test->check + cleanup

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4371 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2008-03-27 15:45:59 +00:00
parent 88cf9281ed
commit 132c61b913
1 changed files with 7 additions and 9 deletions

View File

@ -53,7 +53,7 @@ gamePort = 9999 # Gameserver port.
lobbyPort = 9998 # Lobby port.
gsSize = 112 # Size of GAMESTRUCT in byte.
logging.basicConfig(level=logging.DEBUG, format="%(asctime)-15s %(levelname)s %(message)s")
logging.basicConfig(level = logging.DEBUG, format = "%(asctime)-15s %(levelname)s %(message)s")
#
################################################################################
@ -100,8 +100,6 @@ class GameDB:
for game in self.getGames():
logging.debug(" %s" % game)
#
################################################################################
# Game class
@ -128,7 +126,7 @@ class Game:
self.user1, self.user2, self.user3, self.user4 ) = struct.unpack("!64sII16sIIIIII", d)
self.description = self.description.strip("\x00")
self.host = self.host.strip("\x00")
logging.debug("Game: %s %s %s %s" % ( self.host, self.description, self.maxPlayers, self.currentPlayers))
logging.debug(self)
def getData(self):
""" use local variables and build a c-structure, for sending to the clients"""
@ -138,7 +136,7 @@ class Game:
self.host.ljust(16, "\x00"),
self.maxPlayers, self.currentPlayers, self.user1, self.user2, self.user3, self.user4)
def test(self):
def check(self):
# Check we can connect to the host
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
@ -191,7 +189,7 @@ class RequestHandler(SocketServer.ThreadingMixIn, SocketServer.StreamRequestHand
while True:
newGameData = self.rfile.read(gsSize)
if not newGameData:
logging.debug("(%s) End of gameserver" % gameHost)
logging.debug("(%s) Removing aborted game" % gameHost)
return
logging.debug("(%s) Updating game..." % gameHost)
@ -200,8 +198,8 @@ class RequestHandler(SocketServer.ThreadingMixIn, SocketServer.StreamRequestHand
#set gamehost
g.host = gameHost
if not g.test():
logging.debug("(%s) Gameserver unreachable" % gameHost)
if not g.check():
logging.debug("(%s) Removing unreachable game" % gameHost)
return
gamedb.listGames()