Ported ChangeLog updates (balance issues) to the trunk.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3835 4a71c877-e1ca-e34f-864e-861f7616d084master
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ChangeLog
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ChangeLog
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@ -35,30 +35,11 @@
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* Change: No optional dependencies anymore (Ogg now required)
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* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for SDL, PNG and Ogg/Vorbis (Faster)
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* Balancing (Multiplayer):
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* Light Cannon:
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* weapon damage raised from 25 to 37
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* weapon chance hit increased from 20 to 25
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* weapon radius damage increased from 5 to 7
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* Heavy Gunner Cyborg:
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* weapon damage raised from 30 to 37
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* Cyborg Engineer:
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* construction component cost decreased from 17 to 10
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* construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
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* hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)
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* Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
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* repair component cost reduced from 50 to 35
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* repair component build time decreased from 250 to 100
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* Heavy Repair:
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* heavy repair component cost increased from 50 to 70
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* heavy repair component build time increased from 250 to 300
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* EMP Cannon:
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* increased reload time from 5 to 8 seconds
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* units will now get disabled in the splash radius of 2x2 tiles, with probability of 50%
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* Laser Satellite weapon:
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* blast radius: increased from 2 tiles to 4.5 tiles
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* blast radius damage: increased from 1000 to 2800
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* reload time: increased from 5 mins to 8 mins
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* chance to hit in the blast radius: reduced from 99% to 90%
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* Rock-Paper-Scissors applied to all weapon types by emphasizing their specialization.
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* Less popular technologies like LasSat, Flamers, Mini-Pods, Light Cannon are made more attractive by raising their effectivity.
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* Cost/Performance ratio improved for Cyborgs.
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* Cannons cause more splash damage are now more versatile in their use.
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* Lancer and Tracks have more pre-requisites to become available.
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2007-12-28: Version 2.0.10
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* General:
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