Clean up 'work harder' cheat handling so that it does not confuse AI scripts.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9240 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
a9ba027836
commit
2f5eb36268
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@ -1408,7 +1408,7 @@ void kf_FinishResearch( void )
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pSubject = ((RESEARCH_FACILITY *)psCurr->pFunctionality)->psSubject;
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if (pSubject)
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{
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researchResult((RESEARCH*)pSubject - asResearch, selectedPlayer, false, NULL);
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researchResult((RESEARCH*)pSubject - asResearch, selectedPlayer, true, psCurr);
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sasprintf((char**)&cmsg, _("(Player %u) is using cheat :%s %s"),
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selectedPlayer, _("Researched"), getName(pSubject->pName) );
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sendTextMessage(cmsg, true);
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@ -1766,16 +1766,21 @@ void researchResult(UDWORD researchIndex, UBYTE player, BOOL bDisplay,
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}
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}
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if ((bMultiPlayer || player == selectedPlayer) && bDisplay)
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{
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psCBLastResearch = pResearch;
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if (psResearchFacility)
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{
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psResearchFacility->pFunctionality->researchFacility.psSubject = NULL; // Make sure topic is cleared
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}
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if ((bMultiPlayer || player == selectedPlayer) && bDisplay)
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{
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debug(LOG_ERROR, "psResearchFacility=%p idle=%d", psResearchFacility, psResearchFacility ? (int)structureIdle(psResearchFacility) : -1);
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psCBLastResearch = pResearch;
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CBResFacilityOwner = player;
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psCBLastResStructure = psResearchFacility;
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eventFireCallbackTrigger((TRIGGER_TYPE)CALL_RESEARCHCOMPLETED);
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eventFireCallbackTrigger((TRIGGER_TYPE)CALL_RESEARCHCOMPLETED);
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psCBLastResStructure = NULL;
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CBResFacilityOwner = -1;
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CBResFacilityOwner = -1;
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psCBLastResearch = NULL;
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}
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}
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#ifdef DEBUG
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/*this just checks that there are not more than 32 weapons now available for
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