qtscript: Fix docs to reflect the .txt->.ini conversion
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23da1f1891
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@ -1248,7 +1248,7 @@ static QScriptValue js_findResearch(QScriptContext *context, QScriptEngine *engi
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//-- \subsection{pursueResearch(lab, research)}
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//-- Start researching the first available technology on the way to the given technology.
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//-- First parameter is the structure to research in, which must be a research lab. The
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//-- second parameter is the technology to pursue, as a text string as defined in "research.txt".
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//-- second parameter is the technology to pursue, as a text string as defined in "research.ini".
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//-- The second parameter may also be an array of such strings. The first technology that has
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//-- not yet been researched in that list will be pursued.
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static QScriptValue js_pursueResearch(QScriptContext *context, QScriptEngine *engine)
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@ -1350,7 +1350,7 @@ static QScriptValue js_pursueResearch(QScriptContext *context, QScriptEngine *en
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//-- \subsection{getResearch(research)}
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//-- Fetch information about a given technology item, given by a string that matches
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//-- its definition in "research.txt". If not found, returns null.
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//-- its definition in "research.ini". If not found, returns null.
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static QScriptValue js_getResearch(QScriptContext *context, QScriptEngine *engine)
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{
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int player = engine->globalObject().property("me").toInt32();
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@ -1654,7 +1654,7 @@ static QScriptValue js_buildDroid(QScriptContext *context, QScriptEngine *engine
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//-- Returns an array of structure objects. If no parameters given, it will
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//-- return all of the structures for the current player. The second parameter
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//-- can be either a string with the name of the structure type as defined in
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//-- "structures.txt", or a stattype as defined in \ref{objects:structure}. The
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//-- "structures.ini", or a stattype as defined in \ref{objects:structure}. The
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//-- third parameter can be used to filter by visibility, the default is not
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//-- to filter.
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static QScriptValue js_enumStruct(QScriptContext *context, QScriptEngine *engine)
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@ -1707,7 +1707,7 @@ static QScriptValue js_enumStruct(QScriptContext *context, QScriptEngine *engine
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//-- Returns an array of structure objects in your base when on an off-world mission, NULL otherwise.
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//-- If no parameters given, it will return all of the structures for the current player.
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//-- The second parameter can be either a string with the name of the structure type as defined
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//-- in "structures.txt", or a stattype as defined in \ref{objects:structure}.
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//-- in "structures.ini", or a stattype as defined in \ref{objects:structure}.
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//-- The third parameter can be used to filter by visibility, the default is not
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//-- to filter.
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static QScriptValue js_enumStructOffWorld(QScriptContext *context, QScriptEngine *engine)
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@ -1757,7 +1757,7 @@ static QScriptValue js_enumStructOffWorld(QScriptContext *context, QScriptEngine
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}
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//-- \subsection{enumFeature(player[, name])}
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//-- Returns an array of all features seen by player of given name, as defined in "features.txt".
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//-- Returns an array of all features seen by player of given name, as defined in "features.ini".
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//-- If player is \emph{ALL_PLAYERS}, it will return all features irrespective of visibility to any player. If
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//-- name is empty, it will return any feature.
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static QScriptValue js_enumFeature(QScriptContext *context, QScriptEngine *engine)
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