Cleanup of startGameOptionsMenu (frontend.c). There should be no functional changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4060 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
3b6dc21b22
commit
36027bc88b
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@ -1051,56 +1051,50 @@ BOOL runGameOptions4Menu(void)
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// Game Options Menu
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BOOL startGameOptionsMenu(void)
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{
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UDWORD w,h;
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UDWORD w, h;
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addBackdrop();
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addTopForm();
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addBottomForm();
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// difficulty
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addTextButton(FRONTEND_DIFFICULTY, FRONTEND_POS2X-25,FRONTEND_POS2Y, _("Difficulty"),TRUE,FALSE);
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switch(getDifficultyLevel())
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// Difficulty
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addTextButton(FRONTEND_DIFFICULTY, FRONTEND_POS2X-25, FRONTEND_POS2Y, _("Difficulty"), TRUE, FALSE);
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switch (getDifficultyLevel())
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{
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case DL_EASY:
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addTextButton(FRONTEND_DIFFICULTY_R,FRONTEND_POS2M-25,FRONTEND_POS2Y, _("Easy"),TRUE,FALSE);
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break;
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case DL_NORMAL:
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addTextButton(FRONTEND_DIFFICULTY_R,FRONTEND_POS2M-25,FRONTEND_POS2Y, _("Normal"),TRUE,FALSE);
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break;
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case DL_HARD:
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default:
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addTextButton(FRONTEND_DIFFICULTY_R,FRONTEND_POS2M-25,FRONTEND_POS2Y, _("Hard"),TRUE,FALSE);
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break;
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case DL_EASY:
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addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("Easy"), TRUE, FALSE);
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break;
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case DL_NORMAL:
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addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25,FRONTEND_POS2Y, _("Normal"), TRUE, FALSE);
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break;
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case DL_HARD:
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default:
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addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("Hard"), TRUE, FALSE);
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break;
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}
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// scroll speed.
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addTextButton(FRONTEND_SCROLLSPEED, FRONTEND_POS3X-25,FRONTEND_POS3Y, _("Scroll Speed"),TRUE,FALSE);
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addFESlider(FRONTEND_SCROLLSPEED_SL,FRONTEND_BOTFORM, FRONTEND_POS3M, FRONTEND_POS3Y+5, 16,(scroll_speed_accel/100),FRONTEND_SCROLLSPEED);
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// Scroll speed
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addTextButton(FRONTEND_SCROLLSPEED, FRONTEND_POS3X-25, FRONTEND_POS3Y, _("Scroll Speed"), TRUE, FALSE);
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addFESlider(FRONTEND_SCROLLSPEED_SL, FRONTEND_BOTFORM, FRONTEND_POS3M, FRONTEND_POS3Y+5, 16, scroll_speed_accel / 100, FRONTEND_SCROLLSPEED);
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// colour stuff
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w = iV_GetImageWidth(FrontImages,IMAGE_PLAYER0);
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h = iV_GetImageHeight(FrontImages,IMAGE_PLAYER0);
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addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P0, FRONTEND_POS4M+(0*(w+6)),FRONTEND_POS4Y,w,h, "", IMAGE_PLAYER0, IMAGE_PLAYERX,TRUE);
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// addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P1, FRONTEND_POS6M-(3*(w+4)),FRONTEND_POS6Y,w,h, "", IMAGE_PLAYER1, IMAGE_HI34,TRUE);
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// addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P2, FRONTEND_POS6M-(2*(w+4)),FRONTEND_POS6Y,w,h, "", IMAGE_PLAYER2, IMAGE_HI34,TRUE);
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// addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P3, FRONTEND_POS6M-(1*(w+4)),FRONTEND_POS6Y,w,h, "", IMAGE_PLAYER3, IMAGE_HI34,TRUE);
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addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P4, FRONTEND_POS4M+(1*(w+6)),FRONTEND_POS4Y,w,h, "", IMAGE_PLAYER4, IMAGE_PLAYERX,TRUE);
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addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P5, FRONTEND_POS4M+(2*(w+6)),FRONTEND_POS4Y,w,h, "", IMAGE_PLAYER5, IMAGE_PLAYERX,TRUE);
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addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P6, FRONTEND_POS4M+(3*(w+6)),FRONTEND_POS4Y,w,h, "", IMAGE_PLAYER6, IMAGE_PLAYERX,TRUE);
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addMultiBut(psWScreen,FRONTEND_BOTFORM,FE_P7, FRONTEND_POS4M+(4*(w+6)),FRONTEND_POS4Y,w,h, "", IMAGE_PLAYER7, IMAGE_PLAYERX,TRUE);
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// Colour stuff
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w = iV_GetImageWidth(FrontImages, IMAGE_PLAYER0);
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h = iV_GetImageHeight(FrontImages, IMAGE_PLAYER0);
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addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P0, FRONTEND_POS4M+(0*(w+6)), FRONTEND_POS4Y, w, h, "", IMAGE_PLAYER0, IMAGE_PLAYERX, TRUE);
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addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P4, FRONTEND_POS4M+(1*(w+6)), FRONTEND_POS4Y, w, h, "", IMAGE_PLAYER4, IMAGE_PLAYERX, TRUE);
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addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P5, FRONTEND_POS4M+(2*(w+6)), FRONTEND_POS4Y, w, h, "", IMAGE_PLAYER5, IMAGE_PLAYERX, TRUE);
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addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P6, FRONTEND_POS4M+(3*(w+6)), FRONTEND_POS4Y, w, h, "", IMAGE_PLAYER6, IMAGE_PLAYERX, TRUE);
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addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P7, FRONTEND_POS4M+(4*(w+6)), FRONTEND_POS4Y, w, h, "", IMAGE_PLAYER7, IMAGE_PLAYERX, TRUE);
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widgSetButtonState(psWScreen, FE_P0+getPlayerColour(0), WBUT_LOCK);
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addTextButton(FRONTEND_COLOUR, FRONTEND_POS4X-25,FRONTEND_POS4Y, _("Unit Colour"),TRUE,FALSE);
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widgSetButtonState(psWScreen, FE_P0 + getPlayerColour(0), WBUT_LOCK);
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addTextButton(FRONTEND_COLOUR, FRONTEND_POS4X-25, FRONTEND_POS4Y, _("Unit Colour"), TRUE, FALSE);
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// quit.
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addMultiBut(psWScreen,FRONTEND_BOTFORM,FRONTEND_QUIT,10,10,30,29, P_("menu", "Return"),IMAGE_RETURN,IMAGE_RETURN_HI,TRUE);
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// Quit
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addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, TRUE);
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//add some text down the side of the form
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addSideText (FRONTEND_SIDETEXT , FRONTEND_SIDEX,FRONTEND_SIDEY, _("GAME OPTIONS"));
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// Add some text down the side of the form
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addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("GAME OPTIONS"));
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return TRUE;
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}
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