Fix fog debug messages that said the opposite of what they meant.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3074 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
79a8dec64d
commit
2ff8addf56
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@ -42,7 +42,7 @@ static BOOL bRevealActive = FALSE;
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// ------------------------------------------------------------------------------------
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void avSetStatus(BOOL var)
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{
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debug(LOG_FOG, "avSetStatus: Setting visual fog %s", var ? "ON" : "OFF");
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debug(LOG_FOG, "avSetStatus: Setting fog of war %s", var ? "ON" : "OFF");
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bRevealActive = var;
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}
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@ -144,7 +144,8 @@ UDWORD war_GetHeight(void)
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/***************************************************************************/
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void war_SetFog(BOOL val)
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{
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debug(LOG_FOG, "Fog of war turned %s", val ? "ON" : "OFF");
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debug(LOG_FOG, "Visual fog turned %s", val ? "ON" : "OFF");
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if (warGlobs.bFog != val)
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{
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warGlobs.bFog = val;
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