Replaces Masterserver setter/getter with the ones from lobbyclient.

master
Rene Jochum 2011-04-25 23:50:33 +02:00
parent 8375e2281a
commit 273d6381d3
3 changed files with 4 additions and 42 deletions

View File

@ -2258,40 +2258,6 @@ bool NETjoinGame(const char* host, uint32_t port, const char* playername)
} }
} }
/*!
* Set the masterserver name
* \param hostname The hostname of the masterserver to connect to
*/
void NETsetMasterserverName(const char* hostname)
{
lobbyclient.setHost(hostname);
}
/**
* @return The hostname of the masterserver we will connect to.
*/
const char* NETgetMasterserverName()
{
return lobbyclient.getHost().c_str();
}
/*!
* Set the masterserver port
* \param port The port of the masterserver to connect to
*/
void NETsetMasterserverPort(unsigned int port)
{
lobbyclient.setPort(port);
}
/**
* @return The port of the masterserver we will connect to.
*/
unsigned int NETgetMasterserverPort()
{
return lobbyclient.getPort();
}
/*! /*!
* Set the port we shall host games on * Set the port we shall host games on
* \param port The port to listen to * \param port The port to listen to

View File

@ -291,10 +291,6 @@ void NETfixDuplicatePlayerNames(void); // Change a player's name aut
#include "netlog.h" #include "netlog.h"
extern void NETsetMasterserverName(const char* hostname);
extern const char* NETgetMasterserverName(void);
extern void NETsetMasterserverPort(unsigned int port);
extern unsigned int NETgetMasterserverPort(void);
extern void NETsetGameserverPort(unsigned int port); extern void NETsetGameserverPort(unsigned int port);
extern unsigned int NETgetGameserverPort(void); extern unsigned int NETgetGameserverPort(void);

View File

@ -77,11 +77,11 @@ bool loadConfig()
setMiddleClickRotate(ini.value("MiddleClickRotate", false).toBool()); setMiddleClickRotate(ini.value("MiddleClickRotate", false).toBool());
rotateRadar = ini.value("rotateRadar", true).toBool(); rotateRadar = ini.value("rotateRadar", true).toBool();
war_SetPauseOnFocusLoss(ini.value("PauseOnFocusLoss", false).toBool()); war_SetPauseOnFocusLoss(ini.value("PauseOnFocusLoss", false).toBool());
NETsetMasterserverName(ini.value("masterserver_name", "lobby.wz2100.net").toString().toUtf8().constData()); lobbyclient.setHost(ini.value("masterserver_name", "lobby.wz2100.net").toString().toUtf8().constData());
lobbyclient.setPort(ini.value("masterserver_port", MASTERSERVERPORT).toInt());
iV_font(ini.value("fontname", "DejaVu Sans").toString().toUtf8().constData(), iV_font(ini.value("fontname", "DejaVu Sans").toString().toUtf8().constData(),
ini.value("fontface", "Book").toString().toUtf8().constData(), ini.value("fontface", "Book").toString().toUtf8().constData(),
ini.value("fontfacebold", "Bold").toString().toUtf8().constData()); ini.value("fontfacebold", "Bold").toString().toUtf8().constData());
NETsetMasterserverPort(ini.value("masterserver_port", MASTERSERVERPORT).toInt());
NETsetGameserverPort(ini.value("gameserver_port", GAMESERVERPORT).toInt()); NETsetGameserverPort(ini.value("gameserver_port", GAMESERVERPORT).toInt());
war_SetFMVmode((FMV_MODE)ini.value("FMVmode", FMV_FULLSCREEN).toInt()); war_SetFMVmode((FMV_MODE)ini.value("FMVmode", FMV_FULLSCREEN).toInt());
seq_SetSubtitles(ini.value("subtitles", true).toBool()); seq_SetSubtitles(ini.value("subtitles", true).toBool());
@ -186,8 +186,8 @@ bool saveConfig()
ini.setValue("UPnP", (SDWORD)NetPlay.isUPNP); ini.setValue("UPnP", (SDWORD)NetPlay.isUPNP);
ini.setValue("rotateRadar", rotateRadar); ini.setValue("rotateRadar", rotateRadar);
ini.setValue("PauseOnFocusLoss", war_GetPauseOnFocusLoss()); ini.setValue("PauseOnFocusLoss", war_GetPauseOnFocusLoss());
ini.setValue("masterserver_name", NETgetMasterserverName()); ini.setValue("masterserver_name", lobbyclient.getHost().c_str());
ini.setValue("masterserver_port", NETgetMasterserverPort()); ini.setValue("masterserver_port", lobbyclient.getPort());
ini.setValue("gameserver_port", NETgetGameserverPort()); ini.setValue("gameserver_port", NETgetGameserverPort());
if (!bMultiPlayer) if (!bMultiPlayer)
{ {