Fix warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4864 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
405a03ba95
commit
28da8c3c36
|
@ -100,9 +100,7 @@ static INTERP_VAL scrFunctionResult; //function return value to be pushed to sta
|
|||
static SDWORD bitMask[] = {0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80};
|
||||
static char strParam1[MAXSTRLEN], strParam2[MAXSTRLEN]; //these should be used as string parameters for stackPopParams()
|
||||
|
||||
|
||||
|
||||
static void updateVisibleTiles(SDWORD player);
|
||||
static BOOL structHasModule(STRUCTURE *psStruct);
|
||||
|
||||
/******************************************************************************************/
|
||||
/* Check for objects in areas */
|
||||
|
|
|
@ -77,10 +77,10 @@ static SDWORD numWalls; // Whether the LOS has hit a wall
|
|||
static SDWORD wallX,wallY; // the position of a wall if it is on the LOS
|
||||
|
||||
BOOL rayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist);
|
||||
bool scrRayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist);
|
||||
BOOL scrRayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist);
|
||||
|
||||
// holds information about map tiles visible by droids
|
||||
static bool scrTileVisible[MAX_PLAYERS][UBYTE_MAX][UBYTE_MAX] = {false};
|
||||
static bool scrTileVisible[MAX_PLAYERS][UBYTE_MAX][UBYTE_MAX] = {{{false}}};
|
||||
|
||||
bool scrTileIsVisible(SDWORD player, SDWORD x, SDWORD y);
|
||||
void scrResetPlayerTileVisibility(SDWORD player);
|
||||
|
@ -749,7 +749,7 @@ void updateSensorDisplay()
|
|||
}
|
||||
}
|
||||
|
||||
bool scrRayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist)
|
||||
BOOL scrRayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist)
|
||||
{
|
||||
SDWORD newH, newG; // The new gradient
|
||||
MAPTILE *psTile;
|
||||
|
|
|
@ -33,7 +33,7 @@ extern BOOL visTilesPending(BASE_OBJECT *psObj);
|
|||
extern BOOL rayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist);
|
||||
|
||||
/* Ray callback for scripts */
|
||||
extern bool scrRayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist);
|
||||
extern BOOL scrRayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist);
|
||||
|
||||
/* Check which tiles can be seen by an object */
|
||||
extern void visTilesUpdate(BASE_OBJECT *psObj, RAY_CALLBACK callback);
|
||||
|
|
Loading…
Reference in New Issue