Aivolution AI:
-fixed a bug, which made Aivolution send its units to the initiator of the "go <player>" request instead of the enemy it was supposed to attack. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4149 4a71c877-e1ca-e34f-864e-861f7616d084master
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31d449c8ed
commit
30f5916f83
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@ -14582,10 +14582,10 @@ function void processCommand(string _message, int _sender, bool _bBlipMessage)
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msg("drop a beacon", me, _sender);
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return;
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}
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else if(curBase[_sender][0] > 0) /* remember or can directly see it */
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else if(curBase[_player][0] > 0) /* remember or can directly see it */
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{
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_x = curBase[_sender][0];
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_y = curBase[_sender][1];
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_x = curBase[_player][0];
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_y = curBase[_player][1];
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}
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else
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{
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@ -14682,10 +14682,10 @@ function void processCommand(string _message, int _sender, bool _bBlipMessage)
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msg("drop a beacon", me, _sender);
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return;
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}
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else if(curBase[_sender][0] > 0) /* remember or can directly see it */
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else if(curBase[_player][0] > 0) /* remember or can directly see it */
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{
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_x = curBase[_sender][0];
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_y = curBase[_sender][1];
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_x = curBase[_player][0];
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_y = curBase[_player][1];
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}
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}
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