Add more documentation about the Map issues and note in logs about map transfers (if exists / file size mismatch)

(r8548/r8549)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8555 4a71c877-e1ca-e34f-864e-861f7616d084
master
Buginator 2009-11-28 20:48:29 +00:00 committed by Git SVN Gateway
parent db28b30d64
commit 25b9dc9ba6
1 changed files with 29 additions and 1 deletions

View File

@ -2718,6 +2718,10 @@ UBYTE NETsendFile(BOOL newFile, char *fileName, UDWORD player)
// even if they already have it? multiplay.c 1529 & 1550 are both
// NETsendFile(true,mapStr,0); & NETsendFile(false,game.map,0);
// so we ALWAYS send it, it seems?
// NOTE: we send to everyone since there is no way to signal the host
// to stop sending the map. Which means that everytime a player joins
// that doesn't have the map, it will send to all players again.
// We also are limited by fps(!) to the amount of time the loop runs.
NETbeginEncode(FILEMSG, NET_ALL_PLAYERS); // send it.
}
else
@ -2744,7 +2748,7 @@ UBYTE NETsendFile(BOOL newFile, char *fileName, UDWORD player)
return (currPos * 100) / fileSize_64;
}
/* @TODO Needs to be rewritten. See issue #215. */
// recv file. it returns % of the file so far recvd.
UBYTE NETrecvFile(void)
{
@ -2768,6 +2772,30 @@ UBYTE NETrecvFile(void)
if (currPos == 0) // first packet!
{
if (PHYSFS_exists(fileName))
{
PHYSFS_file *fin;
PHYSFS_sint64 fsize;
fin = PHYSFS_openRead(fileName);
fsize = PHYSFS_fileLength(fin);
if ((int32_t) fsize == fileSize)
{
// NOTE: we would send a abort message to host, but since we can't,
// we won't.
#ifdef DEBUG
debug(LOG_NET, "We already have the file %s.", fileName);
#endif
// NOTE: we can't abort out, since the host ALWAYS sends the data until done
// PHYSFS_close(fin);
// NETend();
// return 100;
}
PHYSFS_close(fin);
#ifdef DEBUG
debug(LOG_NET, "We have the same named file, but different size. Redownloading %s", fileName);
#endif
}
pFileHandle = PHYSFS_openWrite(fileName); // create a new file.
}