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renderDroid((DROID*)thisTag->pObject);
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displayComponentObject((DROID*)thisTag->pObject);
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break;
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case RENDER_SHADOW:
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renderShadow((DROID*)thisTag->pObject, getImdFromIndex(MI_SHADOW));
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@ -95,6 +95,11 @@
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/******************** Prototypes ********************/
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static void displayDelivPoints();
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static void displayProximityMsgs();
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static void displayDynamicObjects();
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static void displayStaticObjects();
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static void displayFeatures();
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static UDWORD getTargettingGfx(void);
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static void drawDroidGroupNumber(DROID *psDroid);
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static void trackHeight(float desiredHeight);
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@ -1464,7 +1469,7 @@ void renderAnimComponent( const COMPONENT_OBJECT *psObj )
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}
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/// Draw the buildings
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void displayStaticObjects( void )
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static void displayStaticObjects()
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{
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ANIM_OBJECT *psAnimObj;
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@ -1712,7 +1717,7 @@ void displayBlueprints(void)
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}
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/// Draw Factory Delivery Points
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void displayDelivPoints(void)
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static void displayDelivPoints()
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{
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for (FLAG_POSITION *psDelivPoint = apsFlagPosLists[selectedPlayer]; psDelivPoint != NULL; psDelivPoint = psDelivPoint->psNext)
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{
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@ -1724,7 +1729,7 @@ void displayDelivPoints(void)
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}
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/// Draw the features
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void displayFeatures( void )
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static void displayFeatures()
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{
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// player can only be 0 for the features.
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for (unsigned player = 0; player <= 1; ++player)
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@ -1746,15 +1751,14 @@ void displayFeatures( void )
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}
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/// Draw the Proximity messages for the *SELECTED PLAYER ONLY*
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void displayProximityMsgs( void )
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static void displayProximityMsgs()
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{
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PROXIMITY_DISPLAY *psProxDisp;
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VIEW_PROXIMITY *pViewProximity;
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UDWORD x, y;
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/* Go through all the proximity Displays*/
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for (psProxDisp = apsProxDisp[selectedPlayer]; psProxDisp != NULL;
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psProxDisp = psProxDisp->psNext)
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for (psProxDisp = apsProxDisp[selectedPlayer]; psProxDisp != NULL; psProxDisp = psProxDisp->psNext)
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{
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if(!(psProxDisp->psMessage->read))
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{
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@ -1826,7 +1830,7 @@ static void displayAnimation( ANIM_OBJECT * psAnimObj, bool bHoldOnFirstFrame )
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}
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/// Draw the droids
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void displayDynamicObjects( void )
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static void displayDynamicObjects()
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{
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ANIM_OBJECT *psAnimObj;
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@ -1854,7 +1858,7 @@ void displayDynamicObjects( void )
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// In this case, AFAICT only DROID_CYBORG_SUPER had the issue. (Same issue as oil pump anim)
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if (psDroid->droidType != DROID_CYBORG_SUPER)
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{
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renderDroid(psDroid);
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displayComponentObject(psDroid);
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}
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else
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{
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@ -1897,21 +1901,12 @@ Vector2i getPlayerPos()
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/// Set the player position
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void setPlayerPos(SDWORD x, SDWORD y)
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{
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ASSERT( (x >= 0) && (x < world_coord(mapWidth)) &&
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(y >= 0) && (y < world_coord(mapHeight)),
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"setPlayerPos: position off map" );
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ASSERT(x >= 0 && x < world_coord(mapWidth) && y >= 0 && y < world_coord(mapHeight), "Position off map");
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player.p.x = x;
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player.p.z = y;
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player.r.z = 0;
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}
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/// Set the angle at which the player views the world
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void setViewAngle(SDWORD angle)
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{
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player.r.x = DEG(360 + angle);
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}
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/// Get the distance at which the player views the world
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float getViewDistance(void)
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{
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@ -1928,10 +1923,10 @@ void setViewDistance(float dist)
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void renderFeature(FEATURE *psFeature)
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{
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SDWORD rotation;
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PIELIGHT brightness;
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PIELIGHT brightness = pal_SetBrightness(200);
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Vector3i dv;
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bool bForceDraw = ( getRevealStatus() && psFeature->psStats->visibleAtStart);
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int shadowFlags = 0;
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bool bForceDraw = (getRevealStatus() && psFeature->psStats->visibleAtStart);
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int pieFlags = 0;
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if (!psFeature->visible[selectedPlayer] && !bForceDraw)
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{
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@ -1941,7 +1936,7 @@ void renderFeature(FEATURE *psFeature)
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/* Mark it as having been drawn */
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psFeature->sDisplay.frameNumber = currentGameFrame;
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/* Daft hack to get around the oild derrick issue */
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/* Daft hack to get around the oil derrick issue */
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if (!TileHasFeature(mapTile(map_coord(removeZ(psFeature->pos)))))
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{
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return;
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@ -1964,18 +1959,12 @@ void renderFeature(FEATURE *psFeature)
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pie_MatRotY(-rotation);
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brightness = pal_SetBrightness(200); //? HUH?
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if (psFeature->psStats->subType == FEAT_SKYSCRAPER)
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{
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objectShimmy((BASE_OBJECT*)psFeature);
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}
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if (bForceDraw)
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{
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brightness = pal_SetBrightness(200);
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}
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else if (!getRevealStatus())
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if (!getRevealStatus())
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{
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brightness = pal_SetBrightness(avGetObjLightLevel((BASE_OBJECT*)psFeature, brightness.byte.r));
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}
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@ -1991,17 +1980,16 @@ void renderFeature(FEATURE *psFeature)
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|| psFeature->psStats->subType == FEAT_OIL_DRUM)
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{
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/* these cast a shadow */
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shadowFlags = pie_STATIC_SHADOW;
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pieFlags = pie_STATIC_SHADOW;
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}
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pie_Draw3DShape(psFeature->sDisplay.imd, 0, 0, brightness, shadowFlags, 0);
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pie_Draw3DShape(psFeature->sDisplay.imd, 0, 0, brightness, pieFlags, 0);
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setScreenDisp(&psFeature->sDisplay);
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pie_MatEnd();
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}
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///
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void renderProximityMsg(PROXIMITY_DISPLAY *psProxDisp)
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{
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UDWORD msgX = 0, msgY = 0;
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@ -2659,12 +2647,6 @@ void renderShadow( DROID *psDroid, iIMDShape *psShadowIMD )
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pie_MatEnd();
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}
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/// Draw all pieces of a droid and register it as a target
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void renderDroid( DROID *psDroid )
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{
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displayComponentObject(psDroid);
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}
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/// Draws the strobing 3D drag box that is used for multiple selection
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static void drawDragBox( void )
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{
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@ -53,13 +53,11 @@ extern bool showSAMPLES;
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extern bool showORDERS;
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extern bool showLevelName;
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extern void setViewAngle(SDWORD angle);
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extern float getViewDistance(void);
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extern void setViewDistance(float dist);
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extern bool radarOnScreen;
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extern bool radarPermitted;
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extern bool rangeOnScreen; // Added to get sensor/gun range on screen. -Q 5-10-05
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extern void scaleMatrix( UDWORD percent );
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extern void setViewPos( UDWORD x, UDWORD y, bool Pan);
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Vector2i getPlayerPos();
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extern void setPlayerPos(SDWORD x, SDWORD y);
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@ -68,7 +66,6 @@ extern void disp3d_resetView(void);
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extern void disp3d_getView(iView *newView);
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extern void draw3DScene (void);
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extern void renderDroid ( DROID *psDroid );
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extern void renderStructure ( STRUCTURE *psStructure);
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extern void renderFeature ( FEATURE *psFeature );
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extern void renderProximityMsg ( PROXIMITY_DISPLAY *psProxDisp);
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@ -77,11 +74,6 @@ extern void renderAnimComponent ( const COMPONENT_OBJECT *psObj );
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extern void renderDeliveryPoint ( FLAG_POSITION *psPosition, bool blueprint );
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extern void debugToggleSensorDisplay ( void );
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extern void displayFeatures( void );
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extern void displayStaticObjects( void );
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extern void displayDynamicObjects( void );
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extern void displayProximityMsgs( void );
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extern void displayDelivPoints(void);
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extern void calcScreenCoords(DROID *psDroid);
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extern ENERGY_BAR toggleEnergyBars( void );
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@ -92,15 +84,10 @@ extern void renderShadow( DROID *psDroid, iIMDShape *psShadowIMD );
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extern bool clipXY ( SDWORD x, SDWORD y);
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extern bool init3DView(void);
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extern void initViewPosition(void);
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extern iView player;
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extern bool selectAttempt;
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extern bool draggingTile;
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extern iIMDShape *g_imd;
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extern bool droidSelected;
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extern SDWORD scrollSpeed;
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//extern void assignSensorTarget( DROID *psDroid );
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extern void assignSensorTarget( BASE_OBJECT *psObj );
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extern void assignDestTarget( void );
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extern UDWORD getWaterTileNum( void);
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