Fix grammar, typos, don't translate kickPlayer messages.

Those are only shown in the log anyway, the in-game messages are still
translated.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8993 4a71c877-e1ca-e34f-864e-861f7616d084
master
Christian Ohm 2010-01-05 17:50:28 +00:00 committed by Git SVN Gateway
parent cd47405d83
commit 0e8107e3a1
4 changed files with 16 additions and 16 deletions

View File

@ -1172,7 +1172,7 @@ static void recvVersionCheck()
{
debug(LOG_NET, "Received wrong version string [%s, %d.%d] from player %u. Expected [%s, %d.%d]", playersVersion, MajorVersion, MinorVersion, victim, VersionString, NETCODE_VERSION_MAJOR, NETCODE_VERSION_MINOR);
sasprintf((char**)&msg, _("Player %u has the wrong game version. Auto kicking."), victim);
sasprintf((char**)&msg, _("Player %u has the wrong game version. Auto kicking."), victim);
sendTextMessage(msg, true);
sasprintf((char**)&msg, "you have version [%s], we expect [%s].", playersVersion, VersionString);
@ -1195,9 +1195,9 @@ static void recvVersionCheck()
if (NetPlay.GamePassworded && playerVersionFlag[victim] && !playerPasswordFlag[victim])
{
// really should ban them. :P
debug(LOG_ERROR, "Received correct version string [%s] from player %u", playersVersion, victim);
debug(LOG_ERROR, "Did NOT receive passowrd from them --Autokicking ip %s", "123" );
kickPlayer(victim, "you have attempted to thwart the security measuers. Entry denied!", ERROR_CHEAT);
debug(LOG_NET, "Received correct version string [%s] from player %u", playersVersion, victim);
debug(LOG_NET, "Did NOT receive password from them, auto kicking.");
kickPlayer(victim, "you have attempted to thwart the security measures. Entry denied!", ERROR_CHEAT);
}
}
@ -1212,7 +1212,7 @@ static void VersionCheckTimeOut(uint32_t victim)
if(NetPlay.isHost)
{
kickPlayer( victim, "you have the wrong version; update it! (Version string never received.)", ERROR_WRONGVERSION );
kickPlayer(victim, "you have the wrong version (version string never received).", ERROR_WRONGVERSION);
// reset flags /time after we kick them
NetPlay.players[victim].versionCheckTime = -1;
@ -1297,12 +1297,12 @@ void recvPasswordCheck(void)
{
debug(LOG_NET, "Received *wrong* password [%s] from player %u. Expected [%s]", passwordreceived, victim, NetPlay.gamePassword);
sasprintf((char**)&msg, _("Player %u has the wrong password. Auto kicking."), victim );
sasprintf((char**)&msg, _("Player %u has the wrong password. Auto kicking."), victim );
sendTextMessage(msg, true);
if (NetPlay.isHost)
{
kickPlayer(victim, "you have the wrong password! Entry denied!", ERROR_WRONGPASSWORD);
kickPlayer(victim, "you entered the wrong password. Entry denied!", ERROR_WRONGPASSWORD);
playerPasswordFlag[victim] = false;
}
}

View File

@ -2702,7 +2702,7 @@ static void processMultiopWidgets(UDWORD id)
}
sasprintf(&msg, _("The host has kicked %s from the game!"), getPlayerName(j));
sendTextMessage(msg, true);
kickPlayer(victim, _("you are unwanted by the host"), ERROR_KICKED );
kickPlayer(victim, "you are unwanted by the host.", ERROR_KICKED);
resetReadyStatus(true); //reset and send notification to all clients
}
}
@ -2842,14 +2842,14 @@ void frontendMultiMessages(void)
{
case STUCK_IN_FILE_LOOP:
debug(LOG_WARNING, "Received file cancel request from player %u, They are stuck in a loop?", victim);
kickPlayer(victim, "couldn't upload file for some reason. ", ERROR_UNKNOWNFILEISSUE);
kickPlayer(victim, "the host couldn't send a file for some reason.", ERROR_UNKNOWNFILEISSUE);
NetPlay.players[victim].wzFile.isCancelled = true;
NetPlay.players[victim].wzFile.isSending = false;
break;
case ALREADY_HAVE_FILE:
default:
debug(LOG_WARNING, "Received file cancel request from player %u, They already have the file ?", victim);
debug(LOG_WARNING, "Received file cancel request from player %u, they already have the file.", victim);
NetPlay.players[victim].wzFile.isCancelled = true;
NetPlay.players[victim].wzFile.isSending = false;
break;

View File

@ -276,7 +276,7 @@ BOOL MultiPlayerJoin(UDWORD playerIndex)
// if skirmish and game full, then kick...
if (NetPlay.playercount > game.maxPlayers)
{
kickPlayer(playerIndex, "Sorry, game is full!", ERROR_FULL);
kickPlayer(playerIndex, "the game is already full.", ERROR_FULL);
}
}
return true;
@ -327,12 +327,12 @@ bool recvDataCheck(void)
{
char msg[256] = {'\0'};
sprintf(msg, _("Kicking player, %s, because data doesn't match!"), getPlayerName(i));
sprintf(msg, _("Kicking player %s, game data doesn't match!"), getPlayerName(i));
sendTextMessage(msg, true);
addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE);
kickPlayer(player, _("Data doesn't match!"), ERROR_WRONGDATA);
debug(LOG_WARNING, "Kicking Player %s,(%u), they are using a mod or have modified their data.", getPlayerName(i), player);
kickPlayer(player, "your data doesn't match the host's!", ERROR_WRONGDATA);
debug(LOG_WARNING, "Kicking Player %s (%u), they are using a mod or have modified their data.", getPlayerName(i), player);
}
else
{

View File

@ -280,7 +280,7 @@ BOOL multiPlayerLoop(void)
sendTextMessage(msg, true);
addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE);
kickPlayer(index, _("It is not nice to cheat!"), ERROR_CHEAT);
kickPlayer(index, "it is not nice to cheat!", ERROR_CHEAT);
debug(LOG_WARNING, "Kicking Player %s (%u), they tried to bypass data integrity check!", getPlayerName(index), index);
}
}
@ -767,7 +767,7 @@ BOOL recvMessage(void)
if (selectedPlayer == player_id) // we've been told to leave.
{
debug(LOG_ERROR, "You were kicked because, %s", reason);
debug(LOG_ERROR, "You were kicked because %s", reason);
setPlayerHasLost(true);
}
break;