Make sensor display key ('z') work with distance fog as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4720 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
7c4ae94a0d
commit
20bd0ab135
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@ -160,17 +160,16 @@ static BOOL rayTerrainCallback(SDWORD x, SDWORD y, SDWORD dist)
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}
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}
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/* Not true visibility - done on sensor range */
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/* Not true visibility - done on sensor range */
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if (rayPlayer == selectedPlayer
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if(getRevealStatus())
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|| (bMultiPlayer && game.alliance == ALLIANCES_TEAMS
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&& aiCheckAlliances(selectedPlayer, rayPlayer)))
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{
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{
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if ((UDWORD)rayPlayer == selectedPlayer
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// can see opponent moving
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|| (bMultiPlayer && game.alliance == ALLIANCES_TEAMS
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if(getRevealStatus())
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&& aiCheckAlliances(selectedPlayer, rayPlayer)))
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{
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{
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// can see opponent moving
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avInformOfChange(map_coord(x), map_coord(y)); //reveal map
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avInformOfChange(map_coord(x), map_coord(y)); //reveal map
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psTile->activeSensor = true;
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}
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}
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psTile->activeSensor = true;
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}
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}
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}
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}
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