Fix grammar, typos, don't translate kickPlayer messages.

Those are only shown in the log anyway, the in-game messages are still
translated.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8993 4a71c877-e1ca-e34f-864e-861f7616d084
master
Christian Ohm 2010-01-05 17:50:28 +00:00 committed by Git SVN Gateway
parent cd47405d83
commit 0e8107e3a1
4 changed files with 16 additions and 16 deletions

View File

@ -1195,9 +1195,9 @@ static void recvVersionCheck()
if (NetPlay.GamePassworded && playerVersionFlag[victim] && !playerPasswordFlag[victim]) if (NetPlay.GamePassworded && playerVersionFlag[victim] && !playerPasswordFlag[victim])
{ {
// really should ban them. :P // really should ban them. :P
debug(LOG_ERROR, "Received correct version string [%s] from player %u", playersVersion, victim); debug(LOG_NET, "Received correct version string [%s] from player %u", playersVersion, victim);
debug(LOG_ERROR, "Did NOT receive passowrd from them --Autokicking ip %s", "123" ); debug(LOG_NET, "Did NOT receive password from them, auto kicking.");
kickPlayer(victim, "you have attempted to thwart the security measuers. Entry denied!", ERROR_CHEAT); kickPlayer(victim, "you have attempted to thwart the security measures. Entry denied!", ERROR_CHEAT);
} }
} }
@ -1212,7 +1212,7 @@ static void VersionCheckTimeOut(uint32_t victim)
if(NetPlay.isHost) if(NetPlay.isHost)
{ {
kickPlayer( victim, "you have the wrong version; update it! (Version string never received.)", ERROR_WRONGVERSION ); kickPlayer(victim, "you have the wrong version (version string never received).", ERROR_WRONGVERSION);
// reset flags /time after we kick them // reset flags /time after we kick them
NetPlay.players[victim].versionCheckTime = -1; NetPlay.players[victim].versionCheckTime = -1;
@ -1302,7 +1302,7 @@ void recvPasswordCheck(void)
if (NetPlay.isHost) if (NetPlay.isHost)
{ {
kickPlayer(victim, "you have the wrong password! Entry denied!", ERROR_WRONGPASSWORD); kickPlayer(victim, "you entered the wrong password. Entry denied!", ERROR_WRONGPASSWORD);
playerPasswordFlag[victim] = false; playerPasswordFlag[victim] = false;
} }
} }

View File

@ -2702,7 +2702,7 @@ static void processMultiopWidgets(UDWORD id)
} }
sasprintf(&msg, _("The host has kicked %s from the game!"), getPlayerName(j)); sasprintf(&msg, _("The host has kicked %s from the game!"), getPlayerName(j));
sendTextMessage(msg, true); sendTextMessage(msg, true);
kickPlayer(victim, _("you are unwanted by the host"), ERROR_KICKED ); kickPlayer(victim, "you are unwanted by the host.", ERROR_KICKED);
resetReadyStatus(true); //reset and send notification to all clients resetReadyStatus(true); //reset and send notification to all clients
} }
} }
@ -2842,14 +2842,14 @@ void frontendMultiMessages(void)
{ {
case STUCK_IN_FILE_LOOP: case STUCK_IN_FILE_LOOP:
debug(LOG_WARNING, "Received file cancel request from player %u, They are stuck in a loop?", victim); debug(LOG_WARNING, "Received file cancel request from player %u, They are stuck in a loop?", victim);
kickPlayer(victim, "couldn't upload file for some reason. ", ERROR_UNKNOWNFILEISSUE); kickPlayer(victim, "the host couldn't send a file for some reason.", ERROR_UNKNOWNFILEISSUE);
NetPlay.players[victim].wzFile.isCancelled = true; NetPlay.players[victim].wzFile.isCancelled = true;
NetPlay.players[victim].wzFile.isSending = false; NetPlay.players[victim].wzFile.isSending = false;
break; break;
case ALREADY_HAVE_FILE: case ALREADY_HAVE_FILE:
default: default:
debug(LOG_WARNING, "Received file cancel request from player %u, They already have the file ?", victim); debug(LOG_WARNING, "Received file cancel request from player %u, they already have the file.", victim);
NetPlay.players[victim].wzFile.isCancelled = true; NetPlay.players[victim].wzFile.isCancelled = true;
NetPlay.players[victim].wzFile.isSending = false; NetPlay.players[victim].wzFile.isSending = false;
break; break;

View File

@ -276,7 +276,7 @@ BOOL MultiPlayerJoin(UDWORD playerIndex)
// if skirmish and game full, then kick... // if skirmish and game full, then kick...
if (NetPlay.playercount > game.maxPlayers) if (NetPlay.playercount > game.maxPlayers)
{ {
kickPlayer(playerIndex, "Sorry, game is full!", ERROR_FULL); kickPlayer(playerIndex, "the game is already full.", ERROR_FULL);
} }
} }
return true; return true;
@ -327,12 +327,12 @@ bool recvDataCheck(void)
{ {
char msg[256] = {'\0'}; char msg[256] = {'\0'};
sprintf(msg, _("Kicking player, %s, because data doesn't match!"), getPlayerName(i)); sprintf(msg, _("Kicking player %s, game data doesn't match!"), getPlayerName(i));
sendTextMessage(msg, true); sendTextMessage(msg, true);
addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE); addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE);
kickPlayer(player, _("Data doesn't match!"), ERROR_WRONGDATA); kickPlayer(player, "your data doesn't match the host's!", ERROR_WRONGDATA);
debug(LOG_WARNING, "Kicking Player %s,(%u), they are using a mod or have modified their data.", getPlayerName(i), player); debug(LOG_WARNING, "Kicking Player %s (%u), they are using a mod or have modified their data.", getPlayerName(i), player);
} }
else else
{ {

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@ -280,7 +280,7 @@ BOOL multiPlayerLoop(void)
sendTextMessage(msg, true); sendTextMessage(msg, true);
addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE); addConsoleMessage(msg, LEFT_JUSTIFY, NOTIFY_MESSAGE);
kickPlayer(index, _("It is not nice to cheat!"), ERROR_CHEAT); kickPlayer(index, "it is not nice to cheat!", ERROR_CHEAT);
debug(LOG_WARNING, "Kicking Player %s (%u), they tried to bypass data integrity check!", getPlayerName(index), index); debug(LOG_WARNING, "Kicking Player %s (%u), they tried to bypass data integrity check!", getPlayerName(index), index);
} }
} }
@ -767,7 +767,7 @@ BOOL recvMessage(void)
if (selectedPlayer == player_id) // we've been told to leave. if (selectedPlayer == player_id) // we've been told to leave.
{ {
debug(LOG_ERROR, "You were kicked because, %s", reason); debug(LOG_ERROR, "You were kicked because %s", reason);
setPlayerHasLost(true); setPlayerHasLost(true);
} }
break; break;