* Add dual platform support to Code::Blocks project file (now supports both Linux and Windows, requires a rather recent version of Code::Blocks though)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2470 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
33b5764611
commit
244842406c
109
warzone2100.cbp
109
warzone2100.cbp
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@ -6,54 +6,128 @@
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<Option pch_mode="2" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Option compiler="gcc" />
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<Build>
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<Build>
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<Target title="Debug">
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<Target title="Debug-Linux">
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<Option output="bin/Debug/warzone2100" prefix_auto="1" extension_auto="1" />
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<Option platforms="Unix;" />
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<Option object_output="obj/Debug/" />
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<Option output="bin\Debug\warzone2100" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\" />
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<Option type="0" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Option compiler="gcc" />
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<Option parameters="--datadir data" />
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<Option parameters="--datadir data" />
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<Compiler>
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<Compiler>
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<Add option="-g" />
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<Add option="-g" />
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<Add option="-DDEBUG" />
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<Add option="-DDEBUG" />
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<Add option='-DVERSION=\\"TRUNK\\"' />
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<Add option='-DLOCALEDIR=\\"\\"' />
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<Add option='-DPACKAGE=\\"warzone2100\\"' />
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</Compiler>
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</Compiler>
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<Linker>
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<Add library="m" />
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<Add library="pthread" />
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<Add library="GL" />
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<Add library="GLU" />
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<Add library="openal" />
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</Linker>
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</Target>
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</Target>
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<Target title="Release">
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<Target title="Release-Linux">
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<Option output="bin/Release/warzone2100" prefix_auto="1" extension_auto="1" />
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<Option platforms="Unix;" />
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<Option object_output="obj/Release/" />
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<Option output="bin\Release\warzone2100" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\" />
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<Option type="0" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Option compiler="gcc" />
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<Option parameters="--datadir data" />
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<Option parameters="--datadir data" />
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<Compiler>
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<Compiler>
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<Add option="-O2" />
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<Add option="-O2" />
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<Add option="-DNDEBUG" />
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<Add option="-DNDEBUG" />
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<Add option='-DVERSION=\\"TRUNK\\"' />
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<Add option='-DLOCALEDIR=\\"\\"' />
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<Add option='-DPACKAGE=\\"warzone2100\\"' />
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</Compiler>
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</Compiler>
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<Linker>
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<Linker>
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<Add library="m" />
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<Add library="pthread" />
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<Add library="GL" />
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<Add library="GLU" />
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<Add library="openal" />
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Debug-Windows">
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<Option platforms="Windows;" />
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<Option output="bin\Debug\warzone2100" prefix_auto="1" extension_auto="1" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Option parameters="--datadir data" />
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<Compiler>
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<Add option="-g" />
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<Add option="-DDEBUG" />
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<Add option='-DVERSION=\"TRUNK\"' />
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<Add option='-DLOCALEDIR=\"\"' />
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<Add option='-DPACKAGE=\"warzone2100\"' />
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<Add option="-DWIN32" />
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<Add option="-DYY_STATIC" />
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<Add directory="$(#warzone_devpkg.include)" />
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</Compiler>
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<Linker>
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<Add library="mingw32" />
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<Add library="SDLmain" />
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<Add library="z" />
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<Add library="gdi32" />
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<Add library="opengl32" />
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<Add library="glu32" />
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<Add library="openal32" />
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<Add library="dbghelp" />
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<Add library="winmm" />
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<Add library="wsock32" />
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<Add directory="$(#warzone_devpkg.lib)" />
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</Linker>
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</Target>
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<Target title="Release-Windows">
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<Option platforms="Windows;" />
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<Option output="bin\Release\warzone2100" prefix_auto="1" extension_auto="1" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Option parameters="--datadir data" />
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<Compiler>
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<Add option="-O2" />
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<Add option="-DNDEBUG" />
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<Add option='-DVERSION=\"TRUNK\"' />
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<Add option='-DLOCALEDIR=\"\"' />
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<Add option='-DPACKAGE=\"warzone2100\"' />
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<Add option="-DWIN32" />
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<Add option="-DYY_STATIC" />
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<Add directory="$(#warzone_devpkg.include)" />
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</Compiler>
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<Linker>
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<Add library="mingw32" />
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<Add library="SDLmain" />
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<Add library="z" />
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<Add library="gdi32" />
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<Add library="opengl32" />
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<Add library="glu32" />
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<Add library="openal32" />
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<Add library="dbghelp" />
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<Add library="winmm" />
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<Add library="wsock32" />
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<Add directory="$(#warzone_devpkg.lib)" />
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<Add option="-s" />
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<Add option="-s" />
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</Linker>
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</Linker>
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</Target>
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</Target>
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</Build>
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</Build>
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<VirtualTargets>
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<VirtualTargets>
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<Add alias="All" targets="Debug;Release;" />
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<Add alias="All-Linux" targets="Debug-Linux;Release-Linux;" />
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<Add alias="All-Windows" targets="Debug-Windows;Release-Windows;" />
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</VirtualTargets>
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</VirtualTargets>
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<Compiler>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-Wall" />
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<Add option="-Werror-implicit-function-declaration" />
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<Add option="-Werror-implicit-function-declaration" />
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<Add option="-std=gnu99" />
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<Add option="-std=gnu99" />
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<Add option='-DVERSION=\\"TRUNK\\"' />
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<Add option='-DLOCALEDIR=\\"\\"' />
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<Add option='-DPACKAGE=\\"warzone2100\\"' />
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<Add directory="." />
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<Add directory="." />
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</Compiler>
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</Compiler>
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<Linker>
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<Linker>
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<Add library="physfs" />
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<Add library="physfs" />
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<Add library="png" />
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<Add library="png" />
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<Add library="m" />
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<Add library="SDL" />
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<Add library="SDL" />
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<Add library="pthread" />
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<Add library="SDL_net" />
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<Add library="SDL_net" />
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<Add library="GL" />
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<Add library="GLU" />
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<Add library="openal" />
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<Add library="vorbisfile" />
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<Add library="vorbisfile" />
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<Add library="vorbis" />
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<Add library="vorbis" />
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<Add library="ogg" />
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<Add library="ogg" />
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@ -873,6 +947,11 @@
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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</Unit>
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</Unit>
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<Unit filename="src/wrappers.h" />
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<Unit filename="src/wrappers.h" />
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<Unit filename="win32/warzone2100.rc">
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<Option compilerVar="WINDRES" />
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<Option target="Debug-Windows" />
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<Option target="Release-Windows" />
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</Unit>
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<Extensions>
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<Extensions>
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<code_completion />
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<code_completion />
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</Extensions>
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</Extensions>
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