Const correctness
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4695 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
10eac267e3
commit
2a0f803c51
33
src/levels.c
33
src/levels.c
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@ -63,7 +63,7 @@ static LEVEL_DATASET *psBaseData;
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static LEVEL_DATASET *psCurrLevel;
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// dummy level data for single WRF loads
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static LEVEL_DATASET sSingleWRF;
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static LEVEL_DATASET sSingleWRF = { 0, 0, 0, 0, 0, { 0 }, 0, 0, 0 };
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// return values from the lexer
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char *pLevToken;
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@ -138,7 +138,7 @@ void levError(const char *pError)
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}
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// find the level dataset
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BOOL levFindDataSet(char *pName, LEVEL_DATASET **ppsDataSet)
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BOOL levFindDataSet(const char* name, LEVEL_DATASET **ppsDataSet)
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{
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LEVEL_DATASET *psNewLevel;
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@ -146,7 +146,7 @@ BOOL levFindDataSet(char *pName, LEVEL_DATASET **ppsDataSet)
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{
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if (psNewLevel->pName != NULL)
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{
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if (strcmp(psNewLevel->pName, pName) == 0)
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if (strcmp(psNewLevel->pName, name) == 0)
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{
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*ppsDataSet = psNewLevel;
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return true;
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@ -525,14 +525,19 @@ BOOL levReleaseAll(void)
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}
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// load up a single wrf file
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static BOOL levLoadSingleWRF(char *pName)
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static BOOL levLoadSingleWRF(const char* name)
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{
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// free the old data
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levReleaseAll();
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// create the dummy level data
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if (sSingleWRF.pName)
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{
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free(sSingleWRF.pName);
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}
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memset(&sSingleWRF, 0, sizeof(LEVEL_DATASET));
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sSingleWRF.pName = pName;
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sSingleWRF.pName = strdup(name);
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// load up the WRF
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if (!stageOneInitialise())
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@ -541,8 +546,8 @@ static BOOL levLoadSingleWRF(char *pName)
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}
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// load the data
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debug(LOG_WZ, "levLoadSingleWRF: Loading %s ...", pName);
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if (!resLoad(pName, 0))
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debug(LOG_WZ, "levLoadSingleWRF: Loading %s ...", name);
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if (!resLoad(name, 0))
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{
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return false;
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}
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@ -565,25 +570,25 @@ char *getLevelName( void )
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// load up the data for a level
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BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
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BOOL levLoadData(const char* name, char *pSaveName, SDWORD saveType)
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{
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LEVEL_DATASET *psNewLevel, *psBaseData, *psChangeLevel;
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SDWORD i;
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BOOL bCamChangeSaveGame;
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debug(LOG_WZ, "Loading level %s (%s)", pName, pSaveName);
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debug(LOG_WZ, "Loading level %s (%s)", name, pSaveName);
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levelLoadType = saveType;
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// find the level dataset
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if (!levFindDataSet(pName, &psNewLevel))
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if (!levFindDataSet(name, &psNewLevel))
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{
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debug( LOG_NEVER, "levLoadData: dataset %s not found - trying to load as WRF", pName );
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return levLoadSingleWRF(pName);
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debug(LOG_NEVER, "levLoadData: dataset %s not found - trying to load as WRF", name);
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return levLoadSingleWRF(name);
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}
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/* Keep a copy of the present level name */
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strlcpy(currentLevelName, pName, sizeof(currentLevelName));
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strlcpy(currentLevelName, name, sizeof(currentLevelName));
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bCamChangeSaveGame = false;
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if (pSaveName && saveType == GTYPE_SAVE_START)
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@ -952,7 +957,7 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
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return true;
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}
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static void levTestLoad(char *level)
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static void levTestLoad(const char* level)
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{
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static char savegameName[80];
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bool retval;
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@ -84,10 +84,10 @@ extern void levShutDown(void);
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extern BOOL levInitialise(void);
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// load up the data for a level
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extern BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType);
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extern BOOL levLoadData(const char* name, char *pSaveName, SDWORD saveType);
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// find the level dataset
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extern BOOL levFindDataSet(char *pName, LEVEL_DATASET **ppsDataSet);
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extern BOOL levFindDataSet(const char* name, LEVEL_DATASET **ppsDataSet);
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// free the currently loaded dataset
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extern BOOL levReleaseAll(void);
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@ -5296,9 +5296,6 @@ void setFlagPositionInc(FUNCTIONALITY* pFunctionality, UDWORD player, UBYTE fact
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UBYTE mask = 1;
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FACTORY *psFactory;
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REPAIR_FACILITY *psRepair;
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#ifdef DEBUG
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char *pType; //if you are going to do this, then make SURE you also do the same to anything
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#endif //that uses the variable.
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ASSERT( player < MAX_PLAYERS, "setFlagPositionInc: invalid player number" );
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//find the first vacant slot
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@ -5315,6 +5312,8 @@ void setFlagPositionInc(FUNCTIONALITY* pFunctionality, UDWORD player, UBYTE fact
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{
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//this may happen now with electronic warfare
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#ifdef DEBUG
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const char* pType;
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switch (factoryType)
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{
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case FACTORY_FLAG:
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