Bump the error timer to once every 60 secs, and trim message to the first 78 characters. (cherry picked from commit 850b642ca6ea24c143f0c569e7dc659447bd6533)
parent
707eed834b
commit
1e0899166f
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@ -649,11 +649,11 @@ void draw3DScene( void )
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}
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if (errorWaiting)
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{
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if (lastErrorTime + (30 * GAME_TICKS_PER_SEC) < gameTime2)
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if (lastErrorTime + (60 * GAME_TICKS_PER_SEC) < gameTime2)
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{
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char trimMsg[255];
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audio_PlayTrack(ID_SOUND_BUILD_FAIL);
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ssprintf(trimMsg, "Error! (Check your logs!): %200s", errorMessage);
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ssprintf(trimMsg, "Error! (Check your logs!): %.78s", errorMessage);
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addConsoleMessage(trimMsg, DEFAULT_JUSTIFY, NOTIFY_MESSAGE);
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errorWaiting = false;
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}
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