* Remove commented out code (was only active if HARDWARE_TEST was defined, looks like PSX stuff)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3101 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
718bff04f9
commit
0fa3850cc3
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@ -1859,23 +1859,9 @@ void renderSmokeEffect(EFFECT *psEffect)
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if(TEST_SCALED(psEffect))
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{
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#ifdef HARDWARE_TEST//test additive
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percent = (MAKEINT(PERCENT((gameTime - psEffect->birthTime),psEffect->lifeSpan)));
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if(percent<10 && psEffect->type == SMOKE_TYPE_TRAIL)
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{
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pie_MatScale((3 * percent/10 * psEffect->baseScale)/100);
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transparency = (EFFECT_SMOKE_ADDITIVE * (100 - 10))/100;
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}
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else
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{
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pie_MatScale((4 * percent * psEffect->baseScale)/100);
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transparency = (EFFECT_SMOKE_ADDITIVE * (100 - percent))/100;
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}
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#else//Constant alpha
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percent = (MAKEINT(PERCENT((gameTime - psEffect->birthTime),psEffect->lifeSpan)));
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pie_MatScale(percent + psEffect->baseScale);
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transparency = (EFFECT_SMOKE_TRANSPARENCY * (100 - percent))/100;
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#endif
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}
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transparency = (transparency * 3) / 2; //JPS smoke strength increased for d3d 12 may 99
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