Remove some unused code from netplay.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3744 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
d5e7f01ef6
commit
160afd4e7a
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@ -104,7 +104,6 @@ typedef struct
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#define HOST_DPID 1
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#define PLAYER_HOST 1
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#define PLAYER_SPECTATOR 2
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// ////////////////////////////////////////////////////////////////////////
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// Variables
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@ -312,7 +311,6 @@ UDWORD NETplayerInfo(void)
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{
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NetPlay.playercount = 1;
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NetPlay.players[0].bHost = TRUE;
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NetPlay.players[0].bSpectator = FALSE;
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NetPlay.players[0].dpid = 1;
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return 1;
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}
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@ -335,15 +333,6 @@ UDWORD NETplayerInfo(void)
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NetPlay.players[NetPlay.playercount].bHost = FALSE;
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}
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if (players[i].flags & PLAYER_SPECTATOR)
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{
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NetPlay.players[NetPlay.playercount].bSpectator = TRUE;
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}
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else
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{
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NetPlay.players[NetPlay.playercount].bSpectator = FALSE;
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}
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NetPlay.playercount++;
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}
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}
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@ -524,10 +513,6 @@ BOOL NETinit(BOOL bFirstCall)
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NetPlay.bHost = 0;
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NetPlay.bComms = TRUE;
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NetPlay.bAllowCaptureRecord = FALSE;
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NetPlay.bAllowCapturePlay = FALSE;
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NetPlay.bCaptureInUse = FALSE;
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for(i=0;i<MaxNumberOfPlayers;i++)
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{
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memset(&NetPlay.players[i], 0, sizeof(PLAYER));
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@ -1416,7 +1401,6 @@ BOOL NEThostGame(const char* SessionName, const char* PlayerName,
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NET_InitPlayers();
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NetPlay.dpidPlayer = NET_CreatePlayer(PlayerName, PLAYER_HOST);
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NetPlay.bHost = TRUE;
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NetPlay.bSpectator = FALSE;
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MultiPlayerJoin(NetPlay.dpidPlayer);
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@ -1609,7 +1593,6 @@ BOOL NETjoinGame(UDWORD gameNumber, const char* playername)
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NetPlay.dpidPlayer = dpid;
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debug(LOG_NET, "NETjoinGame: I'm player %u", (unsigned int)NetPlay.dpidPlayer);
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NetPlay.bHost = FALSE;
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NetPlay.bSpectator = FALSE;
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if (NetPlay.dpidPlayer >= MAX_CONNECTED_PLAYERS)
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{
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@ -85,7 +85,6 @@ typedef struct {
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// The problem is however that these where previously declared as BOOL,
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// which is typedef'd as int, which on most platforms is equal to uint32_t.
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uint32_t bHost;
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uint32_t bSpectator;
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} PLAYER;
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// ////////////////////////////////////////////////////////////////////////
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@ -101,12 +100,6 @@ typedef struct {
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uint32_t bComms; // actually do the comms?
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uint32_t bHost; // TRUE if we are hosting the session
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uint32_t bLobbyLaunched; // true if app launched by a lobby
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uint32_t bSpectator; // true if just spectating
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// booleans
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uint32_t bCaptureInUse; // true if someone is speaking.
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uint32_t bAllowCaptureRecord; // true if speech can be recorded.
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uint32_t bAllowCapturePlay; // true if speech can be played.
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} NETPLAY;
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// ////////////////////////////////////////////////////////////////////////
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23
src/game.c
23
src/game.c
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@ -530,15 +530,17 @@ static bool serializePlayer(PHYSFS_file* fileHandle, const PLAYER* serializePlay
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return (PHYSFS_writeUBE32(fileHandle, serializePlayer->dpid)
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&& PHYSFS_write(fileHandle, serializePlayer->name, StringSize, 1) == 1
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&& PHYSFS_writeUBE32(fileHandle, serializePlayer->bHost)
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&& PHYSFS_writeUBE32(fileHandle, serializePlayer->bSpectator));
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&& PHYSFS_writeUBE32(fileHandle, 0));
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}
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static bool deserializePlayer(PHYSFS_file* fileHandle, PLAYER* serializePlayer)
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{
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uint32_t dummy;
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return (PHYSFS_readUBE32(fileHandle, &serializePlayer->dpid)
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&& PHYSFS_read(fileHandle, serializePlayer->name, StringSize, 1) == 1
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&& PHYSFS_readUBE32(fileHandle, &serializePlayer->bHost)
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&& PHYSFS_readUBE32(fileHandle, &serializePlayer->bSpectator));
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&& PHYSFS_readUBE32(fileHandle, &dummy));
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}
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static bool serializeNetPlay(PHYSFS_file* fileHandle, const NETPLAY* serializeNetPlay)
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@ -560,15 +562,16 @@ static bool serializeNetPlay(PHYSFS_file* fileHandle, const NETPLAY* serializeNe
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return (PHYSFS_writeUBE32(fileHandle, serializeNetPlay->bComms)
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&& PHYSFS_writeUBE32(fileHandle, serializeNetPlay->bHost)
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&& PHYSFS_writeUBE32(fileHandle, serializeNetPlay->bLobbyLaunched)
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&& PHYSFS_writeUBE32(fileHandle, serializeNetPlay->bSpectator)
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&& PHYSFS_writeUBE32(fileHandle, serializeNetPlay->bCaptureInUse)
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&& PHYSFS_writeUBE32(fileHandle, serializeNetPlay->bAllowCaptureRecord)
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&& PHYSFS_writeUBE32(fileHandle, serializeNetPlay->bAllowCapturePlay));
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&& PHYSFS_writeUBE32(fileHandle, 0)
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&& PHYSFS_writeUBE32(fileHandle, 0)
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&& PHYSFS_writeUBE32(fileHandle, 0)
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&& PHYSFS_writeUBE32(fileHandle, 0));
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}
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static bool deserializeNetPlay(PHYSFS_file* fileHandle, NETPLAY* serializeNetPlay)
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{
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unsigned int i;
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uint32_t dummy;
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for (i = 0; i < MaxGames; ++i)
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{
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@ -585,10 +588,10 @@ static bool deserializeNetPlay(PHYSFS_file* fileHandle, NETPLAY* serializeNetPla
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return (PHYSFS_readUBE32(fileHandle, &serializeNetPlay->bComms)
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&& PHYSFS_readUBE32(fileHandle, &serializeNetPlay->bHost)
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&& PHYSFS_readUBE32(fileHandle, &serializeNetPlay->bLobbyLaunched)
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&& PHYSFS_readUBE32(fileHandle, &serializeNetPlay->bSpectator)
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&& PHYSFS_readUBE32(fileHandle, &serializeNetPlay->bCaptureInUse)
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&& PHYSFS_readUBE32(fileHandle, &serializeNetPlay->bAllowCaptureRecord)
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&& PHYSFS_readUBE32(fileHandle, &serializeNetPlay->bAllowCapturePlay));
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&& PHYSFS_readUBE32(fileHandle, &dummy)
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&& PHYSFS_readUBE32(fileHandle, &dummy)
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&& PHYSFS_readUBE32(fileHandle, &dummy)
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&& PHYSFS_readUBE32(fileHandle, &dummy));
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}
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#define GAME_SAVE_V7 \
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