newnet: Check if blocking map pointer is valid by comparing game time to a variable that isn't inside the blocking map structure.
Must have gotten confused when mixing/refactoring/blending/frying data structures, even the comment was weird. Fixes valgrind warning and probably fixes ticket:2016.master
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b59b089ca5
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1854f49a0c
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@ -112,6 +112,8 @@ struct PathBlockingMap
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std::vector<bool> map;
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};
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/// Game time for all blocking maps in fpathBlockingMaps.
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static uint32_t fpathCurrentGameTime;
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// Data structures used for pathfinding, can contain cached results.
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struct PathfindContext
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@ -124,8 +126,8 @@ struct PathfindContext
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}
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bool matches(PathBlockingMap const *blockingMap_, PathCoord tileS_) const
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{
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// Must check that myGameTime == blockingMap->type.gameTime, otherwise blockingMap be a deleted pointer which coincidentally compares equal to the valid pointer blockingMap_.
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return myGameTime == blockingMap->type.gameTime && blockingMap == blockingMap_ && tileS == tileS_;
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// Must check myGameTime == fpathCurrentGameTime, otherwise blockingMap be a deleted pointer which coincidentally compares equal to the valid pointer blockingMap_.
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return myGameTime == fpathCurrentGameTime && blockingMap == blockingMap_ && tileS == tileS_;
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}
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void assign(PathBlockingMap const *blockingMap_, PathCoord tileS_)
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{
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@ -166,8 +168,6 @@ static std::list<PathfindContext> fpathContexts;
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static std::list<PathBlockingMap> fpathBlockingMaps;
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/// Lists of blocking maps from previous tick, will be cleared next tick (since it will be no longer needed after that).
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static std::list<PathBlockingMap> fpathPrevBlockingMaps;
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/// Game time for all blocking maps in fpathBlockingMaps.
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static uint32_t fpathCurrentGameTime;
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// Convert a direction into an offset
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// dir 0 => x = 0, y = -1
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